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-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
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+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
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+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.Gpu.Engine.Threed
+{
+ /// <summary>
+ /// Draw state.
+ /// </summary>
+ class DrawState
+ {
+ /// <summary>
+ /// First index to be used for the draw on the index buffer.
+ /// </summary>
+ public int FirstIndex;
+
+ /// <summary>
+ /// Number of indices to be used for the draw on the index buffer.
+ /// </summary>
+ public int IndexCount;
+
+ /// <summary>
+ /// First vertex used on non-indexed draws. This value is stored somewhere else on indexed draws.
+ /// </summary>
+ public int DrawFirstVertex;
+
+ /// <summary>
+ /// Vertex count used on non-indexed draws. Indexed draws have a index count instead.
+ /// </summary>
+ public int DrawVertexCount;
+
+ /// <summary>
+ /// Indicates if the next draw will be a indexed draw.
+ /// </summary>
+ public bool DrawIndexed;
+
+ /// <summary>
+ /// Indicates if the next draw will be a indirect draw.
+ /// </summary>
+ public bool DrawIndirect;
+
+ /// <summary>
+ /// Indicates if any of the currently used vertex shaders reads the instance ID.
+ /// </summary>
+ public bool VsUsesInstanceId;
+
+ /// <summary>
+ /// Indicates if any of the currently used vertex buffers is instanced.
+ /// </summary>
+ public bool IsAnyVbInstanced;
+
+ /// <summary>
+ /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
+ /// </summary>
+ public bool HasConstantBufferDrawParameters;
+
+ /// <summary>
+ /// Primitive topology for the next draw.
+ /// </summary>
+ public PrimitiveTopology Topology;
+
+ /// <summary>
+ /// Index buffer data streamer for inline index buffer updates, such as those used in legacy OpenGL.
+ /// </summary>
+ public IbStreamer IbStreamer = new IbStreamer();
+ }
+}