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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
index 8c72663f..d8de14de 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
@@ -103,6 +103,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="argument">Method call argument</param>
public void DrawEnd(ThreedClass engine, int argument)
{
+ _drawState.DrawUsesEngineState = true;
+
DrawEnd(
engine,
_state.State.IndexBufferState.First,
@@ -205,10 +207,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
else
{
-#pragma warning disable IDE0059 // Remove unnecessary value assignment
- var drawState = _state.State.VertexBufferDrawState;
-#pragma warning restore IDE0059
-
DrawImpl(engine, drawVertexCount, 1, 0, drawFirstVertex, firstInstance, indexed: false);
}
@@ -379,6 +377,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool oldDrawIndexed = _drawState.DrawIndexed;
_drawState.DrawIndexed = true;
+ _drawState.DrawUsesEngineState = false;
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
DrawEnd(engine, firstIndex, indexCount, 0, 0);
@@ -424,6 +423,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool oldDrawIndexed = _drawState.DrawIndexed;
_drawState.DrawIndexed = false;
+ _drawState.DrawUsesEngineState = false;
engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
DrawEnd(engine, 0, 0, firstVertex, vertexCount);
@@ -544,6 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_state.State.FirstInstance = (uint)firstInstance;
_drawState.DrawIndexed = indexed;
+ _drawState.DrawUsesEngineState = true;
_currentSpecState.SetHasConstantBufferDrawParameters(true);
engine.UpdateState();
@@ -676,6 +677,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_drawState.DrawIndexed = indexed;
_drawState.DrawIndirect = true;
+ _drawState.DrawUsesEngineState = true;
_currentSpecState.SetHasConstantBufferDrawParameters(true);
engine.UpdateState();