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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs
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+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs
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+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Engine.Types;
+using Ryujinx.Graphics.Gpu.Memory;
+
+namespace Ryujinx.Graphics.Gpu.Engine.Threed
+{
+ /// <summary>
+ /// Helper methods used for conditional rendering.
+ /// </summary>
+ static class ConditionalRendering
+ {
+ /// <summary>
+ /// Checks if draws and clears should be performed, according
+ /// to currently set conditional rendering conditions.
+ /// </summary>
+ /// <param name="context">GPU context</param>
+ /// <param name="memoryManager">Memory manager bound to the channel currently executing</param>
+ /// <param name="address">Conditional rendering buffer address</param>
+ /// <param name="condition">Conditional rendering condition</param>
+ /// <returns>True if rendering is enabled, false otherwise</returns>
+ public static ConditionalRenderEnabled GetRenderEnable(GpuContext context, MemoryManager memoryManager, GpuVa address, Condition condition)
+ {
+ switch (condition)
+ {
+ case Condition.Always:
+ return ConditionalRenderEnabled.True;
+ case Condition.Never:
+ return ConditionalRenderEnabled.False;
+ case Condition.ResultNonZero:
+ return CounterNonZero(context, memoryManager, address.Pack());
+ case Condition.Equal:
+ return CounterCompare(context, memoryManager, address.Pack(), true);
+ case Condition.NotEqual:
+ return CounterCompare(context, memoryManager, address.Pack(), false);
+ }
+
+ Logger.Warning?.Print(LogClass.Gpu, $"Invalid conditional render condition \"{condition}\".");
+
+ return ConditionalRenderEnabled.True;
+ }
+
+ /// <summary>
+ /// Checks if the counter value at a given GPU memory address is non-zero.
+ /// </summary>
+ /// <param name="context">GPU context</param>
+ /// <param name="memoryManager">Memory manager bound to the channel currently executing</param>
+ /// <param name="gpuVa">GPU virtual address of the counter value</param>
+ /// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns>
+ private static ConditionalRenderEnabled CounterNonZero(GpuContext context, MemoryManager memoryManager, ulong gpuVa)
+ {
+ ICounterEvent evt = memoryManager.CounterCache.FindEvent(gpuVa);
+
+ if (evt == null)
+ {
+ return ConditionalRenderEnabled.False;
+ }
+
+ if (context.Renderer.Pipeline.TryHostConditionalRendering(evt, 0L, false))
+ {
+ return ConditionalRenderEnabled.Host;
+ }
+ else
+ {
+ evt.Flush();
+ return (memoryManager.Read<ulong>(gpuVa, true) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
+ }
+ }
+
+ /// <summary>
+ /// Checks if the counter at a given GPU memory address passes a specified equality comparison.
+ /// </summary>
+ /// <param name="context">GPU context</param>
+ /// <param name="memoryManager">Memory manager bound to the channel currently executing</param>
+ /// <param name="gpuVa">GPU virtual address</param>
+ /// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
+ /// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns>
+ private static ConditionalRenderEnabled CounterCompare(GpuContext context, MemoryManager memoryManager, ulong gpuVa, bool isEqual)
+ {
+ ICounterEvent evt = FindEvent(memoryManager.CounterCache, gpuVa);
+ ICounterEvent evt2 = FindEvent(memoryManager.CounterCache, gpuVa + 16);
+
+ bool useHost;
+
+ if (evt != null && evt2 == null)
+ {
+ useHost = context.Renderer.Pipeline.TryHostConditionalRendering(evt, memoryManager.Read<ulong>(gpuVa + 16), isEqual);
+ }
+ else if (evt == null && evt2 != null)
+ {
+ useHost = context.Renderer.Pipeline.TryHostConditionalRendering(evt2, memoryManager.Read<ulong>(gpuVa), isEqual);
+ }
+ else if (evt != null && evt2 != null)
+ {
+ useHost = context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
+ }
+ else
+ {
+ useHost = false;
+ }
+
+ if (useHost)
+ {
+ return ConditionalRenderEnabled.Host;
+ }
+ else
+ {
+ evt?.Flush();
+ evt2?.Flush();
+
+ ulong x = memoryManager.Read<ulong>(gpuVa, true);
+ ulong y = memoryManager.Read<ulong>(gpuVa + 16, true);
+
+ return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
+ }
+ }
+
+ /// <summary>
+ /// Tries to find a counter that is supposed to be written at the specified address,
+ /// returning the related event.
+ /// </summary>
+ /// <param name="counterCache">GPU counter cache to search on</param>
+ /// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
+ /// <returns>The counter event, or null if not present</returns>
+ private static ICounterEvent FindEvent(CounterCache counterCache, ulong gpuVa)
+ {
+ return counterCache.FindEvent(gpuVa);
+ }
+ }
+}