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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs435
1 files changed, 435 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs
new file mode 100644
index 00000000..5d81de5d
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs
@@ -0,0 +1,435 @@
+// This file was auto-generated from NVIDIA official Maxwell definitions.
+
+using Ryujinx.Common.Memory;
+using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
+
+namespace Ryujinx.Graphics.Gpu.Engine.Compute
+{
+ /// <summary>
+ /// Notify type.
+ /// </summary>
+ enum NotifyType
+ {
+ WriteOnly = 0,
+ WriteThenAwaken = 1,
+ }
+
+ /// <summary>
+ /// CWD control SM selection.
+ /// </summary>
+ enum SetCwdControlSmSelection
+ {
+ LoadBalanced = 0,
+ RoundRobin = 1,
+ }
+
+ /// <summary>
+ /// Cache lines to invalidate.
+ /// </summary>
+ enum InvalidateCacheLines
+ {
+ All = 0,
+ One = 1,
+ }
+
+ /// <summary>
+ /// GWC SCG type.
+ /// </summary>
+ enum SetGwcScgTypeScgType
+ {
+ GraphicsCompute0 = 0,
+ Compute1 = 1,
+ }
+
+ /// <summary>
+ /// Render enable override mode.
+ /// </summary>
+ enum SetRenderEnableOverrideMode
+ {
+ UseRenderEnable = 0,
+ AlwaysRender = 1,
+ NeverRender = 2,
+ }
+
+ /// <summary>
+ /// Semaphore report operation.
+ /// </summary>
+ enum SetReportSemaphoreDOperation
+ {
+ Release = 0,
+ Trap = 3,
+ }
+
+ /// <summary>
+ /// Semaphore report structure size.
+ /// </summary>
+ enum SetReportSemaphoreDStructureSize
+ {
+ FourWords = 0,
+ OneWord = 1,
+ }
+
+ /// <summary>
+ /// Semaphore report reduction operation.
+ /// </summary>
+ enum SetReportSemaphoreDReductionOp
+ {
+ RedAdd = 0,
+ RedMin = 1,
+ RedMax = 2,
+ RedInc = 3,
+ RedDec = 4,
+ RedAnd = 5,
+ RedOr = 6,
+ RedXor = 7,
+ }
+
+ /// <summary>
+ /// Semaphore report reduction format.
+ /// </summary>
+ enum SetReportSemaphoreDReductionFormat
+ {
+ Unsigned32 = 0,
+ Signed32 = 1,
+ }
+
+ /// <summary>
+ /// Compute class state.
+ /// </summary>
+ unsafe struct ComputeClassState
+ {
+#pragma warning disable CS0649
+ public uint SetObject;
+ public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
+ public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
+ public fixed uint Reserved04[63];
+ public uint NoOperation;
+ public uint SetNotifyA;
+ public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
+ public uint SetNotifyB;
+ public uint Notify;
+ public NotifyType NotifyType => (NotifyType)(Notify);
+ public uint WaitForIdle;
+ public fixed uint Reserved114[7];
+ public uint SetGlobalRenderEnableA;
+ public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
+ public uint SetGlobalRenderEnableB;
+ public uint SetGlobalRenderEnableC;
+ public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
+ public uint SendGoIdle;
+ public uint PmTrigger;
+ public uint PmTriggerWfi;
+ public fixed uint Reserved148[2];
+ public uint SetInstrumentationMethodHeader;
+ public uint SetInstrumentationMethodData;
+ public fixed uint Reserved158[10];
+ public uint LineLengthIn;
+ public uint LineCount;
+ public uint OffsetOutUpper;
+ public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
+ public uint OffsetOut;
+ public uint PitchOut;
+ public uint SetDstBlockSize;
+ public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
+ public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
+ public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
+ public uint SetDstWidth;
+ public uint SetDstHeight;
+ public uint SetDstDepth;
+ public uint SetDstLayer;
+ public uint SetDstOriginBytesX;
+ public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
+ public uint SetDstOriginSamplesY;
+ public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
+ public uint LaunchDma;
+ public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
+ public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
+ public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
+ public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
+ public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
+ public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
+ public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
+ public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
+ public uint LoadInlineData;
+ public fixed uint Reserved1B8[9];
+ public uint SetI2mSemaphoreA;
+ public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
+ public uint SetI2mSemaphoreB;
+ public uint SetI2mSemaphoreC;
+ public fixed uint Reserved1E8[2];
+ public uint SetI2mSpareNoop00;
+ public uint SetI2mSpareNoop01;
+ public uint SetI2mSpareNoop02;
+ public uint SetI2mSpareNoop03;
+ public uint SetValidSpanOverflowAreaA;
+ public int SetValidSpanOverflowAreaAAddressUpper => (int)((SetValidSpanOverflowAreaA >> 0) & 0xFF);
+ public uint SetValidSpanOverflowAreaB;
+ public uint SetValidSpanOverflowAreaC;
+ public uint SetCoalesceWaitingPeriodUnit;
+ public uint PerfmonTransfer;
+ public uint SetShaderSharedMemoryWindow;
+ public uint SetSelectMaxwellTextureHeaders;
+ public bool SetSelectMaxwellTextureHeadersV => (SetSelectMaxwellTextureHeaders & 0x1) != 0;
+ public uint InvalidateShaderCaches;
+ public bool InvalidateShaderCachesInstruction => (InvalidateShaderCaches & 0x1) != 0;
+ public bool InvalidateShaderCachesData => (InvalidateShaderCaches & 0x10) != 0;
+ public bool InvalidateShaderCachesConstant => (InvalidateShaderCaches & 0x1000) != 0;
+ public bool InvalidateShaderCachesLocks => (InvalidateShaderCaches & 0x2) != 0;
+ public bool InvalidateShaderCachesFlushData => (InvalidateShaderCaches & 0x4) != 0;
+ public uint SetReservedSwMethod00;
+ public uint SetReservedSwMethod01;
+ public uint SetReservedSwMethod02;
+ public uint SetReservedSwMethod03;
+ public uint SetReservedSwMethod04;
+ public uint SetReservedSwMethod05;
+ public uint SetReservedSwMethod06;
+ public uint SetReservedSwMethod07;
+ public uint SetCwdControl;
+ public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)((SetCwdControl >> 0) & 0x1);
+ public uint InvalidateTextureHeaderCacheNoWfi;
+ public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureHeaderCacheNoWfi >> 0) & 0x1);
+ public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
+ public uint SetCwdRefCounter;
+ public int SetCwdRefCounterSelect => (int)((SetCwdRefCounter >> 0) & 0x3F);
+ public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
+ public uint SetReservedSwMethod08;
+ public uint SetReservedSwMethod09;
+ public uint SetReservedSwMethod10;
+ public uint SetReservedSwMethod11;
+ public uint SetReservedSwMethod12;
+ public uint SetReservedSwMethod13;
+ public uint SetReservedSwMethod14;
+ public uint SetReservedSwMethod15;
+ public uint SetGwcScgType;
+ public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)((SetGwcScgType >> 0) & 0x1);
+ public uint SetScgControl;
+ public int SetScgControlCompute1MaxSmCount => (int)((SetScgControl >> 0) & 0x1FF);
+ public uint InvalidateConstantBufferCacheA;
+ public int InvalidateConstantBufferCacheAAddressUpper => (int)((InvalidateConstantBufferCacheA >> 0) & 0xFF);
+ public uint InvalidateConstantBufferCacheB;
+ public uint InvalidateConstantBufferCacheC;
+ public int InvalidateConstantBufferCacheCByteCount => (int)((InvalidateConstantBufferCacheC >> 0) & 0x1FFFF);
+ public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
+ public uint SetComputeClassVersion;
+ public int SetComputeClassVersionCurrent => (int)((SetComputeClassVersion >> 0) & 0xFFFF);
+ public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
+ public uint CheckComputeClassVersion;
+ public int CheckComputeClassVersionCurrent => (int)((CheckComputeClassVersion >> 0) & 0xFFFF);
+ public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
+ public uint SetQmdVersion;
+ public int SetQmdVersionCurrent => (int)((SetQmdVersion >> 0) & 0xFFFF);
+ public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
+ public uint SetWfiConfig;
+ public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
+ public uint CheckQmdVersion;
+ public int CheckQmdVersionCurrent => (int)((CheckQmdVersion >> 0) & 0xFFFF);
+ public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
+ public uint WaitForIdleScgType;
+ public uint InvalidateSkedCaches;
+ public bool InvalidateSkedCachesV => (InvalidateSkedCaches & 0x1) != 0;
+ public uint SetScgRenderEnableControl;
+ public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
+ public fixed uint Reserved2A0[4];
+ public uint SetCwdSlotCount;
+ public int SetCwdSlotCountV => (int)((SetCwdSlotCount >> 0) & 0xFF);
+ public uint SendPcasA;
+ public uint SendPcasB;
+ public int SendPcasBFrom => (int)((SendPcasB >> 0) & 0xFFFFFF);
+ public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
+ public uint SendSignalingPcasB;
+ public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
+ public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
+ public fixed uint Reserved2C0[9];
+ public uint SetShaderLocalMemoryNonThrottledA;
+ public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)((SetShaderLocalMemoryNonThrottledA >> 0) & 0xFF);
+ public uint SetShaderLocalMemoryNonThrottledB;
+ public uint SetShaderLocalMemoryNonThrottledC;
+ public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)((SetShaderLocalMemoryNonThrottledC >> 0) & 0x1FF);
+ public uint SetShaderLocalMemoryThrottledA;
+ public int SetShaderLocalMemoryThrottledASizeUpper => (int)((SetShaderLocalMemoryThrottledA >> 0) & 0xFF);
+ public uint SetShaderLocalMemoryThrottledB;
+ public uint SetShaderLocalMemoryThrottledC;
+ public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)((SetShaderLocalMemoryThrottledC >> 0) & 0x1FF);
+ public fixed uint Reserved2FC[5];
+ public uint SetSpaVersion;
+ public int SetSpaVersionMinor => (int)((SetSpaVersion >> 0) & 0xFF);
+ public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
+ public fixed uint Reserved314[123];
+ public uint SetFalcon00;
+ public uint SetFalcon01;
+ public uint SetFalcon02;
+ public uint SetFalcon03;
+ public uint SetFalcon04;
+ public uint SetFalcon05;
+ public uint SetFalcon06;
+ public uint SetFalcon07;
+ public uint SetFalcon08;
+ public uint SetFalcon09;
+ public uint SetFalcon10;
+ public uint SetFalcon11;
+ public uint SetFalcon12;
+ public uint SetFalcon13;
+ public uint SetFalcon14;
+ public uint SetFalcon15;
+ public uint SetFalcon16;
+ public uint SetFalcon17;
+ public uint SetFalcon18;
+ public uint SetFalcon19;
+ public uint SetFalcon20;
+ public uint SetFalcon21;
+ public uint SetFalcon22;
+ public uint SetFalcon23;
+ public uint SetFalcon24;
+ public uint SetFalcon25;
+ public uint SetFalcon26;
+ public uint SetFalcon27;
+ public uint SetFalcon28;
+ public uint SetFalcon29;
+ public uint SetFalcon30;
+ public uint SetFalcon31;
+ public fixed uint Reserved580[127];
+ public uint SetShaderLocalMemoryWindow;
+ public fixed uint Reserved780[4];
+ public uint SetShaderLocalMemoryA;
+ public int SetShaderLocalMemoryAAddressUpper => (int)((SetShaderLocalMemoryA >> 0) & 0xFF);
+ public uint SetShaderLocalMemoryB;
+ public fixed uint Reserved798[383];
+ public uint SetShaderCacheControl;
+ public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
+ public fixed uint ReservedD98[19];
+ public uint SetSmTimeoutInterval;
+ public int SetSmTimeoutIntervalCounterBit => (int)((SetSmTimeoutInterval >> 0) & 0x3F);
+ public fixed uint ReservedDE8[87];
+ public uint SetSpareNoop12;
+ public uint SetSpareNoop13;
+ public uint SetSpareNoop14;
+ public uint SetSpareNoop15;
+ public fixed uint ReservedF54[59];
+ public uint SetSpareNoop00;
+ public uint SetSpareNoop01;
+ public uint SetSpareNoop02;
+ public uint SetSpareNoop03;
+ public uint SetSpareNoop04;
+ public uint SetSpareNoop05;
+ public uint SetSpareNoop06;
+ public uint SetSpareNoop07;
+ public uint SetSpareNoop08;
+ public uint SetSpareNoop09;
+ public uint SetSpareNoop10;
+ public uint SetSpareNoop11;
+ public fixed uint Reserved1070[103];
+ public uint InvalidateSamplerCacheAll;
+ public bool InvalidateSamplerCacheAllV => (InvalidateSamplerCacheAll & 0x1) != 0;
+ public uint InvalidateTextureHeaderCacheAll;
+ public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
+ public fixed uint Reserved1214[29];
+ public uint InvalidateTextureDataCacheNoWfi;
+ public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureDataCacheNoWfi >> 0) & 0x1);
+ public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
+ public fixed uint Reserved128C[7];
+ public uint ActivatePerfSettingsForComputeContext;
+ public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
+ public fixed uint Reserved12AC[33];
+ public uint InvalidateSamplerCache;
+ public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)((InvalidateSamplerCache >> 0) & 0x1);
+ public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
+ public uint InvalidateTextureHeaderCache;
+ public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)((InvalidateTextureHeaderCache >> 0) & 0x1);
+ public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
+ public uint InvalidateTextureDataCache;
+ public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)((InvalidateTextureDataCache >> 0) & 0x1);
+ public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
+ public fixed uint Reserved133C[58];
+ public uint InvalidateSamplerCacheNoWfi;
+ public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)((InvalidateSamplerCacheNoWfi >> 0) & 0x1);
+ public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
+ public fixed uint Reserved1428[64];
+ public uint SetShaderExceptions;
+ public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
+ public fixed uint Reserved152C[9];
+ public uint SetRenderEnableA;
+ public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
+ public uint SetRenderEnableB;
+ public uint SetRenderEnableC;
+ public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
+ public uint SetTexSamplerPoolA;
+ public int SetTexSamplerPoolAOffsetUpper => (int)((SetTexSamplerPoolA >> 0) & 0xFF);
+ public uint SetTexSamplerPoolB;
+ public uint SetTexSamplerPoolC;
+ public int SetTexSamplerPoolCMaximumIndex => (int)((SetTexSamplerPoolC >> 0) & 0xFFFFF);
+ public fixed uint Reserved1568[3];
+ public uint SetTexHeaderPoolA;
+ public int SetTexHeaderPoolAOffsetUpper => (int)((SetTexHeaderPoolA >> 0) & 0xFF);
+ public uint SetTexHeaderPoolB;
+ public uint SetTexHeaderPoolC;
+ public int SetTexHeaderPoolCMaximumIndex => (int)((SetTexHeaderPoolC >> 0) & 0x3FFFFF);
+ public fixed uint Reserved1580[34];
+ public uint SetProgramRegionA;
+ public int SetProgramRegionAAddressUpper => (int)((SetProgramRegionA >> 0) & 0xFF);
+ public uint SetProgramRegionB;
+ public fixed uint Reserved1610[34];
+ public uint InvalidateShaderCachesNoWfi;
+ public bool InvalidateShaderCachesNoWfiInstruction => (InvalidateShaderCachesNoWfi & 0x1) != 0;
+ public bool InvalidateShaderCachesNoWfiGlobalData => (InvalidateShaderCachesNoWfi & 0x10) != 0;
+ public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
+ public fixed uint Reserved169C[170];
+ public uint SetRenderEnableOverride;
+ public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
+ public fixed uint Reserved1948[57];
+ public uint PipeNop;
+ public uint SetSpare00;
+ public uint SetSpare01;
+ public uint SetSpare02;
+ public uint SetSpare03;
+ public fixed uint Reserved1A40[48];
+ public uint SetReportSemaphoreA;
+ public int SetReportSemaphoreAOffsetUpper => (int)((SetReportSemaphoreA >> 0) & 0xFF);
+ public uint SetReportSemaphoreB;
+ public uint SetReportSemaphoreC;
+ public uint SetReportSemaphoreD;
+ public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)((SetReportSemaphoreD >> 0) & 0x3);
+ public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
+ public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
+ public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
+ public bool SetReportSemaphoreDReductionEnable => (SetReportSemaphoreD & 0x8) != 0;
+ public SetReportSemaphoreDReductionOp SetReportSemaphoreDReductionOp => (SetReportSemaphoreDReductionOp)((SetReportSemaphoreD >> 9) & 0x7);
+ public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
+ public fixed uint Reserved1B10[702];
+ public uint SetBindlessTexture;
+ public int SetBindlessTextureConstantBufferSlotSelect => (int)((SetBindlessTexture >> 0) & 0x7);
+ public uint SetTrapHandler;
+ public fixed uint Reserved2610[843];
+ public Array8<uint> SetShaderPerformanceCounterValueUpper;
+ public Array8<uint> SetShaderPerformanceCounterValue;
+ public Array8<uint> SetShaderPerformanceCounterEvent;
+ public int SetShaderPerformanceCounterEventEvent(int i) => (int)((SetShaderPerformanceCounterEvent[i] >> 0) & 0xFF);
+ public Array8<uint> SetShaderPerformanceCounterControlA;
+ public int SetShaderPerformanceCounterControlAEvent0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 0) & 0x3);
+ public int SetShaderPerformanceCounterControlABitSelect0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 2) & 0x7);
+ public int SetShaderPerformanceCounterControlAEvent1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 5) & 0x3);
+ public int SetShaderPerformanceCounterControlABitSelect1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 7) & 0x7);
+ public int SetShaderPerformanceCounterControlAEvent2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 10) & 0x3);
+ public int SetShaderPerformanceCounterControlABitSelect2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 12) & 0x7);
+ public int SetShaderPerformanceCounterControlAEvent3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 15) & 0x3);
+ public int SetShaderPerformanceCounterControlABitSelect3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 17) & 0x7);
+ public int SetShaderPerformanceCounterControlAEvent4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 20) & 0x3);
+ public int SetShaderPerformanceCounterControlABitSelect4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 22) & 0x7);
+ public int SetShaderPerformanceCounterControlAEvent5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 25) & 0x3);
+ public int SetShaderPerformanceCounterControlABitSelect5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 27) & 0x7);
+ public int SetShaderPerformanceCounterControlASpare(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 30) & 0x3);
+ public Array8<uint> SetShaderPerformanceCounterControlB;
+ public bool SetShaderPerformanceCounterControlBEdge(int i) => (SetShaderPerformanceCounterControlB[i] & 0x1) != 0;
+ public int SetShaderPerformanceCounterControlBMode(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 1) & 0x3);
+ public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
+ public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
+ public uint SetShaderPerformanceCounterTrapControl;
+ public int SetShaderPerformanceCounterTrapControlMask => (int)((SetShaderPerformanceCounterTrapControl >> 0) & 0xFF);
+ public uint StartShaderPerformanceCounter;
+ public int StartShaderPerformanceCounterCounterMask => (int)((StartShaderPerformanceCounter >> 0) & 0xFF);
+ public uint StopShaderPerformanceCounter;
+ public int StopShaderPerformanceCounterCounterMask => (int)((StopShaderPerformanceCounter >> 0) & 0xFF);
+ public fixed uint Reserved33E8[6];
+ public MmeShadowScratch SetMmeShadowScratch;
+#pragma warning restore CS0649
+ }
+}