diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs index d8103ac7..67743de3 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs @@ -1,9 +1,7 @@ using Ryujinx.Graphics.Device; -using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; using Ryujinx.Graphics.Gpu.Engine.Threed; using Ryujinx.Graphics.Gpu.Engine.Types; -using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Shader; using Ryujinx.Graphics.Shader; using System; @@ -39,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute { { nameof(ComputeClassState.LaunchDma), new RwCallback(LaunchDma, null) }, { nameof(ComputeClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }, - { nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) } + { nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) }, }); _i2mClass = new InlineToMemoryClass(context, channel, initializeState: false); @@ -128,12 +126,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB; ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB; - GpuChannelPoolState poolState = new GpuChannelPoolState( + GpuChannelPoolState poolState = new( texturePoolGpuVa, _state.State.SetTexHeaderPoolCMaximumIndex, _state.State.SetBindlessTextureConstantBufferSlotSelect); - GpuChannelComputeState computeState = new GpuChannelComputeState( + GpuChannelComputeState computeState = new( qmd.CtaThreadDimension0, qmd.CtaThreadDimension1, qmd.CtaThreadDimension2, @@ -189,8 +187,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa); _context.Renderer.Pipeline.SetProgram(cs.HostProgram); - - info = cs.Shaders[0].Info; } _channel.BufferManager.SetComputeBufferBindings(cs.Bindings); |