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Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs33
1 files changed, 30 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
index 2148f43f..3e179621 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
@@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private int _refConsumerPtr;
private Action _interruptAction;
+ private object _interruptLock = new();
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
@@ -274,6 +275,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
+ public BufferHandle CreateBuffer(nint pointer, int size)
+ {
+ BufferHandle handle = Buffers.CreateBufferHandle();
+ New<CreateHostBufferCommand>().Set(handle, pointer, size);
+ QueueCommand();
+
+ return handle;
+ }
+
+ public BufferHandle CreateBuffer(int size, BufferAccess access)
+ {
+ BufferHandle handle = Buffers.CreateBufferHandle();
+ New<CreateBufferAccessCommand>().Set(handle, size, access);
+ QueueCommand();
+
+ return handle;
+ }
+
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
@@ -448,11 +467,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
else
{
- while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
+ lock (_interruptLock)
+ {
+ while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
- _galWorkAvailable.Set();
+ _galWorkAvailable.Set();
- _interruptRun.WaitOne();
+ _interruptRun.WaitOne();
+ }
}
}
@@ -461,6 +483,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
// Threaded renderer ignores given interrupt action, as it provides its own to the child renderer.
}
+ public bool PrepareHostMapping(nint address, ulong size)
+ {
+ return _baseRenderer.PrepareHostMapping(address, size);
+ }
+
public void Dispose()
{
// Dispose must happen from the render thread, after all commands have completed.