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diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
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+++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
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+using Ryujinx.Graphics.GAL.Multithreading.Commands;
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using Ryujinx.Graphics.Shader;
+using System;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading
+{
+ public class ThreadedPipeline : IPipeline
+ {
+ private ThreadedRenderer _renderer;
+ private IPipeline _impl;
+
+ public ThreadedPipeline(ThreadedRenderer renderer, IPipeline impl)
+ {
+ _renderer = renderer;
+ _impl = impl;
+ }
+
+ private TableRef<T> Ref<T>(T reference)
+ {
+ return new TableRef<T>(_renderer, reference);
+ }
+
+ public void Barrier()
+ {
+ _renderer.New<BarrierCommand>();
+ _renderer.QueueCommand();
+ }
+
+ public void BeginTransformFeedback(PrimitiveTopology topology)
+ {
+ _renderer.New<BeginTransformFeedbackCommand>().Set(topology);
+ _renderer.QueueCommand();
+ }
+
+ public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
+ {
+ _renderer.New<ClearBufferCommand>().Set(destination, offset, size, value);
+ _renderer.QueueCommand();
+ }
+
+ public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
+ {
+ _renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, layerCount, componentMask, color);
+ _renderer.QueueCommand();
+ }
+
+ public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
+ {
+ _renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, layerCount, depthValue, depthMask, stencilValue, stencilMask);
+ _renderer.QueueCommand();
+ }
+
+ public void CommandBufferBarrier()
+ {
+ _renderer.New<CommandBufferBarrierCommand>();
+ _renderer.QueueCommand();
+ }
+
+ public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
+ {
+ _renderer.New<CopyBufferCommand>().Set(source, destination, srcOffset, dstOffset, size);
+ _renderer.QueueCommand();
+ }
+
+ public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
+ {
+ _renderer.New<DispatchComputeCommand>().Set(groupsX, groupsY, groupsZ);
+ _renderer.QueueCommand();
+ }
+
+ public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
+ {
+ _renderer.New<DrawCommand>().Set(vertexCount, instanceCount, firstVertex, firstInstance);
+ _renderer.QueueCommand();
+ }
+
+ public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
+ {
+ _renderer.New<DrawIndexedCommand>().Set(indexCount, instanceCount, firstIndex, firstVertex, firstInstance);
+ _renderer.QueueCommand();
+ }
+
+ public void DrawIndexedIndirect(BufferRange indirectBuffer)
+ {
+ _renderer.New<DrawIndexedIndirectCommand>().Set(indirectBuffer);
+ _renderer.QueueCommand();
+ }
+
+ public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
+ {
+ _renderer.New<DrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
+ _renderer.QueueCommand();
+ }
+
+ public void DrawIndirect(BufferRange indirectBuffer)
+ {
+ _renderer.New<DrawIndirectCommand>().Set(indirectBuffer);
+ _renderer.QueueCommand();
+ }
+
+ public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
+ {
+ _renderer.New<DrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
+ _renderer.QueueCommand();
+ }
+
+ public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
+ {
+ _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
+ _renderer.QueueCommand();
+ }
+
+ public void EndHostConditionalRendering()
+ {
+ _renderer.New<EndHostConditionalRenderingCommand>();
+ _renderer.QueueCommand();
+ }
+
+ public void EndTransformFeedback()
+ {
+ _renderer.New<EndTransformFeedbackCommand>();
+ _renderer.QueueCommand();
+ }
+
+ public void SetAlphaTest(bool enable, float reference, CompareOp op)
+ {
+ _renderer.New<SetAlphaTestCommand>().Set(enable, reference, op);
+ _renderer.QueueCommand();
+ }
+
+ public void SetBlendState(AdvancedBlendDescriptor blend)
+ {
+ _renderer.New<SetBlendStateAdvancedCommand>().Set(blend);
+ _renderer.QueueCommand();
+ }
+
+ public void SetBlendState(int index, BlendDescriptor blend)
+ {
+ _renderer.New<SetBlendStateCommand>().Set(index, blend);
+ _renderer.QueueCommand();
+ }
+
+ public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
+ {
+ _renderer.New<SetDepthBiasCommand>().Set(enables, factor, units, clamp);
+ _renderer.QueueCommand();
+ }
+
+ public void SetDepthClamp(bool clamp)
+ {
+ _renderer.New<SetDepthClampCommand>().Set(clamp);
+ _renderer.QueueCommand();
+ }
+
+ public void SetDepthMode(DepthMode mode)
+ {
+ _renderer.New<SetDepthModeCommand>().Set(mode);
+ _renderer.QueueCommand();
+ }
+
+ public void SetDepthTest(DepthTestDescriptor depthTest)
+ {
+ _renderer.New<SetDepthTestCommand>().Set(depthTest);
+ _renderer.QueueCommand();
+ }
+
+ public void SetFaceCulling(bool enable, Face face)
+ {
+ _renderer.New<SetFaceCullingCommand>().Set(enable, face);
+ _renderer.QueueCommand();
+ }
+
+ public void SetFrontFace(FrontFace frontFace)
+ {
+ _renderer.New<SetFrontFaceCommand>().Set(frontFace);
+ _renderer.QueueCommand();
+ }
+
+ public void SetImage(int binding, ITexture texture, Format imageFormat)
+ {
+ _renderer.New<SetImageCommand>().Set(binding, Ref(texture), imageFormat);
+ _renderer.QueueCommand();
+ }
+
+ public void SetIndexBuffer(BufferRange buffer, IndexType type)
+ {
+ _renderer.New<SetIndexBufferCommand>().Set(buffer, type);
+ _renderer.QueueCommand();
+ }
+
+ public void SetLineParameters(float width, bool smooth)
+ {
+ _renderer.New<SetLineParametersCommand>().Set(width, smooth);
+ _renderer.QueueCommand();
+ }
+
+ public void SetLogicOpState(bool enable, LogicalOp op)
+ {
+ _renderer.New<SetLogicOpStateCommand>().Set(enable, op);
+ _renderer.QueueCommand();
+ }
+
+ public void SetMultisampleState(MultisampleDescriptor multisample)
+ {
+ _renderer.New<SetMultisampleStateCommand>().Set(multisample);
+ _renderer.QueueCommand();
+ }
+
+ public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
+ {
+ _renderer.New<SetPatchParametersCommand>().Set(vertices, defaultOuterLevel, defaultInnerLevel);
+ _renderer.QueueCommand();
+ }
+
+ public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
+ {
+ _renderer.New<SetPointParametersCommand>().Set(size, isProgramPointSize, enablePointSprite, origin);
+ _renderer.QueueCommand();
+ }
+
+ public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
+ {
+ _renderer.New<SetPolygonModeCommand>().Set(frontMode, backMode);
+ _renderer.QueueCommand();
+ }
+
+ public void SetPrimitiveRestart(bool enable, int index)
+ {
+ _renderer.New<SetPrimitiveRestartCommand>().Set(enable, index);
+ _renderer.QueueCommand();
+ }
+
+ public void SetPrimitiveTopology(PrimitiveTopology topology)
+ {
+ _renderer.New<SetPrimitiveTopologyCommand>().Set(topology);
+ _renderer.QueueCommand();
+ }
+
+ public void SetProgram(IProgram program)
+ {
+ _renderer.New<SetProgramCommand>().Set(Ref(program));
+ _renderer.QueueCommand();
+ }
+
+ public void SetRasterizerDiscard(bool discard)
+ {
+ _renderer.New<SetRasterizerDiscardCommand>().Set(discard);
+ _renderer.QueueCommand();
+ }
+
+ public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
+ {
+ _renderer.New<SetRenderTargetColorMasksCommand>().Set(_renderer.CopySpan(componentMask));
+ _renderer.QueueCommand();
+ }
+
+ public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
+ {
+ _renderer.New<SetRenderTargetsCommand>().Set(Ref(colors.ToArray()), Ref(depthStencil));
+ _renderer.QueueCommand();
+ }
+
+ public void SetRenderTargetScale(float scale)
+ {
+ _renderer.New<SetRenderTargetScaleCommand>().Set(scale);
+ _renderer.QueueCommand();
+ }
+
+ public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors)
+ {
+ _renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
+ _renderer.QueueCommand();
+ }
+
+ public void SetStencilTest(StencilTestDescriptor stencilTest)
+ {
+ _renderer.New<SetStencilTestCommand>().Set(stencilTest);
+ _renderer.QueueCommand();
+ }
+
+ public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
+ {
+ _renderer.New<SetStorageBuffersCommand>().Set(_renderer.CopySpan(buffers));
+ _renderer.QueueCommand();
+ }
+
+ public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
+ {
+ _renderer.New<SetTextureAndSamplerCommand>().Set(stage, binding, Ref(texture), Ref(sampler));
+ _renderer.QueueCommand();
+ }
+
+ public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
+ {
+ _renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));
+ _renderer.QueueCommand();
+ }
+
+ public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
+ {
+ _renderer.New<SetUniformBuffersCommand>().Set(_renderer.CopySpan(buffers));
+ _renderer.QueueCommand();
+ }
+
+ public void SetUserClipDistance(int index, bool enableClip)
+ {
+ _renderer.New<SetUserClipDistanceCommand>().Set(index, enableClip);
+ _renderer.QueueCommand();
+ }
+
+ public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
+ {
+ _renderer.New<SetVertexAttribsCommand>().Set(_renderer.CopySpan(vertexAttribs));
+ _renderer.QueueCommand();
+ }
+
+ public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
+ {
+ _renderer.New<SetVertexBuffersCommand>().Set(_renderer.CopySpan(vertexBuffers));
+ _renderer.QueueCommand();
+ }
+
+ public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
+ {
+ _renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports), disableTransform);
+ _renderer.QueueCommand();
+ }
+
+ public void TextureBarrier()
+ {
+ _renderer.New<TextureBarrierCommand>();
+ _renderer.QueueCommand();
+ }
+
+ public void TextureBarrierTiled()
+ {
+ _renderer.New<TextureBarrierTiledCommand>();
+ _renderer.QueueCommand();
+ }
+
+ public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
+ {
+ var evt = value as ThreadedCounterEvent;
+ if (evt != null)
+ {
+ if (compare == 0 && evt.Type == CounterType.SamplesPassed && evt.ClearCounter)
+ {
+ if (!evt.ReserveForHostAccess())
+ {
+ return false;
+ }
+
+ _renderer.New<TryHostConditionalRenderingCommand>().Set(Ref(evt), compare, isEqual);
+ _renderer.QueueCommand();
+ return true;
+ }
+ }
+
+ _renderer.New<TryHostConditionalRenderingFlushCommand>().Set(Ref(evt), Ref<ThreadedCounterEvent>(null), isEqual);
+ _renderer.QueueCommand();
+ return false;
+ }
+
+ public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
+ {
+ _renderer.New<TryHostConditionalRenderingFlushCommand>().Set(Ref(value as ThreadedCounterEvent), Ref(compare as ThreadedCounterEvent), isEqual);
+ _renderer.QueueCommand();
+ return false;
+ }
+
+ public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
+ {
+ _renderer.New<UpdateRenderScaleCommand>().Set(_renderer.CopySpan(scales.Slice(0, totalCount)), totalCount, fragmentCount);
+ _renderer.QueueCommand();
+ }
+ }
+}