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-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedCounterEvent.cs4
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs7
2 files changed, 4 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedCounterEvent.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedCounterEvent.cs
index e4e197eb..2992b4a8 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedCounterEvent.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedCounterEvent.cs
@@ -70,10 +70,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
- public void Create(IRenderer renderer, CounterType type, System.EventHandler<ulong> eventHandler, bool hostReserved)
+ public void Create(IRenderer renderer, CounterType type, System.EventHandler<ulong> eventHandler, float divisor, bool hostReserved)
{
ThreadedHelpers.SpinUntilExchange(ref _createLock, 1, 0);
- Base = renderer.ReportCounter(type, eventHandler, hostReserved || _reserved);
+ Base = renderer.ReportCounter(type, eventHandler, divisor, hostReserved || _reserved);
Volatile.Write(ref _createLock, 0);
}
}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
index b82e286a..68f25853 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public int Height => _info.Height;
- public float ScaleFactor { get; }
-
- public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
+ public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info)
{
_renderer = renderer;
_info = info;
- ScaleFactor = scale;
}
private TableRef<T> Ref<T>(T reference)
@@ -64,7 +61,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
- ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
+ ThreadedTexture newTex = new(_renderer, info);
_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.QueueCommand();