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Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs
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index 00000000..3f982d31
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+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ProgramQueue.cs
@@ -0,0 +1,107 @@
+using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Resources
+{
+ /// <summary>
+ /// A structure handling multithreaded compilation for programs.
+ /// </summary>
+ class ProgramQueue
+ {
+ private const int MaxConcurrentCompilations = 8;
+
+ private IRenderer _renderer;
+
+ private Queue<IProgramRequest> _toCompile;
+ private List<ThreadedProgram> _inProgress;
+
+ public ProgramQueue(IRenderer renderer)
+ {
+ _renderer = renderer;
+
+ _toCompile = new Queue<IProgramRequest>();
+ _inProgress = new List<ThreadedProgram>();
+ }
+
+ public void Add(IProgramRequest request)
+ {
+ lock (_toCompile)
+ {
+ _toCompile.Enqueue(request);
+ }
+ }
+
+ public void ProcessQueue()
+ {
+ for (int i = 0; i < _inProgress.Count; i++)
+ {
+ ThreadedProgram program = _inProgress[i];
+
+ ProgramLinkStatus status = program.Base.CheckProgramLink(false);
+
+ if (status != ProgramLinkStatus.Incomplete)
+ {
+ program.Compiled = true;
+ _inProgress.RemoveAt(i--);
+ }
+ }
+
+ int freeSpace = MaxConcurrentCompilations - _inProgress.Count;
+
+ for (int i = 0; i < freeSpace; i++)
+ {
+ // Begin compilation of some programs in the compile queue.
+ IProgramRequest program;
+
+ lock (_toCompile)
+ {
+ if (!_toCompile.TryDequeue(out program))
+ {
+ break;
+ }
+ }
+
+ if (program.Threaded.Base != null)
+ {
+ ProgramLinkStatus status = program.Threaded.Base.CheckProgramLink(false);
+
+ if (status != ProgramLinkStatus.Incomplete)
+ {
+ // This program is already compiled. Keep going through the queue.
+ program.Threaded.Compiled = true;
+ i--;
+ continue;
+ }
+ }
+ else
+ {
+ program.Threaded.Base = program.Create(_renderer);
+ }
+
+ _inProgress.Add(program.Threaded);
+ }
+ }
+
+ /// <summary>
+ /// Process the queue until the given program has finished compiling.
+ /// This will begin compilation of other programs on the queue as well.
+ /// </summary>
+ /// <param name="program">The program to wait for</param>
+ public void WaitForProgram(ThreadedProgram program)
+ {
+ Span<SpinWait> spinWait = stackalloc SpinWait[1];
+
+ while (!program.Compiled)
+ {
+ ProcessQueue();
+
+ if (!program.Compiled)
+ {
+ spinWait[0].SpinOnce(-1);
+ }
+ }
+ }
+ }
+}