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path: root/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
index 4c80d9bc..c211931b 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
@@ -1,6 +1,6 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System;
+using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
private TableRef<ThreadedTexture> _texture;
- private TableRef<byte[]> _data;
+ private TableRef<IMemoryOwner<byte>> _data;
private int _layer;
private int _level;
private Rectangle<int> _region;
- public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
+ public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
{
_texture = texture;
_data = data;
@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
- texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
+ texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
}
}
}