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-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs
new file mode 100644
index 00000000..ac0e07d6
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs
@@ -0,0 +1,29 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
+{
+ struct TextureCopyToBufferCommand : IGALCommand, IGALCommand<TextureCopyToBufferCommand>
+ {
+ public CommandType CommandType => CommandType.TextureCopyToBuffer;
+ private TableRef<ThreadedTexture> _texture;
+ private BufferRange _range;
+ private int _layer;
+ private int _level;
+ private int _stride;
+
+ public void Set(TableRef<ThreadedTexture> texture, BufferRange range, int layer, int level, int stride)
+ {
+ _texture = texture;
+ _range = range;
+ _layer = layer;
+ _level = level;
+ _stride = stride;
+ }
+
+ public static void Run(ref TextureCopyToBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ command._texture.Get(threaded).Base.CopyTo(threaded.Buffers.MapBufferRange(command._range), command._layer, command._level, command._stride);
+ }
+ }
+}