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Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Format.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Format.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Format.cs b/src/Ryujinx.Graphics.GAL/Format.cs
index f6feec1c..99c89dce 100644
--- a/src/Ryujinx.Graphics.GAL/Format.cs
+++ b/src/Ryujinx.Graphics.GAL/Format.cs
@@ -336,6 +336,45 @@ namespace Ryujinx.Graphics.GAL
}
/// <summary>
+ /// Checks if the texture format is a depth or depth-stencil format.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the format is a depth or depth-stencil format, false otherwise</returns>
+ public static bool HasDepth(this Format format)
+ {
+ switch (format)
+ {
+ case Format.D16Unorm:
+ case Format.D24UnormS8Uint:
+ case Format.S8UintD24Unorm:
+ case Format.D32Float:
+ case Format.D32FloatS8Uint:
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Checks if the texture format is a stencil or depth-stencil format.
+ /// </summary>
+ /// <param name="format">Texture format</param>
+ /// <returns>True if the format is a stencil or depth-stencil format, false otherwise</returns>
+ public static bool HasStencil(this Format format)
+ {
+ switch (format)
+ {
+ case Format.D24UnormS8Uint:
+ case Format.S8UintD24Unorm:
+ case Format.D32FloatS8Uint:
+ case Format.S8Uint:
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
/// Checks if the texture format is valid to use as image format.
/// </summary>
/// <param name="format">Texture format</param>