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-rw-r--r--src/Ryujinx.Common/Configuration/AppDataManager.cs38
-rw-r--r--src/Ryujinx.Common/Logging/Targets/FileLogTarget.cs60
-rw-r--r--src/Ryujinx.Common/ReleaseInformation.cs55
-rw-r--r--src/Ryujinx.Common/Utilities/FileSystemUtils.cs48
4 files changed, 117 insertions, 84 deletions
diff --git a/src/Ryujinx.Common/Configuration/AppDataManager.cs b/src/Ryujinx.Common/Configuration/AppDataManager.cs
index 8a226d9a..35aea3c2 100644
--- a/src/Ryujinx.Common/Configuration/AppDataManager.cs
+++ b/src/Ryujinx.Common/Configuration/AppDataManager.cs
@@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
+using Ryujinx.Common.Utilities;
using System;
using System.IO;
@@ -6,8 +7,8 @@ namespace Ryujinx.Common.Configuration
{
public static class AppDataManager
{
- public const string DefaultBaseDir = "Ryujinx";
- public const string DefaultPortableDir = "portable";
+ private const string DefaultBaseDir = "Ryujinx";
+ private const string DefaultPortableDir = "portable";
// The following 3 are always part of Base Directory
private const string GamesDir = "games";
@@ -109,8 +110,7 @@ namespace Ryujinx.Common.Configuration
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
{
- CopyDirectory(oldConfigPath, BaseDirPath);
- Directory.Delete(oldConfigPath, true);
+ FileSystemUtils.MoveDirectory(oldConfigPath, BaseDirPath);
Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
}
}
@@ -127,41 +127,13 @@ namespace Ryujinx.Common.Configuration
}
// Check if existing old baseDirPath is a symlink, to prevent possible errors.
- // Should be removed, when the existance of the old directory isn't checked anymore.
+ // Should be removed, when the existence of the old directory isn't checked anymore.
private static bool IsPathSymlink(string path)
{
FileAttributes attributes = File.GetAttributes(path);
return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
}
- private static void CopyDirectory(string sourceDir, string destinationDir)
- {
- var dir = new DirectoryInfo(sourceDir);
-
- if (!dir.Exists)
- {
- throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
- }
-
- DirectoryInfo[] subDirs = dir.GetDirectories();
- Directory.CreateDirectory(destinationDir);
-
- foreach (FileInfo file in dir.GetFiles())
- {
- if (file.Name == ".DS_Store")
- {
- continue;
- }
-
- file.CopyTo(Path.Combine(destinationDir, file.Name));
- }
-
- foreach (DirectoryInfo subDir in subDirs)
- {
- CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name));
- }
- }
-
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
}
diff --git a/src/Ryujinx.Common/Logging/Targets/FileLogTarget.cs b/src/Ryujinx.Common/Logging/Targets/FileLogTarget.cs
index 8aa2a26b..c40c3abe 100644
--- a/src/Ryujinx.Common/Logging/Targets/FileLogTarget.cs
+++ b/src/Ryujinx.Common/Logging/Targets/FileLogTarget.cs
@@ -13,31 +13,71 @@ namespace Ryujinx.Common.Logging.Targets
string ILogTarget.Name { get => _name; }
- public FileLogTarget(string path, string name)
- : this(path, name, FileShare.Read, FileMode.Append)
- { }
+ public FileLogTarget(string name, FileStream fileStream)
+ {
+ _name = name;
+ _logWriter = new StreamWriter(fileStream);
+ _formatter = new DefaultLogFormatter();
+ }
- public FileLogTarget(string path, string name, FileShare fileShare, FileMode fileMode)
+ public static FileStream PrepareLogFile(string path)
{
// Ensure directory is present
DirectoryInfo logDir = new(Path.Combine(path, "Logs"));
- logDir.Create();
+ try
+ {
+ logDir.Create();
+ }
+ catch (IOException exception)
+ {
+ Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}': {exception}");
+
+ return null;
+ }
// Clean up old logs, should only keep 3
FileInfo[] files = logDir.GetFiles("*.log").OrderBy((info => info.CreationTime)).ToArray();
for (int i = 0; i < files.Length - 2; i++)
{
- files[i].Delete();
+ try
+ {
+ files[i].Delete();
+ }
+ catch (UnauthorizedAccessException exception)
+ {
+ Logger.Warning?.Print(LogClass.Application, $"Old log file could not be deleted '{files[i].FullName}': {exception}");
+
+ return null;
+ }
+ catch (IOException exception)
+ {
+ Logger.Warning?.Print(LogClass.Application, $"Old log file could not be deleted '{files[i].FullName}': {exception}");
+
+ return null;
+ }
}
- string version = ReleaseInformation.GetVersion();
+ string version = ReleaseInformation.Version;
// Get path for the current time
path = Path.Combine(logDir.FullName, $"Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
- _name = name;
- _logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare));
- _formatter = new DefaultLogFormatter();
+ try
+ {
+ return File.Open(path, FileMode.Append, FileAccess.Write, FileShare.Read);
+ }
+ catch (UnauthorizedAccessException exception)
+ {
+ Logger.Warning?.Print(LogClass.Application, $"Log file could not be created '{path}': {exception}");
+
+ return null;
+ }
+ catch (IOException exception)
+ {
+ Logger.Warning?.Print(LogClass.Application, $"Log file could not be created '{path}': {exception}");
+
+ return null;
+ }
}
public void Log(object sender, LogEventArgs args)
diff --git a/src/Ryujinx.Common/ReleaseInformation.cs b/src/Ryujinx.Common/ReleaseInformation.cs
index ab65a98f..774ae012 100644
--- a/src/Ryujinx.Common/ReleaseInformation.cs
+++ b/src/Ryujinx.Common/ReleaseInformation.cs
@@ -1,5 +1,3 @@
-using Ryujinx.Common.Configuration;
-using System;
using System.Reflection;
namespace Ryujinx.Common
@@ -9,50 +7,25 @@ namespace Ryujinx.Common
{
private const string FlatHubChannelOwner = "flathub";
- public const string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
- public const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
- public const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
+ private const string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
+ private const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
+ private const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
+ private const string ConfigFileName = "%%RYUJINX_CONFIG_FILE_NAME%%";
+
public const string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
public const string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
- public static bool IsValid()
- {
- return !BuildGitHash.StartsWith("%%") &&
- !ReleaseChannelName.StartsWith("%%") &&
- !ReleaseChannelOwner.StartsWith("%%") &&
- !ReleaseChannelRepo.StartsWith("%%");
- }
-
- public static bool IsFlatHubBuild()
- {
- return IsValid() && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
- }
-
- public static string GetVersion()
- {
- if (IsValid())
- {
- return BuildVersion;
- }
+ public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "Config.json";
- return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
- }
+ public static bool IsValid =>
+ !BuildGitHash.StartsWith("%%") &&
+ !ReleaseChannelName.StartsWith("%%") &&
+ !ReleaseChannelOwner.StartsWith("%%") &&
+ !ReleaseChannelRepo.StartsWith("%%") &&
+ !ConfigFileName.StartsWith("%%");
-#if FORCE_EXTERNAL_BASE_DIR
- public static string GetBaseApplicationDirectory()
- {
- return AppDataManager.BaseDirPath;
- }
-#else
- public static string GetBaseApplicationDirectory()
- {
- if (IsFlatHubBuild() || OperatingSystem.IsMacOS())
- {
- return AppDataManager.BaseDirPath;
- }
+ public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
- return AppDomain.CurrentDomain.BaseDirectory;
- }
-#endif
+ public static string Version => IsValid ? BuildVersion : Assembly.GetEntryAssembly()!.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
}
}
diff --git a/src/Ryujinx.Common/Utilities/FileSystemUtils.cs b/src/Ryujinx.Common/Utilities/FileSystemUtils.cs
new file mode 100644
index 00000000..e76c2b60
--- /dev/null
+++ b/src/Ryujinx.Common/Utilities/FileSystemUtils.cs
@@ -0,0 +1,48 @@
+using System.IO;
+
+namespace Ryujinx.Common.Utilities
+{
+ public static class FileSystemUtils
+ {
+ public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
+ {
+ // Get information about the source directory
+ var dir = new DirectoryInfo(sourceDir);
+
+ // Check if the source directory exists
+ if (!dir.Exists)
+ {
+ throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
+ }
+
+ // Cache directories before we start copying
+ DirectoryInfo[] dirs = dir.GetDirectories();
+
+ // Create the destination directory
+ Directory.CreateDirectory(destinationDir);
+
+ // Get the files in the source directory and copy to the destination directory
+ foreach (FileInfo file in dir.GetFiles())
+ {
+ string targetFilePath = Path.Combine(destinationDir, file.Name);
+ file.CopyTo(targetFilePath);
+ }
+
+ // If recursive and copying subdirectories, recursively call this method
+ if (recursive)
+ {
+ foreach (DirectoryInfo subDir in dirs)
+ {
+ string newDestinationDir = Path.Combine(destinationDir, subDir.Name);
+ CopyDirectory(subDir.FullName, newDestinationDir, true);
+ }
+ }
+ }
+
+ public static void MoveDirectory(string sourceDir, string destinationDir)
+ {
+ CopyDirectory(sourceDir, destinationDir, true);
+ Directory.Delete(sourceDir, true);
+ }
+ }
+}