diff options
Diffstat (limited to 'src/Ryujinx.Common/Utilities/FileSystemUtils.cs')
-rw-r--r-- | src/Ryujinx.Common/Utilities/FileSystemUtils.cs | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/Ryujinx.Common/Utilities/FileSystemUtils.cs b/src/Ryujinx.Common/Utilities/FileSystemUtils.cs new file mode 100644 index 00000000..e76c2b60 --- /dev/null +++ b/src/Ryujinx.Common/Utilities/FileSystemUtils.cs @@ -0,0 +1,48 @@ +using System.IO; + +namespace Ryujinx.Common.Utilities +{ + public static class FileSystemUtils + { + public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive) + { + // Get information about the source directory + var dir = new DirectoryInfo(sourceDir); + + // Check if the source directory exists + if (!dir.Exists) + { + throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}"); + } + + // Cache directories before we start copying + DirectoryInfo[] dirs = dir.GetDirectories(); + + // Create the destination directory + Directory.CreateDirectory(destinationDir); + + // Get the files in the source directory and copy to the destination directory + foreach (FileInfo file in dir.GetFiles()) + { + string targetFilePath = Path.Combine(destinationDir, file.Name); + file.CopyTo(targetFilePath); + } + + // If recursive and copying subdirectories, recursively call this method + if (recursive) + { + foreach (DirectoryInfo subDir in dirs) + { + string newDestinationDir = Path.Combine(destinationDir, subDir.Name); + CopyDirectory(subDir.FullName, newDestinationDir, true); + } + } + } + + public static void MoveDirectory(string sourceDir, string destinationDir) + { + CopyDirectory(sourceDir, destinationDir, true); + Directory.Delete(sourceDir, true); + } + } +} |