diff options
Diffstat (limited to 'src/Ryujinx.Common/PreciseSleep/WindowsSleepEvent.cs')
-rw-r--r-- | src/Ryujinx.Common/PreciseSleep/WindowsSleepEvent.cs | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/Ryujinx.Common/PreciseSleep/WindowsSleepEvent.cs b/src/Ryujinx.Common/PreciseSleep/WindowsSleepEvent.cs new file mode 100644 index 00000000..87c10d18 --- /dev/null +++ b/src/Ryujinx.Common/PreciseSleep/WindowsSleepEvent.cs @@ -0,0 +1,92 @@ +using Ryujinx.Common.SystemInterop; +using System; +using System.Runtime.Versioning; +using System.Threading; + +namespace Ryujinx.Common.PreciseSleep +{ + /// <summary> + /// A precise sleep event that uses Windows specific methods to increase clock resolution beyond 1ms, + /// use the clock's phase for more precise waits, and potentially align timepoints with it. + /// </summary> + [SupportedOSPlatform("windows")] + internal class WindowsSleepEvent : IPreciseSleepEvent + { + /// <summary> + /// The clock can drift a bit, so add this to encourage the clock to still wait if the next tick is forecasted slightly before it. + /// </summary> + private const long ErrorBias = 50000; + + /// <summary> + /// Allowed to be 0.05ms away from the clock granularity to reduce precision. + /// </summary> + private const long ClockAlignedBias = 50000; + + /// <summary> + /// The fraction of clock granularity above the timepoint that will align it down to the lower timepoint. + /// Currently set to the lower 1/4, so for 0.5ms granularity: 0.1ms would be rounded down, 0.2 ms would be rounded up. + /// </summary> + private const long ReverseTimePointFraction = 4; + + private readonly AutoResetEvent _waitEvent = new(false); + private readonly WindowsGranularTimer _timer = WindowsGranularTimer.Instance; + + /// <summary> + /// Set to true to disable timepoint realignment. + /// </summary> + public bool Precise { get; set; } = false; + + public long AdjustTimePoint(long timePoint, long timeoutNs) + { + if (Precise || timePoint == long.MaxValue) + { + return timePoint; + } + + // Does the timeout align with the host clock? + + long granularity = _timer.GranularityNs; + long misalignment = timeoutNs % granularity; + + if ((misalignment < ClockAlignedBias || misalignment > granularity - ClockAlignedBias) && timeoutNs > ClockAlignedBias) + { + // Inaccurate sleep for 0.5ms increments, typically. + + (long low, long high) = _timer.ReturnNearestTicks(timePoint); + + if (timePoint - low < _timer.GranularityTicks / ReverseTimePointFraction) + { + timePoint = low; + } + else + { + timePoint = high; + } + } + + return timePoint; + } + + public bool SleepUntil(long timePoint) + { + return _timer.SleepUntilTimePoint(_waitEvent, timePoint + (ErrorBias * PerformanceCounter.TicksPerMillisecond) / 1_000_000); + } + + public void Sleep() + { + _waitEvent.WaitOne(); + } + + public void Signal() + { + _waitEvent.Set(); + } + + public void Dispose() + { + GC.SuppressFinalize(this); + + _waitEvent.Dispose(); + } + } +} |