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-rw-r--r--src/Ryujinx.Common/PreciseSleep/SleepEvent.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/Ryujinx.Common/PreciseSleep/SleepEvent.cs b/src/Ryujinx.Common/PreciseSleep/SleepEvent.cs
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+++ b/src/Ryujinx.Common/PreciseSleep/SleepEvent.cs
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+using System;
+using System.Threading;
+
+namespace Ryujinx.Common.PreciseSleep
+{
+ /// <summary>
+ /// A cross-platform precise sleep event that has millisecond granularity.
+ /// </summary>
+ internal class SleepEvent : IPreciseSleepEvent
+ {
+ private readonly AutoResetEvent _waitEvent = new(false);
+
+ public long AdjustTimePoint(long timePoint, long timeoutNs)
+ {
+ // No adjustment
+ return timePoint;
+ }
+
+ public bool SleepUntil(long timePoint)
+ {
+ long now = PerformanceCounter.ElapsedTicks;
+ long ms = Math.Min((timePoint - now) / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
+
+ if (ms > 0)
+ {
+ _waitEvent.WaitOne((int)ms);
+
+ return true;
+ }
+
+ return false;
+ }
+
+ public void Sleep()
+ {
+ _waitEvent.WaitOne();
+ }
+
+ public void Signal()
+ {
+ _waitEvent.Set();
+ }
+
+ public void Dispose()
+ {
+ GC.SuppressFinalize(this);
+
+ _waitEvent.Dispose();
+ }
+ }
+}