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-rw-r--r--src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs
new file mode 100644
index 00000000..08bbcbf1
--- /dev/null
+++ b/src/Ryujinx.Common/Configuration/Hid/JsonInputConfigConverter.cs
@@ -0,0 +1,81 @@
+using Ryujinx.Common.Configuration.Hid.Controller;
+using Ryujinx.Common.Configuration.Hid.Keyboard;
+using Ryujinx.Common.Utilities;
+using System;
+using System.Text.Json;
+using System.Text.Json.Serialization;
+
+namespace Ryujinx.Common.Configuration.Hid
+{
+ public class JsonInputConfigConverter : JsonConverter<InputConfig>
+ {
+ private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
+
+ private static InputBackendType GetInputBackendType(ref Utf8JsonReader reader)
+ {
+ // Temporary reader to get the backend type
+ Utf8JsonReader tempReader = reader;
+
+ InputBackendType result = InputBackendType.Invalid;
+
+ while (tempReader.Read())
+ {
+ // NOTE: We scan all properties ignoring the depth entirely on purpose.
+ // The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
+ // As such, this code will try to parse very field named "backend" to the correct enum.
+ if (tempReader.TokenType == JsonTokenType.PropertyName)
+ {
+ string propertyName = tempReader.GetString();
+
+ if (propertyName.Equals("backend"))
+ {
+ tempReader.Read();
+
+ if (tempReader.TokenType == JsonTokenType.String)
+ {
+ string backendTypeRaw = tempReader.GetString();
+
+ if (!Enum.TryParse(backendTypeRaw, out result))
+ {
+ result = InputBackendType.Invalid;
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ return result;
+ }
+
+ public override InputConfig Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
+ {
+ InputBackendType backendType = GetInputBackendType(ref reader);
+
+ return backendType switch
+ {
+ InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardKeyboardInputConfig),
+ InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardControllerInputConfig),
+ _ => throw new InvalidOperationException($"Unknown backend type {backendType}"),
+ };
+ }
+
+ public override void Write(Utf8JsonWriter writer, InputConfig value, JsonSerializerOptions options)
+ {
+ switch (value.Backend)
+ {
+ case InputBackendType.WindowKeyboard:
+ JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, SerializerContext.StandardKeyboardInputConfig);
+ break;
+ case InputBackendType.GamepadSDL2:
+ JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, SerializerContext.StandardControllerInputConfig);
+ break;
+ default:
+ throw new ArgumentException($"Unknown backend type {value.Backend}");
+ }
+ }
+ }
+}