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-rw-r--r--src/Ryujinx.Common/Configuration/AppDataManager.cs149
1 files changed, 149 insertions, 0 deletions
diff --git a/src/Ryujinx.Common/Configuration/AppDataManager.cs b/src/Ryujinx.Common/Configuration/AppDataManager.cs
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+++ b/src/Ryujinx.Common/Configuration/AppDataManager.cs
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+using Ryujinx.Common.Logging;
+using System;
+using System.IO;
+
+namespace Ryujinx.Common.Configuration
+{
+ public static class AppDataManager
+ {
+ public const string DefaultBaseDir = "Ryujinx";
+ public const string DefaultPortableDir = "portable";
+
+ // The following 3 are always part of Base Directory
+ private const string GamesDir = "games";
+ private const string ProfilesDir = "profiles";
+ private const string KeysDir = "system";
+
+ public enum LaunchMode
+ {
+ UserProfile,
+ Portable,
+ Custom
+ }
+
+ public static LaunchMode Mode { get; private set; }
+
+ public static string BaseDirPath { get; private set; }
+ public static string GamesDirPath { get; private set; }
+ public static string ProfilesDirPath { get; private set; }
+ public static string KeysDirPath { get; private set; }
+ public static string KeysDirPathUser { get; }
+
+ public const string DefaultNandDir = "bis";
+ public const string DefaultSdcardDir = "sdcard";
+ private const string DefaultModsDir = "mods";
+
+ public static string CustomModsPath { get; set; }
+ public static string CustomSdModsPath {get; set; }
+ public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
+ public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
+
+ static AppDataManager()
+ {
+ KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
+ }
+
+ public static void Initialize(string baseDirPath)
+ {
+ string appDataPath;
+ if (OperatingSystem.IsMacOS())
+ {
+ appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library", "Application Support");
+ }
+ else
+ {
+ appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
+ }
+
+ if (appDataPath.Length == 0)
+ {
+ appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
+ }
+
+ string userProfilePath = Path.Combine(appDataPath, DefaultBaseDir);
+ string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir);
+
+ if (Directory.Exists(portablePath))
+ {
+ BaseDirPath = portablePath;
+ Mode = LaunchMode.Portable;
+ }
+ else
+ {
+ BaseDirPath = userProfilePath;
+ Mode = LaunchMode.UserProfile;
+ }
+
+ if (baseDirPath != null && baseDirPath != userProfilePath)
+ {
+ if (!Directory.Exists(baseDirPath))
+ {
+ Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}...");
+ }
+ else
+ {
+ BaseDirPath = baseDirPath;
+ Mode = LaunchMode.Custom;
+ }
+ }
+
+ BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
+
+ // NOTE: Moves the Ryujinx folder in `~/.config` to `~/Library/Application Support` if one is found
+ // and a Ryujinx folder does not already exist in Application Support.
+ // Also creates a symlink from `~/.config/Ryujinx` to `~/Library/Application Support/Ryujinx` to preserve backwards compatibility.
+ // This should be removed in the future.
+ if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
+ {
+ string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
+ if (Path.Exists(oldConfigPath) && !Path.Exists(BaseDirPath))
+ {
+ CopyDirectory(oldConfigPath, BaseDirPath);
+ Directory.Delete(oldConfigPath, true);
+ Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
+ }
+ }
+
+ SetupBasePaths();
+ }
+
+ private static void SetupBasePaths()
+ {
+ Directory.CreateDirectory(BaseDirPath);
+ Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
+ Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
+ Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
+ }
+
+ private static void CopyDirectory(string sourceDir, string destinationDir)
+ {
+ var dir = new DirectoryInfo(sourceDir);
+
+ if (!dir.Exists)
+ {
+ throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
+ }
+
+ DirectoryInfo[] subDirs = dir.GetDirectories();
+ Directory.CreateDirectory(destinationDir);
+
+ foreach (FileInfo file in dir.GetFiles())
+ {
+ if (file.Name == ".DS_Store")
+ {
+ continue;
+ }
+
+ file.CopyTo(Path.Combine(destinationDir, file.Name));
+ }
+
+ foreach (DirectoryInfo subDir in subDirs)
+ {
+ CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name));
+ }
+ }
+
+ public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
+ public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
+ }
+} \ No newline at end of file