diff options
Diffstat (limited to 'src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs')
-rw-r--r-- | src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs index 3b2c32e3..c5dd9332 100644 --- a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs +++ b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs @@ -239,28 +239,28 @@ namespace Ryujinx.Ava.UI.Renderer IPlatformHandle CreateMacOS() { // Create a new CAMetalLayer. - IntPtr layerClass = ObjectiveC.objc_getClass("CAMetalLayer"); - IntPtr metalLayer = ObjectiveC.IntPtr_objc_msgSend(layerClass, "alloc"); - ObjectiveC.objc_msgSend(metalLayer, "init"); + ObjectiveC.Object layerObject = new("CAMetalLayer"); + ObjectiveC.Object metalLayer = layerObject.GetFromMessage("alloc"); + metalLayer.SendMessage("init"); // Create a child NSView to render into. - IntPtr nsViewClass = ObjectiveC.objc_getClass("NSView"); - IntPtr child = ObjectiveC.IntPtr_objc_msgSend(nsViewClass, "alloc"); - ObjectiveC.objc_msgSend(child, "init", new ObjectiveC.NSRect(0, 0, 0, 0)); + ObjectiveC.Object nsViewObject = new("NSView"); + ObjectiveC.Object child = nsViewObject.GetFromMessage("alloc"); + child.SendMessage("init", new ObjectiveC.NSRect(0, 0, 0, 0)); // Make its renderer our metal layer. - ObjectiveC.objc_msgSend(child, "setWantsLayer:", 1); - ObjectiveC.objc_msgSend(child, "setLayer:", metalLayer); - ObjectiveC.objc_msgSend(metalLayer, "setContentsScale:", Program.DesktopScaleFactor); + child.SendMessage("setWantsLayer:", 1); + child.SendMessage("setLayer:", metalLayer); + metalLayer.SendMessage("setContentsScale:", Program.DesktopScaleFactor); // Ensure the scale factor is up to date. _updateBoundsCallback = rect => { - ObjectiveC.objc_msgSend(metalLayer, "setContentsScale:", Program.DesktopScaleFactor); + metalLayer.SendMessage("setContentsScale:", Program.DesktopScaleFactor); }; - IntPtr nsView = child; - MetalLayer = metalLayer; + IntPtr nsView = child.ObjPtr; + MetalLayer = metalLayer.ObjPtr; NsView = nsView; return new PlatformHandle(nsView, "NSView"); |