diff options
Diffstat (limited to 'src/Ryujinx.Audio/Renderer')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs | 34 | ||||
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs | 28 |
2 files changed, 9 insertions, 53 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs index 9c885b2c..3e11df05 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs @@ -45,7 +45,6 @@ namespace Ryujinx.Audio.Renderer.Dsp _event = new ManualResetEvent(false); } -#pragma warning disable IDE0051 // Remove unused private member private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver) { // Get the real device driver (In case the compat layer is on top of it). @@ -59,9 +58,8 @@ namespace Ryujinx.Audio.Renderer.Dsp // NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible. return 2; } -#pragma warning restore IDE0051 - public void Start(IHardwareDeviceDriver deviceDriver, float volume) + public void Start(IHardwareDeviceDriver deviceDriver) { OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax]; @@ -70,7 +68,7 @@ namespace Ryujinx.Audio.Renderer.Dsp for (int i = 0; i < OutputDevices.Length; i++) { // TODO: Don't hardcode sample rate. - OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate, volume); + OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate); } _mailbox = new Mailbox<MailboxMessage>(); @@ -231,33 +229,6 @@ namespace Ryujinx.Audio.Renderer.Dsp _mailbox.SendResponse(MailboxMessage.Stop); } - public float GetVolume() - { - if (OutputDevices != null) - { - foreach (IHardwareDevice outputDevice in OutputDevices) - { - if (outputDevice != null) - { - return outputDevice.GetVolume(); - } - } - } - - return 0f; - } - - public void SetVolume(float volume) - { - if (OutputDevices != null) - { - foreach (IHardwareDevice outputDevice in OutputDevices) - { - outputDevice?.SetVolume(volume); - } - } - } - public void Dispose() { GC.SuppressFinalize(this); @@ -269,6 +240,7 @@ namespace Ryujinx.Audio.Renderer.Dsp if (disposing) { _event.Dispose(); + _mailbox?.Dispose(); } } } diff --git a/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs index 0dbbd26c..e334a89f 100644 --- a/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs +++ b/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs @@ -177,12 +177,12 @@ namespace Ryujinx.Audio.Renderer.Server /// <summary> /// Start the <see cref="AudioProcessor"/> and worker thread. /// </summary> - private void StartLocked(float volume) + private void StartLocked() { _isRunning = true; // TODO: virtual device mapping (IAudioDevice) - Processor.Start(_deviceDriver, volume); + Processor.Start(_deviceDriver); _workerThread = new Thread(SendCommands) { @@ -254,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server /// Register a new <see cref="AudioRenderSystem"/>. /// </summary> /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param> - private void Register(AudioRenderSystem renderer, float volume) + private void Register(AudioRenderSystem renderer) { lock (_sessionLock) { @@ -265,7 +265,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (!_isRunning) { - StartLocked(volume); + StartLocked(); } } } @@ -312,8 +312,7 @@ namespace Ryujinx.Audio.Renderer.Server ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, - uint processHandle, - float volume) + uint processHandle) { int sessionId = AcquireSessionId(); @@ -338,7 +337,7 @@ namespace Ryujinx.Audio.Renderer.Server { renderer = audioRenderer; - Register(renderer, volume); + Register(renderer); } else { @@ -350,21 +349,6 @@ namespace Ryujinx.Audio.Renderer.Server return result; } - public float GetVolume() - { - if (Processor != null) - { - return Processor.GetVolume(); - } - - return 0f; - } - - public void SetVolume(float volume) - { - Processor?.SetVolume(volume); - } - public void Dispose() { GC.SuppressFinalize(this); |