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diff --git a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion2.cs b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion2.cs
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+++ b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion2.cs
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+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Common.Memory;
+using Ryujinx.Common.Utilities;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Server.Splitter
+{
+ /// <summary>
+ /// Server state for a splitter destination (version 2).
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Size = 0x110, Pack = Alignment)]
+ public struct SplitterDestinationVersion2
+ {
+ public const int Alignment = 0x10;
+
+ /// <summary>
+ /// The unique id of this <see cref="SplitterDestinationVersion2"/>.
+ /// </summary>
+ public int Id;
+
+ /// <summary>
+ /// The mix to output the result of the splitter.
+ /// </summary>
+ public int DestinationId;
+
+ /// <summary>
+ /// Mix buffer volumes storage.
+ /// </summary>
+ private MixArray _mix;
+ private MixArray _previousMix;
+
+ /// <summary>
+ /// Pointer to the next linked element.
+ /// </summary>
+ private unsafe SplitterDestinationVersion2* _next;
+
+ /// <summary>
+ /// Set to true if in use.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool IsUsed;
+
+ /// <summary>
+ /// Set to true if the internal state need to be updated.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool NeedToUpdateInternalState;
+
+ [StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
+ private struct MixArray { }
+
+ /// <summary>
+ /// Mix buffer volumes.
+ /// </summary>
+ /// <remarks>Used when a splitter id is specified in the mix.</remarks>
+ public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
+
+ /// <summary>
+ /// Previous mix buffer volumes.
+ /// </summary>
+ /// <remarks>Used when a splitter id is specified in the mix.</remarks>
+ public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
+
+ /// <summary>
+ /// Get the reference of the next element or null if not present.
+ /// </summary>
+ public readonly ref SplitterDestinationVersion2 Next
+ {
+ get
+ {
+ unsafe
+ {
+ return ref Unsafe.AsRef<SplitterDestinationVersion2>(_next);
+ }
+ }
+ }
+
+ private Array2<BiquadFilterParameter> _biquadFilters;
+
+ private Array2<bool> _isPreviousBiquadFilterEnabled;
+
+ /// <summary>
+ /// Create a new <see cref="SplitterDestinationVersion2"/>.
+ /// </summary>
+ /// <param name="id">The unique id of this <see cref="SplitterDestinationVersion2"/>.</param>
+ public SplitterDestinationVersion2(int id) : this()
+ {
+ Id = id;
+ DestinationId = Constants.UnusedMixId;
+
+ ClearVolumes();
+ }
+
+ /// <summary>
+ /// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
+ /// </summary>
+ /// <param name="parameter">The user parameter.</param>
+ public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
+ {
+ Debug.Assert(Id == parameter.Id);
+
+ if (parameter.IsMagicValid() && Id == parameter.Id)
+ {
+ DestinationId = parameter.DestinationId;
+
+ parameter.MixBufferVolume.CopyTo(MixBufferVolume);
+
+ _biquadFilters = parameter.BiquadFilters;
+
+ if (!IsUsed && parameter.IsUsed)
+ {
+ MixBufferVolume.CopyTo(PreviousMixBufferVolume);
+
+ NeedToUpdateInternalState = false;
+ }
+
+ IsUsed = parameter.IsUsed;
+ }
+ }
+
+ /// <summary>
+ /// Update the internal state of the instance.
+ /// </summary>
+ public void UpdateInternalState()
+ {
+ if (IsUsed && NeedToUpdateInternalState)
+ {
+ MixBufferVolume.CopyTo(PreviousMixBufferVolume);
+ }
+
+ NeedToUpdateInternalState = false;
+ }
+
+ /// <summary>
+ /// Set the update internal state marker.
+ /// </summary>
+ public void MarkAsNeedToUpdateInternalState()
+ {
+ NeedToUpdateInternalState = true;
+ }
+
+ /// <summary>
+ /// Return true if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.
+ /// </summary>
+ /// <returns>True if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.</returns>
+ public readonly bool IsConfigured()
+ {
+ return IsUsed && DestinationId != Constants.UnusedMixId;
+ }
+
+ /// <summary>
+ /// Get the volume for a given destination.
+ /// </summary>
+ /// <param name="destinationIndex">The destination index to use.</param>
+ /// <returns>The volume for the given destination.</returns>
+ public float GetMixVolume(int destinationIndex)
+ {
+ Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
+
+ return MixBufferVolume[destinationIndex];
+ }
+
+ /// <summary>
+ /// Get the previous volume for a given destination.
+ /// </summary>
+ /// <param name="destinationIndex">The destination index to use.</param>
+ /// <returns>The volume for the given destination.</returns>
+ public float GetMixVolumePrev(int destinationIndex)
+ {
+ Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
+
+ return PreviousMixBufferVolume[destinationIndex];
+ }
+
+ /// <summary>
+ /// Clear the volumes.
+ /// </summary>
+ public void ClearVolumes()
+ {
+ MixBufferVolume.Clear();
+ PreviousMixBufferVolume.Clear();
+ }
+
+ /// <summary>
+ /// Link the next element to the given <see cref="SplitterDestinationVersion2"/>.
+ /// </summary>
+ /// <param name="next">The given <see cref="SplitterDestinationVersion2"/> to link.</param>
+ public void Link(ref SplitterDestinationVersion2 next)
+ {
+ unsafe
+ {
+ fixed (SplitterDestinationVersion2* nextPtr = &next)
+ {
+ _next = nextPtr;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Remove the link to the next element.
+ /// </summary>
+ public void Unlink()
+ {
+ unsafe
+ {
+ _next = null;
+ }
+ }
+
+ /// <summary>
+ /// Checks if any biquad filter is enabled.
+ /// </summary>
+ /// <returns>True if any biquad filter is enabled.</returns>
+ public bool IsBiquadFilterEnabled()
+ {
+ return _biquadFilters[0].Enable || _biquadFilters[1].Enable;
+ }
+
+ /// <summary>
+ /// Checks if any biquad filter was previously enabled.
+ /// </summary>
+ /// <returns>True if any biquad filter was previously enabled.</returns>
+ public bool IsBiquadFilterEnabledPrev()
+ {
+ return _isPreviousBiquadFilterEnabled[0];
+ }
+
+ /// <summary>
+ /// Gets the biquad filter parameters.
+ /// </summary>
+ /// <param name="index">Biquad filter index (0 or 1).</param>
+ /// <returns>Biquad filter parameters.</returns>
+ public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
+ {
+ return ref _biquadFilters[index];
+ }
+
+ /// <summary>
+ /// Checks if any biquad filter was previously enabled.
+ /// </summary>
+ /// <param name="index">Biquad filter index (0 or 1).</param>
+ public void UpdateBiquadFilterEnabledPrev(int index)
+ {
+ _isPreviousBiquadFilterEnabled[index] = _biquadFilters[index].Enable;
+ }
+ }
+}