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-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs218
1 files changed, 169 insertions, 49 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
index 3efa783c..a7b82a6b 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
@@ -1,4 +1,5 @@
using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common;
@@ -16,14 +17,34 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
public class SplitterContext
{
/// <summary>
+ /// Amount of biquad filter states per splitter destination.
+ /// </summary>
+ public const int BqfStatesPerDestination = 4;
+
+ /// <summary>
/// Storage for <see cref="SplitterState"/>.
/// </summary>
private Memory<SplitterState> _splitters;
/// <summary>
- /// Storage for <see cref="SplitterDestination"/>.
+ /// Storage for <see cref="SplitterDestinationVersion1"/>.
+ /// </summary>
+ private Memory<SplitterDestinationVersion1> _splitterDestinationsV1;
+
+ /// <summary>
+ /// Storage for <see cref="SplitterDestinationVersion2"/>.
+ /// </summary>
+ private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
+
+ /// <summary>
+ /// Splitter biquad filtering states.
+ /// </summary>
+ private Memory<BiquadFilterState> _splitterBqfStates;
+
+ /// <summary>
+ /// Version of the splitter context that is being used, currently can be 1 or 2.
/// </summary>
- private Memory<SplitterDestination> _splitterDestinations;
+ public int Version { get; private set; }
/// <summary>
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
@@ -36,12 +57,17 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <param name="behaviourContext">The behaviour context.</param>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
+ /// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
/// <returns>Return true if the initialization was successful.</returns>
- public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
+ public bool Initialize(
+ ref BehaviourContext behaviourContext,
+ ref AudioRendererConfiguration parameter,
+ WorkBufferAllocator workBufferAllocator,
+ Memory<BiquadFilterState> splitterBqfStates)
{
if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
{
- Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
+ Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
return true;
}
@@ -60,23 +86,62 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
splitter = new SplitterState(splitterId++);
}
- Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
- SplitterDestination.Alignment);
+ Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
+ Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
- if (splitterDestinations.IsEmpty)
+ if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
{
- return false;
- }
+ Version = 1;
+
+ splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
+ SplitterDestinationVersion1.Alignment);
+
+ if (splitterDestinationsV1.IsEmpty)
+ {
+ return false;
+ }
- int splitterDestinationId = 0;
- foreach (ref SplitterDestination data in splitterDestinations.Span)
+ int splitterDestinationId = 0;
+ foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span)
+ {
+ data = new SplitterDestinationVersion1(splitterDestinationId++);
+ }
+ }
+ else
{
- data = new SplitterDestination(splitterDestinationId++);
+ Version = 2;
+
+ splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
+ SplitterDestinationVersion2.Alignment);
+
+ if (splitterDestinationsV2.IsEmpty)
+ {
+ return false;
+ }
+
+ int splitterDestinationId = 0;
+ foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
+ {
+ data = new SplitterDestinationVersion2(splitterDestinationId++);
+ }
+
+ if (parameter.SplitterDestinationCount > 0)
+ {
+ // Official code stores it in the SplitterDestinationVersion2 struct,
+ // but we don't to avoid using unsafe code.
+
+ splitterBqfStates.Span.Clear();
+ _splitterBqfStates = splitterBqfStates;
+ }
+ else
+ {
+ _splitterBqfStates = Memory<BiquadFilterState>.Empty;
+ }
}
SplitterState.InitializeSplitters(splitters.Span);
- Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
+ Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
return true;
}
@@ -93,7 +158,15 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
if (behaviourContext.IsSplitterSupported())
{
size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
- size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
+
+ if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
+ {
+ size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
+ }
+ else
+ {
+ size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
+ }
if (behaviourContext.IsSplitterBugFixed())
{
@@ -110,12 +183,18 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Setup the <see cref="SplitterContext"/> instance.
/// </summary>
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
- /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
+ /// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param>
+ /// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
- private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
+ private void Setup(
+ Memory<SplitterState> splitters,
+ Memory<SplitterDestinationVersion1> splitterDestinationsV1,
+ Memory<SplitterDestinationVersion2> splitterDestinationsV2,
+ bool isBugFixed)
{
_splitters = splitters;
- _splitterDestinations = splitterDestinations;
+ _splitterDestinationsV1 = splitterDestinationsV1;
+ _splitterDestinationsV2 = splitterDestinationsV2;
IsBugFixed = isBugFixed;
}
@@ -141,7 +220,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
return 0;
}
- return _splitterDestinations.Length / _splitters.Length;
+ int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
+
+ return length / _splitters.Length;
}
/// <summary>
@@ -178,7 +259,39 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
/// <summary>
- /// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
+ /// Update one splitter destination data from user parameters.
+ /// </summary>
+ /// <param name="input">The raw data after the splitter header.</param>
+ /// <returns>True if the update was successful, false otherwise</returns>
+ private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
+ {
+ ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
+
+ Debug.Assert(parameter.IsMagicValid());
+
+ if (parameter.IsMagicValid())
+ {
+ int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
+
+ if (parameter.Id >= 0 && parameter.Id < length)
+ {
+ SplitterDestination destination = GetDestination(parameter.Id);
+
+ destination.Update(parameter);
+ }
+
+ return true;
+ }
+ else
+ {
+ input.Rewind(Unsafe.SizeOf<T>());
+
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Update one or multiple splitter destination data from user parameters.
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
@@ -186,23 +299,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
{
- ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
-
- Debug.Assert(parameter.IsMagicValid());
-
- if (parameter.IsMagicValid())
+ if (Version == 1)
{
- if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
+ if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input))
{
- ref SplitterDestination destination = ref GetDestination(parameter.Id);
-
- destination.Update(parameter);
+ break;
+ }
+ }
+ else if (Version == 2)
+ {
+ if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
+ {
+ break;
}
}
else
{
- input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
- break;
+ Debug.Fail($"Invalid splitter context version {Version}.");
}
}
}
@@ -214,7 +327,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <returns>Return true if the update was successful.</returns>
public bool Update(ref SequenceReader<byte> input)
{
- if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
+ if (!UsingSplitter())
{
return true;
}
@@ -251,32 +364,29 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
/// <summary>
- /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterDestination GetDestination(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
- }
-
- /// <summary>
- /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
+ /// Get a reference to the splitter destination data at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
- /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
- public Memory<SplitterDestination> GetDestinationMemory(int id)
+ /// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns>
+ public SplitterDestination GetDestination(int id)
{
- return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
+ if (_splitterDestinationsV2.IsEmpty)
+ {
+ return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
+ }
+ else
+ {
+ return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
+ }
}
/// <summary>
- /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
+ /// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
/// </summary>
/// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
/// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
- /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
- public Span<SplitterDestination> GetDestination(int id, int destinationId)
+ /// <returns>A <see cref="SplitterDestination"/>.</returns>
+ public SplitterDestination GetDestination(int id, int destinationId)
{
ref SplitterState splitter = ref GetState(id);
@@ -284,12 +394,22 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
/// <summary>
+ /// Gets the biquad filter state for a given splitter destination.
+ /// </summary>
+ /// <param name="destination">The splitter destination.</param>
+ /// <returns>Biquad filter state for the specified destination.</returns>
+ public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
+ {
+ return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
+ }
+
+ /// <summary>
/// Return true if the audio renderer has any splitters.
/// </summary>
/// <returns>True if the audio renderer has any splitters.</returns>
public bool UsingSplitter()
{
- return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
+ return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty);
}
/// <summary>