diff options
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs | 28 |
1 files changed, 6 insertions, 22 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs index 0dbbd26c..e334a89f 100644 --- a/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs +++ b/src/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs @@ -177,12 +177,12 @@ namespace Ryujinx.Audio.Renderer.Server /// <summary> /// Start the <see cref="AudioProcessor"/> and worker thread. /// </summary> - private void StartLocked(float volume) + private void StartLocked() { _isRunning = true; // TODO: virtual device mapping (IAudioDevice) - Processor.Start(_deviceDriver, volume); + Processor.Start(_deviceDriver); _workerThread = new Thread(SendCommands) { @@ -254,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server /// Register a new <see cref="AudioRenderSystem"/>. /// </summary> /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param> - private void Register(AudioRenderSystem renderer, float volume) + private void Register(AudioRenderSystem renderer) { lock (_sessionLock) { @@ -265,7 +265,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (!_isRunning) { - StartLocked(volume); + StartLocked(); } } } @@ -312,8 +312,7 @@ namespace Ryujinx.Audio.Renderer.Server ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, - uint processHandle, - float volume) + uint processHandle) { int sessionId = AcquireSessionId(); @@ -338,7 +337,7 @@ namespace Ryujinx.Audio.Renderer.Server { renderer = audioRenderer; - Register(renderer, volume); + Register(renderer); } else { @@ -350,21 +349,6 @@ namespace Ryujinx.Audio.Renderer.Server return result; } - public float GetVolume() - { - if (Processor != null) - { - return Processor.GetVolume(); - } - - return 0f; - } - - public void SetVolume(float volume) - { - Processor?.SetVolume(volume); - } - public void Dispose() { GC.SuppressFinalize(this); |