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-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/AdpcmHelper.cs216
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs276
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/BiquadFilterHelper.cs83
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs75
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs173
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs51
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs136
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs76
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs24
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs155
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs37
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs173
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs30
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs108
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs280
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs92
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs57
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs91
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs68
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/GroupedBiquadFilterCommand.cs62
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/ICommand.cs20
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs144
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion2.cs163
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs137
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs68
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs91
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs74
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs74
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/PerformanceCommand.cs47
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs254
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs279
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs70
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs137
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs56
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs466
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs52
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs78
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs76
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/ExponentialMovingAverage.cs26
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs37
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/FixedPointHelper.cs39
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs115
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs130
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/ResamplerHelper.cs604
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs12
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs74
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs13
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs51
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs67
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs31
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs119
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs204
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs192
53 files changed, 6263 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/AdpcmHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/AdpcmHelper.cs
new file mode 100644
index 00000000..2680dcb1
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/AdpcmHelper.cs
@@ -0,0 +1,216 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Common.Logging;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class AdpcmHelper
+ {
+ private const int FixedPointPrecision = 11;
+ private const int SamplesPerFrame = 14;
+ private const int NibblesPerFrame = SamplesPerFrame + 2;
+ private const int BytesPerFrame = 8;
+ private const int BitsPerFrame = BytesPerFrame * 8;
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static uint GetAdpcmDataSize(int sampleCount)
+ {
+ Debug.Assert(sampleCount >= 0);
+
+ int frames = sampleCount / SamplesPerFrame;
+ int extraSize = 0;
+
+ if ((sampleCount % SamplesPerFrame) != 0)
+ {
+ extraSize = (sampleCount % SamplesPerFrame) / 2 + 1 + (sampleCount % 2);
+ }
+
+ return (uint)(BytesPerFrame * frames + extraSize);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int GetAdpcmOffsetFromSampleOffset(int sampleOffset)
+ {
+ Debug.Assert(sampleOffset >= 0);
+
+ return GetNibblesFromSampleCount(sampleOffset) / 2;
+ }
+
+ public static int NibbleToSample(int nibble)
+ {
+ int frames = nibble / NibblesPerFrame;
+ int extraNibbles = nibble % NibblesPerFrame;
+ int samples = SamplesPerFrame * frames;
+
+ return samples + extraNibbles - 2;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int GetNibblesFromSampleCount(int sampleCount)
+ {
+ byte headerSize = 0;
+
+ if ((sampleCount % SamplesPerFrame) != 0)
+ {
+ headerSize = 2;
+ }
+
+ return sampleCount % SamplesPerFrame + NibblesPerFrame * (sampleCount / SamplesPerFrame) + headerSize;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short Saturate(int value)
+ {
+ if (value > short.MaxValue)
+ value = short.MaxValue;
+
+ if (value < short.MinValue)
+ value = short.MinValue;
+
+ return (short)value;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short GetCoefficientAtIndex(ReadOnlySpan<short> coefficients, int index)
+ {
+ if ((uint)index > (uint)coefficients.Length)
+ {
+ Logger.Error?.Print(LogClass.AudioRenderer, $"Out of bound read for coefficient at index {index}");
+
+ return 0;
+ }
+
+ return coefficients[index];
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int Decode(Span<short> output, ReadOnlySpan<byte> input, int startSampleOffset, int endSampleOffset, int offset, int count, ReadOnlySpan<short> coefficients, ref AdpcmLoopContext loopContext)
+ {
+ if (input.IsEmpty || endSampleOffset < startSampleOffset)
+ {
+ return 0;
+ }
+
+ byte predScale = (byte)loopContext.PredScale;
+ byte scale = (byte)(predScale & 0xF);
+ byte coefficientIndex = (byte)((predScale >> 4) & 0xF);
+ short history0 = loopContext.History0;
+ short history1 = loopContext.History1;
+ short coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 0);
+ short coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
+
+ int decodedCount = Math.Min(count, endSampleOffset - startSampleOffset - offset);
+ int nibbles = GetNibblesFromSampleCount(offset + startSampleOffset);
+ int remaining = decodedCount;
+ int outputBufferIndex = 0;
+ int inputIndex = 0;
+
+ ReadOnlySpan<byte> targetInput;
+
+ targetInput = input.Slice(nibbles / 2);
+
+ while (remaining > 0)
+ {
+ int samplesCount;
+
+ if (((uint)nibbles % NibblesPerFrame) == 0)
+ {
+ predScale = targetInput[inputIndex++];
+
+ scale = (byte)(predScale & 0xF);
+
+ coefficientIndex = (byte)((predScale >> 4) & 0xF);
+
+ coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2);
+ coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
+
+ nibbles += 2;
+
+ samplesCount = Math.Min(remaining, SamplesPerFrame);
+ }
+ else
+ {
+ samplesCount = 1;
+ }
+
+ int scaleFixedPoint = FixedPointHelper.ToFixed(1.0f, FixedPointPrecision) << scale;
+
+ if (samplesCount < SamplesPerFrame)
+ {
+ for (int i = 0; i < samplesCount; i++)
+ {
+ int value = targetInput[inputIndex];
+
+ int sample;
+
+ if ((nibbles & 1) != 0)
+ {
+ sample = (value << 28) >> 28;
+
+ inputIndex++;
+ }
+ else
+ {
+ sample = (value << 24) >> 28;
+ }
+
+ nibbles++;
+
+ int prediction = coefficient0 * history0 + coefficient1 * history1;
+
+ sample = FixedPointHelper.RoundUpAndToInt(sample * scaleFixedPoint + prediction, FixedPointPrecision);
+
+ short saturatedSample = Saturate(sample);
+
+ history1 = history0;
+ history0 = saturatedSample;
+
+ output[outputBufferIndex++] = saturatedSample;
+
+ remaining--;
+ }
+ }
+ else
+ {
+ for (int i = 0; i < SamplesPerFrame / 2; i++)
+ {
+ int value = targetInput[inputIndex];
+
+ int sample0;
+ int sample1;
+
+ sample0 = (value << 24) >> 28;
+ sample1 = (value << 28) >> 28;
+
+ inputIndex++;
+
+ int prediction0 = coefficient0 * history0 + coefficient1 * history1;
+ sample0 = FixedPointHelper.RoundUpAndToInt(sample0 * scaleFixedPoint + prediction0, FixedPointPrecision);
+ short saturatedSample0 = Saturate(sample0);
+
+ int prediction1 = coefficient0 * saturatedSample0 + coefficient1 * history0;
+ sample1 = FixedPointHelper.RoundUpAndToInt(sample1 * scaleFixedPoint + prediction1, FixedPointPrecision);
+ short saturatedSample1 = Saturate(sample1);
+
+ history1 = saturatedSample0;
+ history0 = saturatedSample1;
+
+ output[outputBufferIndex++] = saturatedSample0;
+ output[outputBufferIndex++] = saturatedSample1;
+ }
+
+ nibbles += SamplesPerFrame;
+ remaining -= SamplesPerFrame;
+ }
+ }
+
+ loopContext.PredScale = predScale;
+ loopContext.History0 = history0;
+ loopContext.History1 = history1;
+
+ return decodedCount;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
new file mode 100644
index 00000000..7bd0443c
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
@@ -0,0 +1,276 @@
+using Ryujinx.Audio.Integration;
+using Ryujinx.Audio.Renderer.Dsp.Command;
+using Ryujinx.Audio.Renderer.Utils;
+using Ryujinx.Common;
+using Ryujinx.Common.Logging;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public class AudioProcessor : IDisposable
+ {
+ private const int MaxBufferedFrames = 5;
+ private const int TargetBufferedFrames = 3;
+
+ private enum MailboxMessage : uint
+ {
+ Start,
+ Stop,
+ RenderStart,
+ RenderEnd
+ }
+
+ private class RendererSession
+ {
+ public CommandList CommandList;
+ public int RenderingLimit;
+ public ulong AppletResourceId;
+ }
+
+ private Mailbox<MailboxMessage> _mailbox;
+ private RendererSession[] _sessionCommandList;
+ private Thread _workerThread;
+
+ public IHardwareDevice[] OutputDevices { get; private set; }
+
+ private long _lastTime;
+ private long _playbackEnds;
+ private ManualResetEvent _event;
+
+ private ManualResetEvent _pauseEvent;
+
+ public AudioProcessor()
+ {
+ _event = new ManualResetEvent(false);
+ }
+
+ private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver)
+ {
+ // Get the real device driver (In case the compat layer is on top of it).
+ deviceDriver = deviceDriver.GetRealDeviceDriver();
+
+ if (deviceDriver.SupportsChannelCount(6))
+ {
+ return 6;
+ }
+ else
+ {
+ // NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible.
+ return 2;
+ }
+ }
+
+ public void Start(IHardwareDeviceDriver deviceDriver, float volume)
+ {
+ OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
+
+ // TODO: Before enabling this, we need up-mixing from stereo to 5.1.
+ // uint channelCount = GetHardwareChannelCount(deviceDriver);
+ uint channelCount = 2;
+
+ for (int i = 0; i < OutputDevices.Length; i++)
+ {
+ // TODO: Don't hardcode sample rate.
+ OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate, volume);
+ }
+
+ _mailbox = new Mailbox<MailboxMessage>();
+ _sessionCommandList = new RendererSession[Constants.AudioRendererSessionCountMax];
+ _event.Reset();
+ _lastTime = PerformanceCounter.ElapsedNanoseconds;
+ _pauseEvent = deviceDriver.GetPauseEvent();
+
+ StartThread();
+
+ _mailbox.SendMessage(MailboxMessage.Start);
+
+ if (_mailbox.ReceiveResponse() != MailboxMessage.Start)
+ {
+ throw new InvalidOperationException("Audio Processor Start response was invalid!");
+ }
+ }
+
+ public void Stop()
+ {
+ _mailbox.SendMessage(MailboxMessage.Stop);
+
+ if (_mailbox.ReceiveResponse() != MailboxMessage.Stop)
+ {
+ throw new InvalidOperationException("Audio Processor Stop response was invalid!");
+ }
+
+ foreach (IHardwareDevice device in OutputDevices)
+ {
+ device.Dispose();
+ }
+ }
+
+ public void Send(int sessionId, CommandList commands, int renderingLimit, ulong appletResourceId)
+ {
+ _sessionCommandList[sessionId] = new RendererSession
+ {
+ CommandList = commands,
+ RenderingLimit = renderingLimit,
+ AppletResourceId = appletResourceId
+ };
+ }
+
+ public bool HasRemainingCommands(int sessionId)
+ {
+ return _sessionCommandList[sessionId] != null;
+ }
+
+ public void Signal()
+ {
+ _mailbox.SendMessage(MailboxMessage.RenderStart);
+ }
+
+ public void Wait()
+ {
+ if (_mailbox.ReceiveResponse() != MailboxMessage.RenderEnd)
+ {
+ throw new InvalidOperationException("Audio Processor Wait response was invalid!");
+ }
+
+ long increment = Constants.AudioProcessorMaxUpdateTimeTarget;
+
+ long timeNow = PerformanceCounter.ElapsedNanoseconds;
+
+ if (timeNow > _playbackEnds)
+ {
+ // Playback has restarted.
+ _playbackEnds = timeNow;
+ }
+
+ _playbackEnds += increment;
+
+ // The number of frames we are behind where the timer says we should be.
+ long framesBehind = (timeNow - _lastTime) / increment;
+
+ // The number of frames yet to play on the backend.
+ long bufferedFrames = (_playbackEnds - timeNow) / increment + framesBehind;
+
+ // If we've entered a situation where a lot of buffers will be queued on the backend,
+ // Skip some audio frames so that playback can catch up.
+ if (bufferedFrames > MaxBufferedFrames)
+ {
+ // Skip a few frames so that we're not too far behind. (the target number of frames)
+ _lastTime += increment * (bufferedFrames - TargetBufferedFrames);
+ }
+
+ while (timeNow < _lastTime + increment)
+ {
+ _event.WaitOne(1);
+
+ timeNow = PerformanceCounter.ElapsedNanoseconds;
+ }
+
+ _lastTime += increment;
+ }
+
+ private void StartThread()
+ {
+ _workerThread = new Thread(Work)
+ {
+ Name = "AudioProcessor.Worker"
+ };
+
+ _workerThread.Start();
+ }
+
+ private void Work()
+ {
+ if (_mailbox.ReceiveMessage() != MailboxMessage.Start)
+ {
+ throw new InvalidOperationException("Audio Processor Start message was invalid!");
+ }
+
+ _mailbox.SendResponse(MailboxMessage.Start);
+ _mailbox.SendResponse(MailboxMessage.RenderEnd);
+
+ Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio processor");
+
+ while (true)
+ {
+ _pauseEvent?.WaitOne();
+
+ MailboxMessage message = _mailbox.ReceiveMessage();
+
+ if (message == MailboxMessage.Stop)
+ {
+ break;
+ }
+
+ if (message == MailboxMessage.RenderStart)
+ {
+ long startTicks = PerformanceCounter.ElapsedNanoseconds;
+
+ for (int i = 0; i < _sessionCommandList.Length; i++)
+ {
+ if (_sessionCommandList[i] != null)
+ {
+ _sessionCommandList[i].CommandList.Process(OutputDevices[i]);
+ _sessionCommandList[i].CommandList.Dispose();
+ _sessionCommandList[i] = null;
+ }
+ }
+
+ long endTicks = PerformanceCounter.ElapsedNanoseconds;
+
+ long elapsedTime = endTicks - startTicks;
+
+ if (Constants.AudioProcessorMaxUpdateTime < elapsedTime)
+ {
+ Logger.Debug?.Print(LogClass.AudioRenderer, $"DSP too slow (exceeded by {elapsedTime - Constants.AudioProcessorMaxUpdateTime}ns)");
+ }
+
+ _mailbox.SendResponse(MailboxMessage.RenderEnd);
+ }
+ }
+
+ Logger.Info?.Print(LogClass.AudioRenderer, "Stopping audio processor");
+ _mailbox.SendResponse(MailboxMessage.Stop);
+ }
+
+ public float GetVolume()
+ {
+ if (OutputDevices != null)
+ {
+ foreach (IHardwareDevice outputDevice in OutputDevices)
+ {
+ if (outputDevice != null)
+ {
+ return outputDevice.GetVolume();
+ }
+ }
+ }
+
+ return 0f;
+ }
+
+ public void SetVolume(float volume)
+ {
+ if (OutputDevices != null)
+ {
+ foreach (IHardwareDevice outputDevice in OutputDevices)
+ {
+ outputDevice?.SetVolume(volume);
+ }
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ _event.Dispose();
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/BiquadFilterHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/BiquadFilterHelper.cs
new file mode 100644
index 00000000..98460ff1
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/BiquadFilterHelper.cs
@@ -0,0 +1,83 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class BiquadFilterHelper
+ {
+ private const int FixedPointPrecisionForParameter = 14;
+
+ /// <summary>
+ /// Apply a single biquad filter.
+ /// </summary>
+ /// <remarks>This is implemented with a direct form 2.</remarks>
+ /// <param name="parameter">The biquad filter parameter</param>
+ /// <param name="state">The biquad filter state</param>
+ /// <param name="outputBuffer">The output buffer to write the result</param>
+ /// <param name="inputBuffer">The input buffer to write the result</param>
+ /// <param name="sampleCount">The count of samples to process</param>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ProcessBiquadFilter(ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
+ {
+ float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
+ float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
+ float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
+
+ float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
+ float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ float input = inputBuffer[i];
+ float output = input * a0 + state.State0;
+
+ state.State0 = input * a1 + output * b1 + state.State1;
+ state.State1 = input * a2 + output * b2;
+
+ outputBuffer[i] = output;
+ }
+ }
+
+ /// <summary>
+ /// Apply multiple biquad filter.
+ /// </summary>
+ /// <remarks>This is implemented with a direct form 1.</remarks>
+ /// <param name="parameters">The biquad filter parameter</param>
+ /// <param name="states">The biquad filter state</param>
+ /// <param name="outputBuffer">The output buffer to write the result</param>
+ /// <param name="inputBuffer">The input buffer to write the result</param>
+ /// <param name="sampleCount">The count of samples to process</param>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ProcessBiquadFilter(ReadOnlySpan<BiquadFilterParameter> parameters, Span<BiquadFilterState> states, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
+ {
+ for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
+ {
+ BiquadFilterParameter parameter = parameters[stageIndex];
+
+ ref BiquadFilterState state = ref states[stageIndex];
+
+ float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
+ float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
+ float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
+
+ float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
+ float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ float input = inputBuffer[i];
+ float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
+
+ state.State1 = state.State0;
+ state.State0 = input;
+ state.State3 = state.State2;
+ state.State2 = output;
+
+ outputBuffer[i] = output;
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs
new file mode 100644
index 00000000..1fe6069f
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs
@@ -0,0 +1,75 @@
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Common;
+using System;
+using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class AdpcmDataSourceCommandVersion1 : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort OutputBufferIndex { get; }
+ public uint SampleRate { get; }
+
+ public float Pitch { get; }
+
+ public WaveBuffer[] WaveBuffers { get; }
+
+ public Memory<VoiceUpdateState> State { get; }
+
+ public ulong AdpcmParameter { get; }
+ public ulong AdpcmParameterSize { get; }
+
+ public DecodingBehaviour DecodingBehaviour { get; }
+
+ public AdpcmDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ OutputBufferIndex = outputBufferIndex;
+ SampleRate = serverState.SampleRate;
+ Pitch = serverState.Pitch;
+
+ WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
+
+ for (int i = 0; i < WaveBuffers.Length; i++)
+ {
+ ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
+
+ WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
+ }
+
+ AdpcmParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
+ AdpcmParameterSize = serverState.DataSourceStateAddressInfo.Size;
+ State = state;
+ DecodingBehaviour = serverState.DecodingBehaviour;
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
+ {
+ SourceSampleRate = SampleRate,
+ SampleFormat = SampleFormat.Adpcm,
+ Pitch = Pitch,
+ DecodingBehaviour = DecodingBehaviour,
+ ExtraParameter = AdpcmParameter,
+ ExtraParameterSize = AdpcmParameterSize,
+ ChannelIndex = 0,
+ ChannelCount = 1,
+ };
+
+ DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
new file mode 100644
index 00000000..5c3c0324
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
@@ -0,0 +1,173 @@
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Memory;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class AuxiliaryBufferCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.AuxiliaryBuffer;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public uint InputBufferIndex { get; }
+ public uint OutputBufferIndex { get; }
+
+ public AuxiliaryBufferAddresses BufferInfo { get; }
+
+ public CpuAddress InputBuffer { get; }
+ public CpuAddress OutputBuffer { get; }
+ public uint CountMax { get; }
+ public uint UpdateCount { get; }
+ public uint WriteOffset { get; }
+
+ public bool IsEffectEnabled { get; }
+
+ public AuxiliaryBufferCommand(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset,
+ ref AuxiliaryBufferAddresses sendBufferInfo, bool isEnabled, uint countMax,
+ CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ InputBufferIndex = bufferOffset + inputBufferOffset;
+ OutputBufferIndex = bufferOffset + outputBufferOffset;
+ BufferInfo = sendBufferInfo;
+ InputBuffer = inputBuffer;
+ OutputBuffer = outputBuffer;
+ CountMax = countMax;
+ UpdateCount = updateCount;
+ WriteOffset = writeOffset;
+ IsEffectEnabled = isEnabled;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private uint Read(IVirtualMemoryManager memoryManager, ulong bufferAddress, uint countMax, Span<int> outBuffer, uint count, uint readOffset, uint updateCount)
+ {
+ if (countMax == 0 || bufferAddress == 0)
+ {
+ return 0;
+ }
+
+ uint targetReadOffset = readOffset + AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo);
+
+ if (targetReadOffset > countMax)
+ {
+ return 0;
+ }
+
+ uint remaining = count;
+
+ uint outBufferOffset = 0;
+
+ while (remaining != 0)
+ {
+ uint countToWrite = Math.Min(countMax - targetReadOffset, remaining);
+
+ memoryManager.Read(bufferAddress + targetReadOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(outBuffer.Slice((int)outBufferOffset, (int)countToWrite)));
+
+ targetReadOffset = (targetReadOffset + countToWrite) % countMax;
+ remaining -= countToWrite;
+ outBufferOffset += countToWrite;
+ }
+
+ if (updateCount != 0)
+ {
+ uint newReadOffset = (AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo) + updateCount) % countMax;
+
+ AuxiliaryBufferInfo.SetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo, newReadOffset);
+ }
+
+ return count;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
+ {
+ if (countMax == 0 || outBufferAddress == 0)
+ {
+ return 0;
+ }
+
+ uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo);
+
+ if (targetWriteOffset > countMax)
+ {
+ return 0;
+ }
+
+ uint remaining = count;
+
+ uint inBufferOffset = 0;
+
+ while (remaining != 0)
+ {
+ uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
+
+ memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
+
+ targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
+ remaining -= countToWrite;
+ inBufferOffset += countToWrite;
+ }
+
+ if (updateCount != 0)
+ {
+ uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo) + updateCount) % countMax;
+
+ AuxiliaryBufferInfo.SetWriteOffset(memoryManager, BufferInfo.SendBufferInfo, newWriteOffset);
+ }
+
+ return count;
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer((int)OutputBufferIndex);
+
+ if (IsEffectEnabled)
+ {
+ Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
+ Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer);
+
+ // Convert input data to the target format for user (int)
+ DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);
+
+ // Send the input to the user
+ Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
+
+ // Convert back to float just in case it's reused
+ DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
+
+ // Retrieve the input from user
+ uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
+
+ // Convert the outputBuffer back to the target format of the renderer (float)
+ DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length);
+
+ if (readResult != context.SampleCount)
+ {
+ outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0);
+ }
+ }
+ else
+ {
+ AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.SendBufferInfo);
+ AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.ReturnBufferInfo);
+
+ if (InputBufferIndex != OutputBufferIndex)
+ {
+ inputBuffer.CopyTo(outputBuffer);
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs
new file mode 100644
index 00000000..b994c1cb
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs
@@ -0,0 +1,51 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class BiquadFilterCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.BiquadFilter;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public Memory<BiquadFilterState> BiquadFilterState { get; }
+ public int InputBufferIndex { get; }
+ public int OutputBufferIndex { get; }
+ public bool NeedInitialization { get; }
+
+ private BiquadFilterParameter _parameter;
+
+ public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
+ {
+ _parameter = filter;
+ BiquadFilterState = biquadFilterStateMemory;
+ InputBufferIndex = baseIndex + inputBufferOffset;
+ OutputBufferIndex = baseIndex + outputBufferOffset;
+ NeedInitialization = needInitialization;
+
+ Enabled = true;
+ NodeId = nodeId;
+ }
+
+ public void Process(CommandList context)
+ {
+ ref BiquadFilterState state = ref BiquadFilterState.Span[0];
+
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ if (NeedInitialization)
+ {
+ state = new BiquadFilterState();
+ }
+
+ BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs
new file mode 100644
index 00000000..da1cb254
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/CaptureBufferCommand.cs
@@ -0,0 +1,136 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Memory;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class CaptureBufferCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.CaptureBuffer;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public uint InputBufferIndex { get; }
+
+ public ulong CpuBufferInfoAddress { get; }
+ public ulong DspBufferInfoAddress { get; }
+
+ public CpuAddress OutputBuffer { get; }
+ public uint CountMax { get; }
+ public uint UpdateCount { get; }
+ public uint WriteOffset { get; }
+
+ public bool IsEffectEnabled { get; }
+
+ public CaptureBufferCommand(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
+ uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ InputBufferIndex = bufferOffset + inputBufferOffset;
+ CpuBufferInfoAddress = sendBufferInfo;
+ DspBufferInfoAddress = sendBufferInfo + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
+ OutputBuffer = outputBuffer;
+ CountMax = countMax;
+ UpdateCount = updateCount;
+ WriteOffset = writeOffset;
+ IsEffectEnabled = isEnabled;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
+ {
+ if (countMax == 0 || outBufferAddress == 0)
+ {
+ return 0;
+ }
+
+ uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress);
+
+ if (targetWriteOffset > countMax)
+ {
+ return 0;
+ }
+
+ uint remaining = count;
+
+ uint inBufferOffset = 0;
+
+ while (remaining != 0)
+ {
+ uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
+
+ memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
+
+ targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
+ remaining -= countToWrite;
+ inBufferOffset += countToWrite;
+ }
+
+ if (updateCount != 0)
+ {
+ uint dspTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, DspBufferInfoAddress);
+ uint cpuTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, CpuBufferInfoAddress);
+
+ uint totalSampleCountDiff = dspTotalSampleCount - cpuTotalSampleCount;
+
+ if (totalSampleCountDiff >= countMax)
+ {
+ uint dspLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, DspBufferInfoAddress);
+ uint cpuLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, CpuBufferInfoAddress);
+
+ uint lostSampleCountDiff = dspLostSampleCount - cpuLostSampleCount;
+ uint newLostSampleCount = lostSampleCountDiff + updateCount;
+
+ if (lostSampleCountDiff > newLostSampleCount)
+ {
+ newLostSampleCount = cpuLostSampleCount - 1;
+ }
+
+ AuxiliaryBufferInfo.SetLostSampleCount(memoryManager, DspBufferInfoAddress, newLostSampleCount);
+ }
+
+ uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress) + updateCount) % countMax;
+
+ AuxiliaryBufferInfo.SetWriteOffset(memoryManager, DspBufferInfoAddress, newWriteOffset);
+
+ uint newTotalSampleCount = totalSampleCountDiff + newWriteOffset;
+
+ AuxiliaryBufferInfo.SetTotalSampleCount(memoryManager, DspBufferInfoAddress, newTotalSampleCount);
+ }
+
+ return count;
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
+
+ if (IsEffectEnabled)
+ {
+ Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
+
+ // Convert input data to the target format for user (int)
+ DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);
+
+ // Send the input to the user
+ Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
+
+ // Convert back to float
+ DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
+ }
+ else
+ {
+ AuxiliaryBufferInfo.Reset(context.MemoryManager, DspBufferInfoAddress);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs
new file mode 100644
index 00000000..e50637eb
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs
@@ -0,0 +1,76 @@
+using Ryujinx.Audio.Renderer.Parameter.Sink;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class CircularBufferSinkCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.CircularBufferSink;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort[] Input { get; }
+ public uint InputCount { get; }
+
+ public ulong CircularBuffer { get; }
+ public ulong CircularBufferSize { get; }
+ public ulong CurrentOffset { get; }
+
+ public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ Input = new ushort[Constants.ChannelCountMax];
+ InputCount = parameter.InputCount;
+
+ for (int i = 0; i < InputCount; i++)
+ {
+ Input[i] = (ushort)(bufferOffset + parameter.Input[i]);
+ }
+
+ CircularBuffer = circularBufferAddressInfo.GetReference(true);
+ CircularBufferSize = parameter.BufferSize;
+ CurrentOffset = currentOffset;
+
+ Debug.Assert(CircularBuffer != 0);
+ }
+
+ public void Process(CommandList context)
+ {
+ const int targetChannelCount = 2;
+
+ ulong currentOffset = CurrentOffset;
+
+ if (CircularBufferSize > 0)
+ {
+ for (int i = 0; i < InputCount; i++)
+ {
+ unsafe
+ {
+ float* inputBuffer = (float*)context.GetBufferPointer(Input[i]);
+
+ ulong targetOffset = CircularBuffer + currentOffset;
+
+ for (int y = 0; y < context.SampleCount; y++)
+ {
+ context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
+ }
+
+ currentOffset += context.SampleCount * targetChannelCount;
+
+ if (currentOffset >= CircularBufferSize)
+ {
+ currentOffset = 0;
+ }
+ }
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
new file mode 100644
index 00000000..9e653e80
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
@@ -0,0 +1,24 @@
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class ClearMixBufferCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.ClearMixBuffer;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ClearMixBufferCommand(int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ }
+
+ public void Process(CommandList context)
+ {
+ context.ClearBuffers();
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs
new file mode 100644
index 00000000..2cbed9c2
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs
@@ -0,0 +1,155 @@
+using Ryujinx.Audio.Integration;
+using Ryujinx.Audio.Renderer.Server;
+using Ryujinx.Common;
+using Ryujinx.Common.Logging;
+using Ryujinx.Memory;
+using System;
+using System.Buffers;
+using System.Collections.Generic;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class CommandList : IDisposable
+ {
+ public ulong StartTime { get; private set; }
+ public ulong EndTime { get; private set; }
+ public uint SampleCount { get; }
+ public uint SampleRate { get; }
+
+ public Memory<float> Buffers { get; }
+ public uint BufferCount { get; }
+
+ public List<ICommand> Commands { get; }
+
+ public IVirtualMemoryManager MemoryManager { get; }
+
+ public IHardwareDevice OutputDevice { get; private set; }
+
+ private readonly int _sampleCount;
+ private readonly int _buffersEntryCount;
+ private readonly MemoryHandle _buffersMemoryHandle;
+
+ public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager,
+ renderSystem.GetMixBuffer(),
+ renderSystem.GetSampleCount(),
+ renderSystem.GetSampleRate(),
+ renderSystem.GetMixBufferCount(),
+ renderSystem.GetVoiceChannelCountMax())
+ {
+ }
+
+ public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax)
+ {
+ SampleCount = sampleCount;
+ _sampleCount = (int)SampleCount;
+ SampleRate = sampleRate;
+ BufferCount = mixBufferCount + voiceChannelCountMax;
+ Buffers = mixBuffer;
+ Commands = new List<ICommand>();
+ MemoryManager = memoryManager;
+
+ _buffersEntryCount = Buffers.Length;
+ _buffersMemoryHandle = Buffers.Pin();
+ }
+
+ public void AddCommand(ICommand command)
+ {
+ Commands.Add(command);
+ }
+
+ public void AddCommand<T>(T command) where T : unmanaged, ICommand
+ {
+ throw new NotImplementedException();
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public unsafe IntPtr GetBufferPointer(int index)
+ {
+ if (index >= 0 && index < _buffersEntryCount)
+ {
+ return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
+ }
+
+ throw new ArgumentOutOfRangeException();
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public unsafe void ClearBuffer(int index)
+ {
+ Unsafe.InitBlock((void*)GetBufferPointer(index), 0, SampleCount);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public unsafe void ClearBuffers()
+ {
+ Unsafe.InitBlock(_buffersMemoryHandle.Pointer, 0, (uint)_buffersEntryCount * sizeof(float));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public unsafe void CopyBuffer(int outputBufferIndex, int inputBufferIndex)
+ {
+ Unsafe.CopyBlock((void*)GetBufferPointer(outputBufferIndex), (void*)GetBufferPointer(inputBufferIndex), SampleCount);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public Span<float> GetBuffer(int index)
+ {
+ if (index < 0 || index >= _buffersEntryCount)
+ {
+ return Span<float>.Empty;
+ }
+
+ unsafe
+ {
+ return new Span<float>((float*)_buffersMemoryHandle.Pointer + index * _sampleCount, _sampleCount);
+ }
+ }
+
+ public ulong GetTimeElapsedSinceDspStartedProcessing()
+ {
+ return (ulong)PerformanceCounter.ElapsedNanoseconds - StartTime;
+ }
+
+ public void Process(IHardwareDevice outputDevice)
+ {
+ OutputDevice = outputDevice;
+
+ StartTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
+
+ foreach (ICommand command in Commands)
+ {
+ if (command.Enabled)
+ {
+ bool shouldMeter = command.ShouldMeter();
+
+ long startTime = 0;
+
+ if (shouldMeter)
+ {
+ startTime = PerformanceCounter.ElapsedNanoseconds;
+ }
+
+ command.Process(this);
+
+ if (shouldMeter)
+ {
+ ulong effectiveElapsedTime = (ulong)(PerformanceCounter.ElapsedNanoseconds - startTime);
+
+ if (effectiveElapsedTime > command.EstimatedProcessingTime)
+ {
+ Logger.Warning?.Print(LogClass.AudioRenderer, $"Command {command.GetType().Name} took {effectiveElapsedTime}ns (expected {command.EstimatedProcessingTime}ns)");
+ }
+ }
+ }
+ }
+
+ EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
+ }
+
+ public void Dispose()
+ {
+ _buffersMemoryHandle.Dispose();
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs
new file mode 100644
index 00000000..9ce181b1
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs
@@ -0,0 +1,37 @@
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public enum CommandType : byte
+ {
+ Invalid,
+ PcmInt16DataSourceVersion1,
+ PcmInt16DataSourceVersion2,
+ PcmFloatDataSourceVersion1,
+ PcmFloatDataSourceVersion2,
+ AdpcmDataSourceVersion1,
+ AdpcmDataSourceVersion2,
+ Volume,
+ VolumeRamp,
+ BiquadFilter,
+ Mix,
+ MixRamp,
+ MixRampGrouped,
+ DepopPrepare,
+ DepopForMixBuffers,
+ Delay,
+ Upsample,
+ DownMixSurroundToStereo,
+ AuxiliaryBuffer,
+ DeviceSink,
+ CircularBufferSink,
+ Reverb,
+ Reverb3d,
+ Performance,
+ ClearMixBuffer,
+ CopyMixBuffer,
+ LimiterVersion1,
+ LimiterVersion2,
+ GroupedBiquadFilter,
+ CaptureBuffer,
+ Compressor
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs
new file mode 100644
index 00000000..34231e61
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs
@@ -0,0 +1,173 @@
+using Ryujinx.Audio.Renderer.Dsp.Effect;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class CompressorCommand : ICommand
+ {
+ private const int FixedPointPrecision = 15;
+
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Compressor;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public CompressorParameter Parameter => _parameter;
+ public Memory<CompressorState> State { get; }
+ public ushort[] OutputBufferIndices { get; }
+ public ushort[] InputBufferIndices { get; }
+ public bool IsEffectEnabled { get; }
+
+ private CompressorParameter _parameter;
+
+ public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ _parameter = parameter;
+ State = state;
+
+ IsEffectEnabled = isEnabled;
+
+ InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+
+ for (int i = 0; i < _parameter.ChannelCount; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ref CompressorState state = ref State.Span[0];
+
+ if (IsEffectEnabled)
+ {
+ if (_parameter.Status == Server.Effect.UsageState.Invalid)
+ {
+ state = new CompressorState(ref _parameter);
+ }
+ else if (_parameter.Status == Server.Effect.UsageState.New)
+ {
+ state.UpdateParameter(ref _parameter);
+ }
+ }
+
+ ProcessCompressor(context, ref state);
+ }
+
+ private unsafe void ProcessCompressor(CommandList context, ref CompressorState state)
+ {
+ Debug.Assert(_parameter.IsChannelCountValid());
+
+ if (IsEffectEnabled && _parameter.IsChannelCountValid())
+ {
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
+ ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
+ float unknown4 = state.Unknown4;
+ ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
+ float previousCompressionEmaAlpha = state.PreviousCompressionEmaAlpha;
+
+ for (int i = 0; i < _parameter.ChannelCount; i++)
+ {
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
+ }
+
+ for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
+ {
+ for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
+ {
+ channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
+ }
+
+ float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
+ float y = FloatingPointHelper.Log10(newMean) * 10.0f;
+ float z = 0.0f;
+
+ bool unknown10OutOfRange = false;
+
+ if (newMean < 1.0e-10f)
+ {
+ z = 1.0f;
+
+ unknown10OutOfRange = state.Unknown10 < -100.0f;
+ }
+
+ if (y >= state.Unknown10 || unknown10OutOfRange)
+ {
+ float tmpGain;
+
+ if (y >= state.Unknown14)
+ {
+ tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
+ }
+ else
+ {
+ tmpGain = (y - state.Unknown10) * ((y - state.Unknown10) * -state.CompressorGainReduction);
+ }
+
+ z = FloatingPointHelper.DecibelToLinearExtended(tmpGain);
+ }
+
+ float unknown4New = z;
+ float compressionEmaAlpha;
+
+ if ((unknown4 - z) <= 0.08f)
+ {
+ compressionEmaAlpha = Parameter.ReleaseCoefficient;
+
+ if ((unknown4 - z) >= -0.08f)
+ {
+ if (MathF.Abs(compressionGainAverage.Read() - z) >= 0.001f)
+ {
+ unknown4New = unknown4;
+ }
+
+ compressionEmaAlpha = previousCompressionEmaAlpha;
+ }
+ }
+ else
+ {
+ compressionEmaAlpha = Parameter.AttackCoefficient;
+ }
+
+ float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
+
+ for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
+ {
+ *((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
+ }
+
+ unknown4 = unknown4New;
+ previousCompressionEmaAlpha = compressionEmaAlpha;
+ }
+
+ state.InputMovingAverage = inputMovingAverage;
+ state.Unknown4 = unknown4;
+ state.CompressionGainAverage = compressionGainAverage;
+ state.PreviousCompressionEmaAlpha = previousCompressionEmaAlpha;
+ }
+ else
+ {
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ if (InputBufferIndices[i] != OutputBufferIndices[i])
+ {
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs
new file mode 100644
index 00000000..7237fddf
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs
@@ -0,0 +1,30 @@
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class CopyMixBufferCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.CopyMixBuffer;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort InputBufferIndex { get; }
+ public ushort OutputBufferIndex { get; }
+
+ public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndex = (ushort)inputBufferIndex;
+ OutputBufferIndex = (ushort)outputBufferIndex;
+ }
+
+ public void Process(CommandList context)
+ {
+ context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs
new file mode 100644
index 00000000..c1503b6a
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs
@@ -0,0 +1,108 @@
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Common;
+using System;
+using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class DataSourceVersion2Command : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType { get; }
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort OutputBufferIndex { get; }
+ public uint SampleRate { get; }
+
+ public float Pitch { get; }
+
+ public WaveBuffer[] WaveBuffers { get; }
+
+ public Memory<VoiceUpdateState> State { get; }
+
+ public ulong ExtraParameter { get; }
+ public ulong ExtraParameterSize { get; }
+
+ public uint ChannelIndex { get; }
+
+ public uint ChannelCount { get; }
+
+ public DecodingBehaviour DecodingBehaviour { get; }
+
+ public SampleFormat SampleFormat { get; }
+
+ public SampleRateConversionQuality SrcQuality { get; }
+
+ public DataSourceVersion2Command(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ ChannelIndex = channelIndex;
+ ChannelCount = serverState.ChannelsCount;
+ SampleFormat = serverState.SampleFormat;
+ SrcQuality = serverState.SrcQuality;
+ CommandType = GetCommandTypeBySampleFormat(SampleFormat);
+
+ OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
+ SampleRate = serverState.SampleRate;
+ Pitch = serverState.Pitch;
+
+ WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
+
+ for (int i = 0; i < WaveBuffers.Length; i++)
+ {
+ ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
+
+ WaveBuffers[i] = voiceWaveBuffer.ToCommon(2);
+ }
+
+ if (SampleFormat == SampleFormat.Adpcm)
+ {
+ ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
+ ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size;
+ }
+
+ State = state;
+ DecodingBehaviour = serverState.DecodingBehaviour;
+ }
+
+ private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
+ {
+ switch (sampleFormat)
+ {
+ case SampleFormat.Adpcm:
+ return CommandType.AdpcmDataSourceVersion2;
+ case SampleFormat.PcmInt16:
+ return CommandType.PcmInt16DataSourceVersion2;
+ case SampleFormat.PcmFloat:
+ return CommandType.PcmFloatDataSourceVersion2;
+ default:
+ throw new NotImplementedException($"{sampleFormat}");
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
+ {
+ SourceSampleRate = SampleRate,
+ SampleFormat = SampleFormat,
+ Pitch = Pitch,
+ DecodingBehaviour = DecodingBehaviour,
+ ExtraParameter = ExtraParameter,
+ ExtraParameterSize = ExtraParameterSize,
+ ChannelIndex = (int)ChannelIndex,
+ ChannelCount = (int)ChannelCount,
+ SrcQuality = SrcQuality
+ };
+
+ DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
new file mode 100644
index 00000000..cb5678c7
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
@@ -0,0 +1,280 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.Effect;
+using Ryujinx.Audio.Renderer.Utils.Math;
+using System;
+using System.Diagnostics;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class DelayCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Delay;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public DelayParameter Parameter => _parameter;
+ public Memory<DelayState> State { get; }
+ public ulong WorkBuffer { get; }
+ public ushort[] OutputBufferIndices { get; }
+ public ushort[] InputBufferIndices { get; }
+ public bool IsEffectEnabled { get; }
+
+ private DelayParameter _parameter;
+
+ private const int FixedPointPrecision = 14;
+
+ public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ _parameter = parameter;
+ State = state;
+ WorkBuffer = workBuffer;
+
+ IsEffectEnabled = isEnabled;
+
+ InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
+ }
+
+ DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices);
+ DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
+ private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
+ {
+ const ushort channelCount = 1;
+
+ float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
+ float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
+ float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
+ float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ float input = inputBuffer[i] * 64;
+ float delayLineValue = state.DelayLines[0].Read();
+
+ float temp = input * inGain + delayLineValue * feedbackGain;
+
+ state.UpdateLowPassFilter(ref temp, channelCount);
+
+ outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
+ private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ const ushort channelCount = 2;
+
+ float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
+ float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
+ float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
+ float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
+ float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
+
+ Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
+ delayFeedbackCrossGain, delayFeedbackBaseGain);
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ Vector2 channelInput = new Vector2
+ {
+ X = *((float*)inputBuffers[0] + i) * 64,
+ Y = *((float*)inputBuffers[1] + i) * 64,
+ };
+
+ Vector2 delayLineValues = new Vector2()
+ {
+ X = state.DelayLines[0].Read(),
+ Y = state.DelayLines[1].Read(),
+ };
+
+ Vector2 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
+
+ state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), channelCount);
+
+ *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
+ *((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
+ private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ const ushort channelCount = 4;
+
+ float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
+ float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
+ float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
+ float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
+ float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
+
+ Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
+ delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
+ delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
+ 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
+
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ Vector4 channelInput = new Vector4
+ {
+ X = *((float*)inputBuffers[0] + i) * 64,
+ Y = *((float*)inputBuffers[1] + i) * 64,
+ Z = *((float*)inputBuffers[2] + i) * 64,
+ W = *((float*)inputBuffers[3] + i) * 64
+ };
+
+ Vector4 delayLineValues = new Vector4()
+ {
+ X = state.DelayLines[0].Read(),
+ Y = state.DelayLines[1].Read(),
+ Z = state.DelayLines[2].Read(),
+ W = state.DelayLines[3].Read()
+ };
+
+ Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
+
+ state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
+
+ *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
+ *((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
+ *((float*)outputBuffers[2] + i) = (channelInput.Z * dryGain + delayLineValues.Z * outGain) / 64;
+ *((float*)outputBuffers[3] + i) = (channelInput.W * dryGain + delayLineValues.W * outGain) / 64;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
+ private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ const ushort channelCount = 6;
+
+ float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
+ float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
+ float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
+ float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
+ float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
+ float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
+
+ Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
+ 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
+ delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
+ delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
+ 0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain);
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ Vector6 channelInput = new Vector6
+ {
+ X = *((float*)inputBuffers[0] + i) * 64,
+ Y = *((float*)inputBuffers[1] + i) * 64,
+ Z = *((float*)inputBuffers[2] + i) * 64,
+ W = *((float*)inputBuffers[3] + i) * 64,
+ V = *((float*)inputBuffers[4] + i) * 64,
+ U = *((float*)inputBuffers[5] + i) * 64
+ };
+
+ Vector6 delayLineValues = new Vector6
+ {
+ X = state.DelayLines[0].Read(),
+ Y = state.DelayLines[1].Read(),
+ Z = state.DelayLines[2].Read(),
+ W = state.DelayLines[3].Read(),
+ V = state.DelayLines[4].Read(),
+ U = state.DelayLines[5].Read()
+ };
+
+ Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
+
+ state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), channelCount);
+
+ *((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
+ *((float*)outputBuffers[1] + i) = (channelInput.Y * dryGain + delayLineValues.Y * outGain) / 64;
+ *((float*)outputBuffers[2] + i) = (channelInput.Z * dryGain + delayLineValues.Z * outGain) / 64;
+ *((float*)outputBuffers[3] + i) = (channelInput.W * dryGain + delayLineValues.W * outGain) / 64;
+ *((float*)outputBuffers[4] + i) = (channelInput.V * dryGain + delayLineValues.V * outGain) / 64;
+ *((float*)outputBuffers[5] + i) = (channelInput.U * dryGain + delayLineValues.U * outGain) / 64;
+ }
+ }
+
+ private unsafe void ProcessDelay(CommandList context, ref DelayState state)
+ {
+ Debug.Assert(Parameter.IsChannelCountValid());
+
+ if (IsEffectEnabled && Parameter.IsChannelCountValid())
+ {
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
+ }
+
+ switch (Parameter.ChannelCount)
+ {
+ case 1:
+ ProcessDelayMono(ref state, (float*)outputBuffers[0], (float*)inputBuffers[0], context.SampleCount);
+ break;
+ case 2:
+ ProcessDelayStereo(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 4:
+ ProcessDelayQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 6:
+ ProcessDelaySurround(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ default:
+ throw new NotImplementedException(Parameter.ChannelCount.ToString());
+ }
+ }
+ else
+ {
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ if (InputBufferIndices[i] != OutputBufferIndices[i])
+ {
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
+ }
+ }
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ref DelayState state = ref State.Span[0];
+
+ if (IsEffectEnabled)
+ {
+ if (Parameter.Status == UsageState.Invalid)
+ {
+ state = new DelayState(ref _parameter, WorkBuffer);
+ }
+ else if (Parameter.Status == UsageState.New)
+ {
+ state.UpdateParameter(ref _parameter);
+ }
+ }
+
+ ProcessDelay(context, ref state);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs
new file mode 100644
index 00000000..1dba56e6
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs
@@ -0,0 +1,92 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class DepopForMixBuffersCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.DepopForMixBuffers;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public uint MixBufferOffset { get; }
+
+ public uint MixBufferCount { get; }
+
+ public float Decay { get; }
+
+ public Memory<float> DepopBuffer { get; }
+
+ public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ MixBufferOffset = bufferOffset;
+ MixBufferCount = mixBufferCount;
+ DepopBuffer = depopBuffer;
+
+ if (sampleRate == 48000)
+ {
+ Decay = 0.962189f;
+ }
+ else // if (sampleRate == 32000)
+ {
+ Decay = 0.943695f;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe float ProcessDepopMix(float* buffer, float depopValue, uint sampleCount)
+ {
+ if (depopValue < 0)
+ {
+ depopValue = -depopValue;
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
+
+ buffer[i] -= depopValue;
+ }
+
+ return -depopValue;
+ }
+ else
+ {
+ for (int i = 0; i < sampleCount; i++)
+ {
+ depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
+
+ buffer[i] += depopValue;
+ }
+
+ return depopValue;
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<float> depopBuffer = DepopBuffer.Span;
+
+ uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount);
+
+ for (int i = (int)MixBufferOffset; i < bufferCount; i++)
+ {
+ float depopValue = depopBuffer[i];
+ if (depopValue != 0)
+ {
+ unsafe
+ {
+ float* buffer = (float*)context.GetBufferPointer(i);
+
+ depopBuffer[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
+ }
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs
new file mode 100644
index 00000000..d02f7c12
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs
@@ -0,0 +1,57 @@
+using Ryujinx.Audio.Renderer.Common;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class DepopPrepareCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.DepopPrepare;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public uint MixBufferCount { get; }
+
+ public ushort[] OutputBufferIndices { get; }
+
+ public Memory<VoiceUpdateState> State { get; }
+ public Memory<float> DepopBuffer { get; }
+
+ public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
+ {
+ Enabled = enabled;
+ NodeId = nodeId;
+ MixBufferCount = mixBufferCount;
+
+ OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
+
+ for (int i = 0; i < Constants.MixBufferCountMax; i++)
+ {
+ OutputBufferIndices[i] = (ushort)(bufferOffset + i);
+ }
+
+ State = state;
+ DepopBuffer = depopBuffer;
+ }
+
+ public void Process(CommandList context)
+ {
+ ref VoiceUpdateState state = ref State.Span[0];
+
+ Span<float> depopBuffer = DepopBuffer.Span;
+
+ for (int i = 0; i < MixBufferCount; i++)
+ {
+ if (state.LastSamples[i] != 0)
+ {
+ depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i];
+
+ state.LastSamples[i] = 0;
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs
new file mode 100644
index 00000000..9c88a4e7
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs
@@ -0,0 +1,91 @@
+using Ryujinx.Audio.Integration;
+using Ryujinx.Audio.Renderer.Server.Sink;
+using System;
+using System.Runtime.CompilerServices;
+using System.Text;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class DeviceSinkCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.DeviceSink;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public string DeviceName { get; }
+
+ public int SessionId { get; }
+
+ public uint InputCount { get; }
+ public ushort[] InputBufferIndices { get; }
+
+ public Memory<float> Buffers { get; }
+
+ public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
+ SessionId = sessionId;
+ InputCount = sink.Parameter.InputCount;
+ InputBufferIndices = new ushort[InputCount];
+
+ for (int i = 0; i < Math.Min(InputCount, Constants.ChannelCountMax); i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
+ }
+
+ if (sink.UpsamplerState != null)
+ {
+ Buffers = sink.UpsamplerState.OutputBuffer;
+ }
+ else
+ {
+ Buffers = buffers;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private Span<float> GetBuffer(int index, int sampleCount)
+ {
+ return Buffers.Span.Slice(index * sampleCount, sampleCount);
+ }
+
+ public void Process(CommandList context)
+ {
+ IHardwareDevice device = context.OutputDevice;
+
+ if (device.GetSampleRate() == Constants.TargetSampleRate)
+ {
+ int channelCount = (int)device.GetChannelCount();
+ uint bufferCount = Math.Min(device.GetChannelCount(), InputCount);
+
+ const int sampleCount = Constants.TargetSampleCount;
+
+ short[] outputBuffer = new short[bufferCount * sampleCount];
+
+ for (int i = 0; i < bufferCount; i++)
+ {
+ ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount);
+
+ for (int j = 0; j < sampleCount; j++)
+ {
+ outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]);
+ }
+ }
+
+ device.AppendBuffer(outputBuffer, InputCount);
+ }
+ else
+ {
+ // TODO: support resampling for device only supporting something different
+ throw new NotImplementedException();
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs
new file mode 100644
index 00000000..79cefcc5
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs
@@ -0,0 +1,68 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class DownMixSurroundToStereoCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.DownMixSurroundToStereo;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort[] InputBufferIndices { get; }
+ public ushort[] OutputBufferIndices { get; }
+
+ public float[] Coefficients { get; }
+
+ public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+
+ for (int i = 0; i < Constants.VoiceChannelCountMax; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]);
+ }
+
+ Coefficients = downMixParameter;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front)
+ {
+ return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front);
+ }
+
+ public void Process(CommandList context)
+ {
+ ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
+ ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
+ ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]);
+ ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]);
+ ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
+ ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
+
+ Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]);
+ Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]);
+
+ for (int i = 0; i < context.SampleCount; i++)
+ {
+ stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]);
+ stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]);
+ }
+
+ context.ClearBuffer(OutputBufferIndices[2]);
+ context.ClearBuffer(OutputBufferIndices[3]);
+ context.ClearBuffer(OutputBufferIndices[4]);
+ context.ClearBuffer(OutputBufferIndices[5]);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/GroupedBiquadFilterCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/GroupedBiquadFilterCommand.cs
new file mode 100644
index 00000000..b190cc10
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/GroupedBiquadFilterCommand.cs
@@ -0,0 +1,62 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class GroupedBiquadFilterCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.GroupedBiquadFilter;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ private BiquadFilterParameter[] _parameters;
+ private Memory<BiquadFilterState> _biquadFilterStates;
+ private int _inputBufferIndex;
+ private int _outputBufferIndex;
+ private bool[] _isInitialized;
+
+ public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
+ {
+ _parameters = filters.ToArray();
+ _biquadFilterStates = biquadFilterStateMemory;
+ _inputBufferIndex = baseIndex + inputBufferOffset;
+ _outputBufferIndex = baseIndex + outputBufferOffset;
+ _isInitialized = isInitialized.ToArray();
+
+ Enabled = true;
+ NodeId = nodeId;
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<BiquadFilterState> states = _biquadFilterStates.Span;
+
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(_inputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer(_outputBufferIndex);
+
+ for (int i = 0; i < _parameters.Length; i++)
+ {
+ if (!_isInitialized[i])
+ {
+ states[i] = new BiquadFilterState();
+ }
+ }
+
+ // NOTE: Nintendo only implement single and double biquad filters but no generic path when the command definition suggests it could be done.
+ // As such we currently only implement a generic path for simplicity for double biquad.
+ if (_parameters.Length == 1)
+ {
+ BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
+ }
+ else
+ {
+ BiquadFilterHelper.ProcessBiquadFilter(_parameters, states, outputBuffer, inputBuffer, context.SampleCount);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/ICommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/ICommand.cs
new file mode 100644
index 00000000..d281e6e9
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/ICommand.cs
@@ -0,0 +1,20 @@
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public interface ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType { get; }
+
+ public uint EstimatedProcessingTime { get; }
+
+ public void Process(CommandList context);
+
+ public bool ShouldMeter()
+ {
+ return false;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs
new file mode 100644
index 00000000..a464ad70
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs
@@ -0,0 +1,144 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class LimiterCommandVersion1 : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.LimiterVersion1;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public LimiterParameter Parameter => _parameter;
+ public Memory<LimiterState> State { get; }
+ public ulong WorkBuffer { get; }
+ public ushort[] OutputBufferIndices { get; }
+ public ushort[] InputBufferIndices { get; }
+ public bool IsEffectEnabled { get; }
+
+ private LimiterParameter _parameter;
+
+ public LimiterCommandVersion1(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ _parameter = parameter;
+ State = state;
+ WorkBuffer = workBuffer;
+
+ IsEffectEnabled = isEnabled;
+
+ InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ref LimiterState state = ref State.Span[0];
+
+ if (IsEffectEnabled)
+ {
+ if (Parameter.Status == Server.Effect.UsageState.Invalid)
+ {
+ state = new LimiterState(ref _parameter, WorkBuffer);
+ }
+ else if (Parameter.Status == Server.Effect.UsageState.New)
+ {
+ state.UpdateParameter(ref _parameter);
+ }
+ }
+
+ ProcessLimiter(context, ref state);
+ }
+
+ private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
+ {
+ Debug.Assert(Parameter.IsChannelCountValid());
+
+ if (IsEffectEnabled && Parameter.IsChannelCountValid())
+ {
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
+ }
+
+ for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
+ {
+ for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
+ {
+ float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
+
+ float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
+
+ float sampleInputMax = Math.Abs(inputSample);
+
+ float inputCoefficient = Parameter.ReleaseCoefficient;
+
+ if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
+ {
+ inputCoefficient = Parameter.AttackCoefficient;
+ }
+
+ float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
+ float attenuation = 1.0f;
+
+ if (detectorValue > Parameter.Threshold)
+ {
+ attenuation = Parameter.Threshold / detectorValue;
+ }
+
+ float outputCoefficient = Parameter.ReleaseCoefficient;
+
+ if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
+ {
+ outputCoefficient = Parameter.AttackCoefficient;
+ }
+
+ float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
+
+ ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
+
+ float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
+
+ *((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
+
+ delayedSample = inputSample;
+
+ state.DelayedSampleBufferPosition[channelIndex]++;
+
+ while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
+ {
+ state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
+ }
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ if (InputBufferIndices[i] != OutputBufferIndices[i])
+ {
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
+ }
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion2.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion2.cs
new file mode 100644
index 00000000..950de97b
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion2.cs
@@ -0,0 +1,163 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class LimiterCommandVersion2 : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.LimiterVersion2;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public LimiterParameter Parameter => _parameter;
+ public Memory<LimiterState> State { get; }
+ public Memory<EffectResultState> ResultState { get; }
+ public ulong WorkBuffer { get; }
+ public ushort[] OutputBufferIndices { get; }
+ public ushort[] InputBufferIndices { get; }
+ public bool IsEffectEnabled { get; }
+
+ private LimiterParameter _parameter;
+
+ public LimiterCommandVersion2(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, Memory<EffectResultState> resultState, bool isEnabled, ulong workBuffer, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+ _parameter = parameter;
+ State = state;
+ ResultState = resultState;
+ WorkBuffer = workBuffer;
+
+ IsEffectEnabled = isEnabled;
+
+ InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ref LimiterState state = ref State.Span[0];
+
+ if (IsEffectEnabled)
+ {
+ if (Parameter.Status == Server.Effect.UsageState.Invalid)
+ {
+ state = new LimiterState(ref _parameter, WorkBuffer);
+ }
+ else if (Parameter.Status == Server.Effect.UsageState.New)
+ {
+ state.UpdateParameter(ref _parameter);
+ }
+ }
+
+ ProcessLimiter(context, ref state);
+ }
+
+ private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
+ {
+ Debug.Assert(Parameter.IsChannelCountValid());
+
+ if (IsEffectEnabled && Parameter.IsChannelCountValid())
+ {
+ if (!ResultState.IsEmpty && Parameter.StatisticsReset)
+ {
+ ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
+
+ statistics.Reset();
+ }
+
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
+ }
+
+ for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
+ {
+ for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
+ {
+ float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
+
+ float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
+
+ float sampleInputMax = Math.Abs(inputSample);
+
+ float inputCoefficient = Parameter.ReleaseCoefficient;
+
+ if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
+ {
+ inputCoefficient = Parameter.AttackCoefficient;
+ }
+
+ float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
+ float attenuation = 1.0f;
+
+ if (detectorValue > Parameter.Threshold)
+ {
+ attenuation = Parameter.Threshold / detectorValue;
+ }
+
+ float outputCoefficient = Parameter.ReleaseCoefficient;
+
+ if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
+ {
+ outputCoefficient = Parameter.AttackCoefficient;
+ }
+
+ float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
+
+ ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
+
+ float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
+
+ *((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
+
+ delayedSample = inputSample;
+
+ state.DelayedSampleBufferPosition[channelIndex]++;
+
+ while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
+ {
+ state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
+ }
+
+ if (!ResultState.IsEmpty)
+ {
+ ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
+
+ statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
+ statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
+ }
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ if (InputBufferIndices[i] != OutputBufferIndices[i])
+ {
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
+ }
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs
new file mode 100644
index 00000000..2616bda5
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs
@@ -0,0 +1,137 @@
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.Arm;
+using System.Runtime.Intrinsics.X86;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class MixCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Mix;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort InputBufferIndex { get; }
+ public ushort OutputBufferIndex { get; }
+
+ public float Volume { get; }
+
+ public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndex = (ushort)inputBufferIndex;
+ OutputBufferIndex = (ushort)outputBufferIndex;
+
+ Volume = volume;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessMixAvx(Span<float> outputMix, ReadOnlySpan<float> inputMix)
+ {
+ Vector256<float> volumeVec = Vector256.Create(Volume);
+
+ ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputMix);
+ Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputMix);
+
+ int sisdStart = inputVec.Length * 8;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Avx.Add(outputVec[i], Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec)));
+ }
+
+ for (int i = sisdStart; i < inputMix.Length; i++)
+ {
+ outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessMixSse41(Span<float> outputMix, ReadOnlySpan<float> inputMix)
+ {
+ Vector128<float> volumeVec = Vector128.Create(Volume);
+
+ ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix);
+ Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Sse.Add(outputVec[i], Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec)));
+ }
+
+ for (int i = sisdStart; i < inputMix.Length; i++)
+ {
+ outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessMixAdvSimd(Span<float> outputMix, ReadOnlySpan<float> inputMix)
+ {
+ Vector128<float> volumeVec = Vector128.Create(Volume);
+
+ ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix);
+ Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = AdvSimd.Add(outputVec[i], AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec)));
+ }
+
+ for (int i = sisdStart; i < inputMix.Length; i++)
+ {
+ outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessMixSlowPath(Span<float> outputMix, ReadOnlySpan<float> inputMix)
+ {
+ for (int i = 0; i < inputMix.Length; i++)
+ {
+ outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessMix(Span<float> outputMix, ReadOnlySpan<float> inputMix)
+ {
+ if (Avx.IsSupported)
+ {
+ ProcessMixAvx(outputMix, inputMix);
+ }
+ else if (Sse41.IsSupported)
+ {
+ ProcessMixSse41(outputMix, inputMix);
+ }
+ else if (AdvSimd.IsSupported)
+ {
+ ProcessMixAdvSimd(outputMix, inputMix);
+ }
+ else
+ {
+ ProcessMixSlowPath(outputMix, inputMix);
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ ProcessMix(outputBuffer, inputBuffer);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs
new file mode 100644
index 00000000..76a1aba2
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs
@@ -0,0 +1,68 @@
+using Ryujinx.Audio.Renderer.Common;
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class MixRampCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.MixRamp;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort InputBufferIndex { get; }
+ public ushort OutputBufferIndex { get; }
+
+ public float Volume0 { get; }
+ public float Volume1 { get; }
+
+ public Memory<VoiceUpdateState> State { get; }
+
+ public int LastSampleIndex { get; }
+
+ public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndex = (ushort)inputBufferIndex;
+ OutputBufferIndex = (ushort)outputBufferIndex;
+
+ Volume0 = volume0;
+ Volume1 = volume1;
+
+ State = state;
+ LastSampleIndex = lastSampleIndex;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
+ {
+ float ramp = (Volume1 - Volume0) / sampleCount;
+ float volume = Volume0;
+ float state = 0;
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
+
+ outputBuffer[i] += state;
+ volume += ramp;
+ }
+
+ return state;
+ }
+
+ public void Process(CommandList context)
+ {
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs
new file mode 100644
index 00000000..e348e358
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs
@@ -0,0 +1,91 @@
+using Ryujinx.Audio.Renderer.Common;
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class MixRampGroupedCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.MixRampGrouped;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public uint MixBufferCount { get; }
+
+ public ushort[] InputBufferIndices { get; }
+ public ushort[] OutputBufferIndices { get; }
+
+ public float[] Volume0 { get; }
+ public float[] Volume1 { get; }
+
+ public Memory<VoiceUpdateState> State { get; }
+
+ public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId)
+ {
+ Enabled = true;
+ MixBufferCount = mixBufferCount;
+ NodeId = nodeId;
+
+ InputBufferIndices = new ushort[Constants.MixBufferCountMax];
+ OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
+ Volume0 = new float[Constants.MixBufferCountMax];
+ Volume1 = new float[Constants.MixBufferCountMax];
+
+ for (int i = 0; i < mixBufferCount; i++)
+ {
+ InputBufferIndices[i] = (ushort)inputBufferIndex;
+ OutputBufferIndices[i] = (ushort)(outputBufferIndex + i);
+
+ Volume0[i] = volume0[i];
+ Volume1[i] = volume1[i];
+ }
+
+ State = state;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
+ {
+ float ramp = (volume1 - volume0) / sampleCount;
+ float volume = volume0;
+ float state = 0;
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
+
+ outputBuffer[i] += state;
+ volume += ramp;
+ }
+
+ return state;
+ }
+
+ public void Process(CommandList context)
+ {
+ for (int i = 0; i < MixBufferCount; i++)
+ {
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndices[i]);
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndices[i]);
+
+ float volume0 = Volume0[i];
+ float volume1 = Volume1[i];
+
+ ref VoiceUpdateState state = ref State.Span[0];
+
+ if (volume0 != 0 || volume1 != 0)
+ {
+ state.LastSamples[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
+ }
+ else
+ {
+ state.LastSamples[i] = 0;
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
new file mode 100644
index 00000000..7cec7d2a
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
@@ -0,0 +1,74 @@
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Common;
+using System;
+using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class PcmFloatDataSourceCommandVersion1 : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort OutputBufferIndex { get; }
+ public uint SampleRate { get; }
+ public uint ChannelIndex { get; }
+
+ public uint ChannelCount { get; }
+
+ public float Pitch { get; }
+
+ public WaveBuffer[] WaveBuffers { get; }
+
+ public Memory<VoiceUpdateState> State { get; }
+ public DecodingBehaviour DecodingBehaviour { get; }
+
+ public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
+ SampleRate = serverState.SampleRate;
+ ChannelIndex = channelIndex;
+ ChannelCount = serverState.ChannelsCount;
+ Pitch = serverState.Pitch;
+
+ WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
+
+ for (int i = 0; i < WaveBuffers.Length; i++)
+ {
+ ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
+
+ WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
+ }
+
+ State = state;
+ DecodingBehaviour = serverState.DecodingBehaviour;
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
+ {
+ SourceSampleRate = SampleRate,
+ SampleFormat = SampleFormat.PcmFloat,
+ Pitch = Pitch,
+ DecodingBehaviour = DecodingBehaviour,
+ ExtraParameter = 0,
+ ExtraParameterSize = 0,
+ ChannelIndex = (int)ChannelIndex,
+ ChannelCount = (int)ChannelCount,
+ };
+
+ DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs
new file mode 100644
index 00000000..dfe9814f
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs
@@ -0,0 +1,74 @@
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Common;
+using System;
+using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class PcmInt16DataSourceCommandVersion1 : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort OutputBufferIndex { get; }
+ public uint SampleRate { get; }
+ public uint ChannelIndex { get; }
+
+ public uint ChannelCount { get; }
+
+ public float Pitch { get; }
+
+ public WaveBuffer[] WaveBuffers { get; }
+
+ public Memory<VoiceUpdateState> State { get; }
+ public DecodingBehaviour DecodingBehaviour { get; }
+
+ public PcmInt16DataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
+ SampleRate = serverState.SampleRate;
+ ChannelIndex = channelIndex;
+ ChannelCount = serverState.ChannelsCount;
+ Pitch = serverState.Pitch;
+
+ WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
+
+ for (int i = 0; i < WaveBuffers.Length; i++)
+ {
+ ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
+
+ WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
+ }
+
+ State = state;
+ DecodingBehaviour = serverState.DecodingBehaviour;
+ }
+
+ public void Process(CommandList context)
+ {
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
+ {
+ SourceSampleRate = SampleRate,
+ SampleFormat = SampleFormat.PcmInt16,
+ Pitch = Pitch,
+ DecodingBehaviour = DecodingBehaviour,
+ ExtraParameter = 0,
+ ExtraParameterSize = 0,
+ ChannelIndex = (int)ChannelIndex,
+ ChannelCount = (int)ChannelCount,
+ };
+
+ DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/PerformanceCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/PerformanceCommand.cs
new file mode 100644
index 00000000..d3e3f805
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/PerformanceCommand.cs
@@ -0,0 +1,47 @@
+using Ryujinx.Audio.Renderer.Server.Performance;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class PerformanceCommand : ICommand
+ {
+ public enum Type
+ {
+ Invalid,
+ Start,
+ End
+ }
+
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Performance;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
+
+ public Type PerformanceType { get; set; }
+
+ public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
+ {
+ Enabled = true;
+ PerformanceEntryAddresses = performanceEntryAddresses;
+ PerformanceType = performanceType;
+ NodeId = nodeId;
+ }
+
+ public void Process(CommandList context)
+ {
+ if (PerformanceType == Type.Start)
+ {
+ PerformanceEntryAddresses.SetStartTime(context.GetTimeElapsedSinceDspStartedProcessing());
+ }
+ else if (PerformanceType == Type.End)
+ {
+ PerformanceEntryAddresses.SetProcessingTime(context.GetTimeElapsedSinceDspStartedProcessing());
+ PerformanceEntryAddresses.IncrementEntryCount();
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
new file mode 100644
index 00000000..eeb64567
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
@@ -0,0 +1,254 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.Effect;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class Reverb3dCommand : ICommand
+ {
+ private static readonly int[] OutputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[1] { 0 };
+
+ private static readonly int[] OutputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 };
+
+ private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
+
+ private static readonly int[] OutputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 };
+
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Reverb3d;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort InputBufferIndex { get; }
+ public ushort OutputBufferIndex { get; }
+
+ public Reverb3dParameter Parameter => _parameter;
+ public Memory<Reverb3dState> State { get; }
+ public ulong WorkBuffer { get; }
+ public ushort[] OutputBufferIndices { get; }
+ public ushort[] InputBufferIndices { get; }
+
+ public bool IsEffectEnabled { get; }
+
+ private Reverb3dParameter _parameter;
+
+ public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
+ {
+ Enabled = true;
+ IsEffectEnabled = isEnabled;
+ NodeId = nodeId;
+ _parameter = parameter;
+ State = state;
+ WorkBuffer = workBuffer;
+
+ InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
+ }
+
+ // NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
+ // TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
+ DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
+ DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround);
+ }
+
+ private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
+ {
+ const int delayLineSampleIndexOffset = 1;
+
+ bool isMono = Parameter.ChannelCount == 1;
+ bool isSurround = Parameter.ChannelCount == 6;
+
+ Span<float> outputValues = stackalloc float[Constants.ChannelCountMax];
+ Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
+ Span<float> feedbackValues = stackalloc float[4];
+ Span<float> feedbackOutputValues = stackalloc float[4];
+ Span<float> values = stackalloc float[4];
+
+ for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
+ {
+ outputValues.Fill(0);
+
+ float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset);
+
+ for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
+ {
+ int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
+ int outputIndex = outputEarlyIndicesTable[i];
+
+ float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
+
+ outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex];
+ }
+
+ float targetPreDelayValue = 0;
+
+ for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
+ {
+ channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
+ targetPreDelayValue += channelInput[channelIndex];
+ }
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ outputValues[i] *= state.EarlyReflectionsGain;
+ }
+
+ state.PreviousPreDelayValue = (targetPreDelayValue * state.TargetPreDelayGain) + (state.PreviousPreDelayValue * state.PreviousPreDelayGain);
+
+ state.PreDelayLine.Update(state.PreviousPreDelayValue);
+
+ for (int i = 0; i < state.FdnDelayLines.Length; i++)
+ {
+ float fdnValue = state.FdnDelayLines[i].Read();
+
+ float feedbackOutputValue = fdnValue * state.DecayDirectFdnGain[i] + state.PreviousFeedbackOutputDecayed[i];
+
+ state.PreviousFeedbackOutputDecayed[i] = (fdnValue * state.DecayCurrentFdnGain[i]) + (feedbackOutputValue * state.DecayCurrentOutputGain[i]);
+
+ feedbackOutputValues[i] = feedbackOutputValue;
+ }
+
+ feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1];
+ feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3];
+ feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3];
+ feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2];
+
+ for (int i = 0; i < state.DecayDelays1.Length; i++)
+ {
+ float temp = state.DecayDelays1[i].Update(tapOut * state.LateReverbGain + feedbackValues[i]);
+
+ values[i] = state.DecayDelays2[i].Update(temp);
+
+ state.FdnDelayLines[i].Update(values[i]);
+ }
+
+ for (int channelIndex = 0; channelIndex < targetOutputFeedbackIndicesTable.Length; channelIndex++)
+ {
+ int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[channelIndex];
+
+ if (targetOutputFeedbackIndex >= 0)
+ {
+ *((float*)outputBuffers[channelIndex] + sampleIndex) = (outputValues[channelIndex] + values[targetOutputFeedbackIndex] + channelInput[channelIndex] * state.DryGain);
+ }
+ }
+
+ if (isMono)
+ {
+ *((float*)outputBuffers[0] + sampleIndex) += values[1];
+ }
+
+ if (isSurround)
+ {
+ *((float*)outputBuffers[4] + sampleIndex) += (outputValues[4] + state.FrontCenterDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
+ }
+ }
+ }
+
+ public void ProcessReverb3d(CommandList context, ref Reverb3dState state)
+ {
+ Debug.Assert(Parameter.IsChannelCountValid());
+
+ if (IsEffectEnabled && Parameter.IsChannelCountValid())
+ {
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
+ }
+
+ switch (Parameter.ChannelCount)
+ {
+ case 1:
+ ProcessReverb3dMono(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 2:
+ ProcessReverb3dStereo(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 4:
+ ProcessReverb3dQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 6:
+ ProcessReverb3dSurround(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ default:
+ throw new NotImplementedException(Parameter.ChannelCount.ToString());
+ }
+ }
+ else
+ {
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ if (InputBufferIndices[i] != OutputBufferIndices[i])
+ {
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
+ }
+ }
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ref Reverb3dState state = ref State.Span[0];
+
+ if (IsEffectEnabled)
+ {
+ if (Parameter.ParameterStatus == UsageState.Invalid)
+ {
+ state = new Reverb3dState(ref _parameter, WorkBuffer);
+ }
+ else if (Parameter.ParameterStatus == UsageState.New)
+ {
+ state.UpdateParameter(ref _parameter);
+ }
+ }
+
+ ProcessReverb3d(context, ref state);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs
new file mode 100644
index 00000000..0a32a065
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs
@@ -0,0 +1,279 @@
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class ReverbCommand : ICommand
+ {
+ private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
+ private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
+
+ private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
+ private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
+
+ private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
+ private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
+
+ private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
+ private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
+ private static readonly int[] OutputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
+ private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
+
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Reverb;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ReverbParameter Parameter => _parameter;
+ public Memory<ReverbState> State { get; }
+ public ulong WorkBuffer { get; }
+ public ushort[] OutputBufferIndices { get; }
+ public ushort[] InputBufferIndices { get; }
+ public bool IsLongSizePreDelaySupported { get; }
+
+ public bool IsEffectEnabled { get; }
+
+ private ReverbParameter _parameter;
+
+ private const int FixedPointPrecision = 14;
+
+ public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
+ {
+ Enabled = true;
+ IsEffectEnabled = isEnabled;
+ NodeId = nodeId;
+ _parameter = parameter;
+ State = state;
+ WorkBuffer = workBuffer;
+
+ InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+ OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
+ OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
+ }
+
+ IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
+
+ // NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
+ // TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
+ DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
+ DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverbMono(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ ProcessReverbGeneric(ref state,
+ outputBuffers,
+ inputBuffers,
+ sampleCount,
+ OutputEarlyIndicesTableMono,
+ TargetEarlyDelayLineIndicesTableMono,
+ TargetOutputFeedbackIndicesTableMono,
+ OutputIndicesTableMono);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverbStereo(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ ProcessReverbGeneric(ref state,
+ outputBuffers,
+ inputBuffers,
+ sampleCount,
+ OutputEarlyIndicesTableStereo,
+ TargetEarlyDelayLineIndicesTableStereo,
+ TargetOutputFeedbackIndicesTableStereo,
+ OutputIndicesTableStereo);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverbQuadraphonic(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ ProcessReverbGeneric(ref state,
+ outputBuffers,
+ inputBuffers,
+ sampleCount,
+ OutputEarlyIndicesTableQuadraphonic,
+ TargetEarlyDelayLineIndicesTableQuadraphonic,
+ TargetOutputFeedbackIndicesTableQuadraphonic,
+ OutputIndicesTableQuadraphonic);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverbSurround(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
+ {
+ ProcessReverbGeneric(ref state,
+ outputBuffers,
+ inputBuffers,
+ sampleCount,
+ OutputEarlyIndicesTableSurround,
+ TargetEarlyDelayLineIndicesTableSurround,
+ TargetOutputFeedbackIndicesTableSurround,
+ OutputIndicesTableSurround);
+ }
+
+ private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
+ {
+ bool isSurround = Parameter.ChannelCount == 6;
+
+ float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision);
+ float lateGain = FixedPointHelper.ToFloat(Parameter.LateGain, FixedPointPrecision);
+ float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
+ float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
+
+ Span<float> outputValues = stackalloc float[Constants.ChannelCountMax];
+ Span<float> feedbackValues = stackalloc float[4];
+ Span<float> feedbackOutputValues = stackalloc float[4];
+ Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
+
+ for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
+ {
+ outputValues.Fill(0);
+
+ for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
+ {
+ int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
+ int outputIndex = outputEarlyIndicesTable[i];
+
+ float tapOutput = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], 0);
+
+ outputValues[outputIndex] += tapOutput * state.EarlyGain[earlyDelayIndex];
+ }
+
+ if (isSurround)
+ {
+ outputValues[5] *= 0.2f;
+ }
+
+ float targetPreDelayValue = 0;
+
+ for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
+ {
+ channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex) * 64;
+ targetPreDelayValue += channelInput[channelIndex] * reverbGain;
+ }
+
+ state.PreDelayLine.Update(targetPreDelayValue);
+
+ float lateValue = state.PreDelayLine.Tap(state.PreDelayLineDelayTime) * lateGain;
+
+ for (int i = 0; i < state.FdnDelayLines.Length; i++)
+ {
+ feedbackOutputValues[i] = state.FdnDelayLines[i].Read() * state.HighFrequencyDecayDirectGain[i] + state.PreviousFeedbackOutput[i] * state.HighFrequencyDecayPreviousGain[i];
+ state.PreviousFeedbackOutput[i] = feedbackOutputValues[i];
+ }
+
+ feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1];
+ feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3];
+ feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3];
+ feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2];
+
+ for (int i = 0; i < state.FdnDelayLines.Length; i++)
+ {
+ feedbackOutputValues[i] = state.DecayDelays[i].Update(feedbackValues[i] + lateValue);
+ state.FdnDelayLines[i].Update(feedbackOutputValues[i]);
+ }
+
+ for (int i = 0; i < targetOutputFeedbackIndicesTable.Length; i++)
+ {
+ int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[i];
+ int outputIndex = outputIndicesTable[i];
+
+ if (targetOutputFeedbackIndex >= 0)
+ {
+ outputValues[outputIndex] += feedbackOutputValues[targetOutputFeedbackIndex];
+ }
+ }
+
+ if (isSurround)
+ {
+ outputValues[4] += state.FrontCenterDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
+ }
+
+ for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
+ {
+ *((float*)outputBuffers[channelIndex] + sampleIndex) = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64;
+ }
+ }
+ }
+
+ private void ProcessReverb(CommandList context, ref ReverbState state)
+ {
+ Debug.Assert(Parameter.IsChannelCountValid());
+
+ if (IsEffectEnabled && Parameter.IsChannelCountValid())
+ {
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
+ }
+
+ switch (Parameter.ChannelCount)
+ {
+ case 1:
+ ProcessReverbMono(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 2:
+ ProcessReverbStereo(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 4:
+ ProcessReverbQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ case 6:
+ ProcessReverbSurround(ref state, outputBuffers, inputBuffers, context.SampleCount);
+ break;
+ default:
+ throw new NotImplementedException(Parameter.ChannelCount.ToString());
+ }
+ }
+ else
+ {
+ for (int i = 0; i < Parameter.ChannelCount; i++)
+ {
+ if (InputBufferIndices[i] != OutputBufferIndices[i])
+ {
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
+ }
+ }
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ref ReverbState state = ref State.Span[0];
+
+ if (IsEffectEnabled)
+ {
+ if (Parameter.Status == Server.Effect.UsageState.Invalid)
+ {
+ state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported);
+ }
+ else if (Parameter.Status == Server.Effect.UsageState.New)
+ {
+ state.UpdateParameter(ref _parameter);
+ }
+ }
+
+ ProcessReverb(context, ref state);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs
new file mode 100644
index 00000000..0870d59c
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs
@@ -0,0 +1,70 @@
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class UpsampleCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Upsample;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public uint BufferCount { get; }
+ public uint InputBufferIndex { get; }
+ public uint InputSampleCount { get; }
+ public uint InputSampleRate { get; }
+
+ public UpsamplerState UpsamplerInfo { get; }
+
+ public Memory<float> OutBuffer { get; }
+
+ public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndex = 0;
+ OutBuffer = info.OutputBuffer;
+ BufferCount = bufferCount;
+ InputSampleCount = sampleCount;
+ InputSampleRate = sampleRate;
+ info.SourceSampleCount = inputCount;
+ info.InputBufferIndices = new ushort[inputCount];
+
+ for (int i = 0; i < inputCount; i++)
+ {
+ info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
+ }
+
+ if (info.BufferStates?.Length != (int)inputCount)
+ {
+ // Keep state if possible.
+ info.BufferStates = new UpsamplerBufferState[(int)inputCount];
+ }
+
+ UpsamplerInfo = info;
+ }
+
+ private Span<float> GetBuffer(int index, int sampleCount)
+ {
+ return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount);
+ }
+
+ public void Process(CommandList context)
+ {
+ uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
+
+ for (int i = 0; i < bufferCount; i++)
+ {
+ Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
+ Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
+
+ UpsamplerHelper.Upsample(outputBuffer, inputBuffer, (int)UpsamplerInfo.SampleCount, (int)InputSampleCount, ref UpsamplerInfo.BufferStates[i]);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs
new file mode 100644
index 00000000..0628f6d8
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs
@@ -0,0 +1,137 @@
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.Arm;
+using System.Runtime.Intrinsics.X86;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class VolumeCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.Volume;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort InputBufferIndex { get; }
+ public ushort OutputBufferIndex { get; }
+
+ public float Volume { get; }
+
+ public VolumeCommand(float volume, uint bufferIndex, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndex = (ushort)bufferIndex;
+ OutputBufferIndex = (ushort)bufferIndex;
+
+ Volume = volume;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
+ {
+ Vector256<float> volumeVec = Vector256.Create(Volume);
+
+ ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer);
+ Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer);
+
+ int sisdStart = inputVec.Length * 8;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec));
+ }
+
+ for (int i = sisdStart; i < inputBuffer.Length; i++)
+ {
+ outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
+ {
+ Vector128<float> volumeVec = Vector128.Create(Volume);
+
+ ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
+ Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec));
+ }
+
+ for (int i = sisdStart; i < inputBuffer.Length; i++)
+ {
+ outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessVolumeAdvSimd(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
+ {
+ Vector128<float> volumeVec = Vector128.Create(Volume);
+
+ ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
+ Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec));
+ }
+
+ for (int i = sisdStart; i < inputBuffer.Length; i++)
+ {
+ outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
+ {
+ if (Avx.IsSupported)
+ {
+ ProcessVolumeAvx(outputBuffer, inputBuffer);
+ }
+ else if (Sse41.IsSupported)
+ {
+ ProcessVolumeSse41(outputBuffer, inputBuffer);
+ }
+ else if (AdvSimd.IsSupported)
+ {
+ ProcessVolumeAdvSimd(outputBuffer, inputBuffer);
+ }
+ else
+ {
+ ProcessVolumeSlowPath(outputBuffer, inputBuffer);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
+ {
+ for (int i = 0; i < outputBuffer.Length; i++)
+ {
+ outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ ProcessVolume(outputBuffer, inputBuffer);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
new file mode 100644
index 00000000..5c0c8845
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
@@ -0,0 +1,56 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Command
+{
+ public class VolumeRampCommand : ICommand
+ {
+ public bool Enabled { get; set; }
+
+ public int NodeId { get; }
+
+ public CommandType CommandType => CommandType.VolumeRamp;
+
+ public uint EstimatedProcessingTime { get; set; }
+
+ public ushort InputBufferIndex { get; }
+ public ushort OutputBufferIndex { get; }
+
+ public float Volume0 { get; }
+ public float Volume1 { get; }
+
+ public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId)
+ {
+ Enabled = true;
+ NodeId = nodeId;
+
+ InputBufferIndex = (ushort)bufferIndex;
+ OutputBufferIndex = (ushort)bufferIndex;
+
+ Volume0 = volume0;
+ Volume1 = volume1;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessVolumeRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
+ {
+ float ramp = (Volume1 - Volume0) / sampleCount;
+
+ float volume = Volume0;
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
+ volume += ramp;
+ }
+ }
+
+ public void Process(CommandList context)
+ {
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
+
+ ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
new file mode 100644
index 00000000..5ca1ddba
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
@@ -0,0 +1,466 @@
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Common.Logging;
+using Ryujinx.Memory;
+using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.Arm;
+using System.Runtime.Intrinsics.X86;
+using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class DataSourceHelper
+ {
+ private const int FixedPointPrecision = 15;
+
+ public struct WaveBufferInformation
+ {
+ public uint SourceSampleRate;
+ public float Pitch;
+ public ulong ExtraParameter;
+ public ulong ExtraParameterSize;
+ public int ChannelIndex;
+ public int ChannelCount;
+ public DecodingBehaviour DecodingBehaviour;
+ public SampleRateConversionQuality SrcQuality;
+ public SampleFormat SampleFormat;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static int GetPitchLimitBySrcQuality(SampleRateConversionQuality quality)
+ {
+ return quality switch
+ {
+ SampleRateConversionQuality.Default or SampleRateConversionQuality.Low => 4,
+ SampleRateConversionQuality.High => 8,
+ _ => throw new ArgumentException(quality.ToString()),
+ };
+ }
+
+ public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceUpdateState voiceState, uint targetSampleRate, int sampleCount)
+ {
+ const int tempBufferSize = 0x3F00;
+
+ Span<short> tempBuffer = stackalloc short[tempBufferSize];
+
+ float sampleRateRatio = (float)info.SourceSampleRate / targetSampleRate * info.Pitch;
+
+ float fraction = voiceState.Fraction;
+ int waveBufferIndex = (int)voiceState.WaveBufferIndex;
+ ulong playedSampleCount = voiceState.PlayedSampleCount;
+ int offset = voiceState.Offset;
+ uint waveBufferConsumed = voiceState.WaveBufferConsumed;
+
+ int pitchMaxLength = GetPitchLimitBySrcQuality(info.SrcQuality);
+
+ int totalNeededSize = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCount);
+
+ if (totalNeededSize + pitchMaxLength <= tempBufferSize && totalNeededSize >= 0)
+ {
+ int sourceSampleCountToProcess = sampleCount;
+
+ int maxSampleCountPerIteration = Math.Min((int)MathF.Truncate((tempBufferSize - fraction) / sampleRateRatio), sampleCount);
+
+ bool isStarving = false;
+
+ int i = 0;
+
+ while (i < sourceSampleCountToProcess)
+ {
+ int tempBufferIndex = 0;
+
+ if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
+ {
+ voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
+ tempBufferIndex += pitchMaxLength;
+ }
+
+ int sampleCountToProcess = Math.Min(sourceSampleCountToProcess, maxSampleCountPerIteration);
+
+ int y = 0;
+
+ int sampleCountToDecode = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCountToProcess);
+
+ while (y < sampleCountToDecode)
+ {
+ if (waveBufferIndex >= Constants.VoiceWaveBufferCount)
+ {
+ waveBufferIndex = 0;
+ playedSampleCount = 0;
+ }
+
+ if (!voiceState.IsWaveBufferValid[waveBufferIndex])
+ {
+ isStarving = true;
+ break;
+ }
+
+ ref WaveBuffer waveBuffer = ref wavebuffers[waveBufferIndex];
+
+ if (offset == 0 && info.SampleFormat == SampleFormat.Adpcm && waveBuffer.Context != 0)
+ {
+ voiceState.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context);
+ }
+
+ Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
+
+ int decodedSampleCount = -1;
+
+ int targetSampleStartOffset;
+ int targetSampleEndOffset;
+
+ if (voiceState.LoopCount > 0 && waveBuffer.LoopStartSampleOffset != 0 && waveBuffer.LoopEndSampleOffset != 0 && waveBuffer.LoopStartSampleOffset <= waveBuffer.LoopEndSampleOffset)
+ {
+ targetSampleStartOffset = (int)waveBuffer.LoopStartSampleOffset;
+ targetSampleEndOffset = (int)waveBuffer.LoopEndSampleOffset;
+ }
+ else
+ {
+ targetSampleStartOffset = (int)waveBuffer.StartSampleOffset;
+ targetSampleEndOffset = (int)waveBuffer.EndSampleOffset;
+ }
+
+ int targetWaveBufferSampleCount = targetSampleEndOffset - targetSampleStartOffset;
+
+ switch (info.SampleFormat)
+ {
+ case SampleFormat.Adpcm:
+ ReadOnlySpan<byte> waveBufferAdpcm = ReadOnlySpan<byte>.Empty;
+
+ if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0)
+ {
+ // TODO: we are possibly copying a lot of unneeded data here, we should only take what we need.
+ waveBufferAdpcm = memoryManager.GetSpan(waveBuffer.Buffer, (int)waveBuffer.BufferSize);
+ }
+
+ ReadOnlySpan<short> coefficients = MemoryMarshal.Cast<byte, short>(memoryManager.GetSpan(info.ExtraParameter, (int)info.ExtraParameterSize));
+ decodedSampleCount = AdpcmHelper.Decode(tempSpan, waveBufferAdpcm, targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y, coefficients, ref voiceState.LoopContext);
+ break;
+ case SampleFormat.PcmInt16:
+ ReadOnlySpan<short> waveBufferPcm16 = ReadOnlySpan<short>.Empty;
+
+ if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0)
+ {
+ ulong bufferOffset = waveBuffer.Buffer + PcmHelper.GetBufferOffset<short>(targetSampleStartOffset, offset, info.ChannelCount);
+ int bufferSize = PcmHelper.GetBufferSize<short>(targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y) * info.ChannelCount;
+
+ waveBufferPcm16 = MemoryMarshal.Cast<byte, short>(memoryManager.GetSpan(bufferOffset, bufferSize));
+ }
+
+ decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcm16, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
+ break;
+ case SampleFormat.PcmFloat:
+ ReadOnlySpan<float> waveBufferPcmFloat = ReadOnlySpan<float>.Empty;
+
+ if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0)
+ {
+ ulong bufferOffset = waveBuffer.Buffer + PcmHelper.GetBufferOffset<float>(targetSampleStartOffset, offset, info.ChannelCount);
+ int bufferSize = PcmHelper.GetBufferSize<float>(targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y) * info.ChannelCount;
+
+ waveBufferPcmFloat = MemoryMarshal.Cast<byte, float>(memoryManager.GetSpan(bufferOffset, bufferSize));
+ }
+
+ decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
+ break;
+ default:
+ Logger.Error?.Print(LogClass.AudioRenderer, $"Unsupported sample format " + info.SampleFormat);
+ break;
+ }
+
+ Debug.Assert(decodedSampleCount <= sampleCountToDecode);
+
+ if (decodedSampleCount < 0)
+ {
+ Logger.Warning?.Print(LogClass.AudioRenderer, "Decoding failed, skipping WaveBuffer");
+
+ voiceState.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
+ decodedSampleCount = 0;
+ }
+
+ y += decodedSampleCount;
+ offset += decodedSampleCount;
+ playedSampleCount += (uint)decodedSampleCount;
+
+ if (offset >= targetWaveBufferSampleCount || decodedSampleCount == 0)
+ {
+ offset = 0;
+
+ if (waveBuffer.Looping)
+ {
+ voiceState.LoopCount++;
+
+ if (waveBuffer.LoopCount >= 0)
+ {
+ if (decodedSampleCount == 0 || voiceState.LoopCount > waveBuffer.LoopCount)
+ {
+ voiceState.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
+ }
+ }
+
+ if (decodedSampleCount == 0)
+ {
+ isStarving = true;
+ break;
+ }
+
+ if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.PlayedSampleCountResetWhenLooping))
+ {
+ playedSampleCount = 0;
+ }
+ }
+ else
+ {
+ voiceState.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
+ }
+ }
+ }
+
+ Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer.Slice(i));
+
+ if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
+ {
+ for (int j = 0; j < y; j++)
+ {
+ outputBuffer[j] = tempBuffer[j];
+ }
+ }
+ else
+ {
+ Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
+
+ tempSpan.Slice(0, sampleCountToDecode - y).Fill(0);
+
+ ToFloat(outputBuffer, outputSpanInt, sampleCountToProcess);
+
+ ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f);
+
+ tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.AsSpan());
+ }
+
+ i += sampleCountToProcess;
+ }
+
+ Debug.Assert(sourceSampleCountToProcess == i || !isStarving);
+
+ voiceState.WaveBufferConsumed = waveBufferConsumed;
+ voiceState.Offset = offset;
+ voiceState.PlayedSampleCount = playedSampleCount;
+ voiceState.WaveBufferIndex = (uint)waveBufferIndex;
+ voiceState.Fraction = fraction;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static void ToFloatAvx(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector256<int>> inputVec = MemoryMarshal.Cast<int, Vector256<int>>(input);
+ Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(output);
+
+ int sisdStart = inputVec.Length * 8;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Avx.ConvertToVector256Single(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static void ToFloatSse2(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector128<int>> inputVec = MemoryMarshal.Cast<int, Vector128<int>>(input);
+ Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(output);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Sse2.ConvertToVector128Single(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static void ToFloatAdvSimd(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector128<int>> inputVec = MemoryMarshal.Cast<int, Vector128<int>>(input);
+ Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(output);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = AdvSimd.ConvertToSingle(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ToFloatSlow(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ for (int i = 0; i < sampleCount; i++)
+ {
+ output[i] = input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ToFloat(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
+ {
+ if (Avx.IsSupported)
+ {
+ ToFloatAvx(output, input, sampleCount);
+ }
+ else if (Sse2.IsSupported)
+ {
+ ToFloatSse2(output, input, sampleCount);
+ }
+ else if (AdvSimd.IsSupported)
+ {
+ ToFloatAdvSimd(output, input, sampleCount);
+ }
+ else
+ {
+ ToFloatSlow(output, input, sampleCount);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ToIntAvx(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(input);
+ Span<Vector256<int>> outputVec = MemoryMarshal.Cast<int, Vector256<int>>(output);
+
+ int sisdStart = inputVec.Length * 8;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Avx.ConvertToVector256Int32(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = (int)input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ToIntSse2(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(input);
+ Span<Vector128<int>> outputVec = MemoryMarshal.Cast<int, Vector128<int>>(output);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = Sse2.ConvertToVector128Int32(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = (int)input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ToIntAdvSimd(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(input);
+ Span<Vector128<int>> outputVec = MemoryMarshal.Cast<int, Vector128<int>>(output);
+
+ int sisdStart = inputVec.Length * 4;
+
+ for (int i = 0; i < inputVec.Length; i++)
+ {
+ outputVec[i] = AdvSimd.ConvertToInt32RoundToZero(inputVec[i]);
+ }
+
+ for (int i = sisdStart; i < sampleCount; i++)
+ {
+ output[i] = (int)input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ToIntSlow(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ for (int i = 0; i < sampleCount; i++)
+ {
+ output[i] = (int)input[i];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ToInt(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
+ {
+ if (Avx.IsSupported)
+ {
+ ToIntAvx(output, input, sampleCount);
+ }
+ else if (Sse2.IsSupported)
+ {
+ ToIntSse2(output, input, sampleCount);
+ }
+ else if (AdvSimd.IsSupported)
+ {
+ ToIntAdvSimd(output, input, sampleCount);
+ }
+ else
+ {
+ ToIntSlow(output, input, sampleCount);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices)
+ {
+ if (!isSupported && bufferIndices.Length == 6)
+ {
+ ushort backLeft = bufferIndices[2];
+ ushort backRight = bufferIndices[3];
+ ushort frontCenter = bufferIndices[4];
+ ushort lowFrequency = bufferIndices[5];
+
+ bufferIndices[2] = frontCenter;
+ bufferIndices[3] = lowFrequency;
+ bufferIndices[4] = backLeft;
+ bufferIndices[5] = backRight;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices)
+ {
+ if (isSupported && bufferIndices.Length == 6)
+ {
+ ushort frontCenter = bufferIndices[2];
+ ushort lowFrequency = bufferIndices[3];
+ ushort backLeft = bufferIndices[4];
+ ushort backRight = bufferIndices[5];
+
+ bufferIndices[2] = backLeft;
+ bufferIndices[3] = backRight;
+ bufferIndices[4] = frontCenter;
+ bufferIndices[5] = lowFrequency;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs
new file mode 100644
index 00000000..37e066bf
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs
@@ -0,0 +1,52 @@
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public class DecayDelay : IDelayLine
+ {
+ private readonly IDelayLine _delayLine;
+
+ public uint CurrentSampleCount => _delayLine.CurrentSampleCount;
+
+ public uint SampleCountMax => _delayLine.SampleCountMax;
+
+ private float _decayRate;
+
+ public DecayDelay(IDelayLine delayLine)
+ {
+ _decayRate = 0.0f;
+ _delayLine = delayLine;
+ }
+
+ public void SetDecayRate(float decayRate)
+ {
+ _decayRate = decayRate;
+ }
+
+ public float Update(float value)
+ {
+ float delayLineValue = _delayLine.Read();
+ float processedValue = value - (_decayRate * delayLineValue);
+
+ return _delayLine.Update(processedValue) + processedValue * _decayRate;
+ }
+
+ public void SetDelay(float delayTime)
+ {
+ _delayLine.SetDelay(delayTime);
+ }
+
+ public float Read()
+ {
+ return _delayLine.Read();
+ }
+
+ public float TapUnsafe(uint sampleIndex, int offset)
+ {
+ return _delayLine.TapUnsafe(sampleIndex, offset);
+ }
+
+ public float Tap(uint sampleIndex)
+ {
+ return _delayLine.Tap(sampleIndex);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs
new file mode 100644
index 00000000..56890ebe
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs
@@ -0,0 +1,78 @@
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public class DelayLine : IDelayLine
+ {
+ private float[] _workBuffer;
+ private uint _sampleRate;
+ private uint _currentSampleIndex;
+ private uint _lastSampleIndex;
+
+ public uint CurrentSampleCount { get; private set; }
+ public uint SampleCountMax { get; private set; }
+
+ public DelayLine(uint sampleRate, float delayTimeMax)
+ {
+ _sampleRate = sampleRate;
+ SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
+ _workBuffer = new float[SampleCountMax + 1];
+
+ SetDelay(delayTimeMax);
+ }
+
+ private void ConfigureDelay(uint targetSampleCount)
+ {
+ CurrentSampleCount = Math.Min(SampleCountMax, targetSampleCount);
+ _currentSampleIndex = 0;
+
+ if (CurrentSampleCount == 0)
+ {
+ _lastSampleIndex = 0;
+ }
+ else
+ {
+ _lastSampleIndex = CurrentSampleCount - 1;
+ }
+ }
+
+ public void SetDelay(float delayTime)
+ {
+ ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
+ }
+
+ public float Read()
+ {
+ return _workBuffer[_currentSampleIndex];
+ }
+
+ public float Update(float value)
+ {
+ float output = Read();
+
+ _workBuffer[_currentSampleIndex++] = value;
+
+ if (_currentSampleIndex >= _lastSampleIndex)
+ {
+ _currentSampleIndex = 0;
+ }
+
+ return output;
+ }
+
+ public float TapUnsafe(uint sampleIndex, int offset)
+ {
+ return IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount);
+ }
+
+ public float Tap(uint sampleIndex)
+ {
+ if (sampleIndex >= CurrentSampleCount)
+ {
+ sampleIndex = CurrentSampleCount - 1;
+ }
+
+ return TapUnsafe(sampleIndex, -1);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs
new file mode 100644
index 00000000..a2ac9d26
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs
@@ -0,0 +1,76 @@
+using System.Diagnostics;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public class DelayLine3d : IDelayLine
+ {
+ private float[] _workBuffer;
+ private uint _sampleRate;
+ private uint _currentSampleIndex;
+ private uint _lastSampleIndex;
+
+ public uint CurrentSampleCount { get; private set; }
+ public uint SampleCountMax { get; private set; }
+
+ public DelayLine3d(uint sampleRate, float delayTimeMax)
+ {
+ _sampleRate = sampleRate;
+ SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
+ _workBuffer = new float[SampleCountMax + 1];
+
+ SetDelay(delayTimeMax);
+ }
+
+ private void ConfigureDelay(uint targetSampleCount)
+ {
+ if (SampleCountMax >= targetSampleCount)
+ {
+ CurrentSampleCount = targetSampleCount;
+ _lastSampleIndex = (_currentSampleIndex + targetSampleCount) % (SampleCountMax + 1);
+ }
+ }
+
+ public void SetDelay(float delayTime)
+ {
+ ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
+ }
+
+ public float Read()
+ {
+ return _workBuffer[_currentSampleIndex];
+ }
+
+ public float Update(float value)
+ {
+ Debug.Assert(!float.IsNaN(value) && !float.IsInfinity(value));
+
+ _workBuffer[_lastSampleIndex++] = value;
+
+ float output = Read();
+
+ _currentSampleIndex++;
+
+ if (_currentSampleIndex >= SampleCountMax)
+ {
+ _currentSampleIndex = 0;
+ }
+
+ if (_lastSampleIndex >= SampleCountMax)
+ {
+ _lastSampleIndex = 0;
+ }
+
+ return output;
+ }
+
+ public float TapUnsafe(uint sampleIndex, int offset)
+ {
+ return IDelayLine.Tap(_workBuffer, (int)_lastSampleIndex, (int)sampleIndex + offset, (int)SampleCountMax + 1);
+ }
+
+ public float Tap(uint sampleIndex)
+ {
+ return TapUnsafe(sampleIndex, -1);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/ExponentialMovingAverage.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/ExponentialMovingAverage.cs
new file mode 100644
index 00000000..78e46bf9
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/ExponentialMovingAverage.cs
@@ -0,0 +1,26 @@
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public struct ExponentialMovingAverage
+ {
+ private float _mean;
+
+ public ExponentialMovingAverage(float mean)
+ {
+ _mean = mean;
+ }
+
+ public float Read()
+ {
+ return _mean;
+ }
+
+ public float Update(float value, float alpha)
+ {
+ _mean += alpha * (value - _mean);
+
+ return _mean;
+ }
+ }
+}
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs b/src/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs
new file mode 100644
index 00000000..fd902525
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs
@@ -0,0 +1,37 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.Effect
+{
+ public interface IDelayLine
+ {
+ uint CurrentSampleCount { get; }
+ uint SampleCountMax { get; }
+
+ void SetDelay(float delayTime);
+ float Read();
+ float Update(float value);
+
+ float TapUnsafe(uint sampleIndex, int offset);
+ float Tap(uint sampleIndex);
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
+ {
+ int targetIndex = baseIndex - sampleIndex;
+
+ if (targetIndex < 0)
+ {
+ targetIndex += delaySampleCount;
+ }
+
+ return workBuffer[targetIndex];
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static uint GetSampleCount(uint sampleRate, float delayTime)
+ {
+ return (uint)MathF.Round(sampleRate * delayTime);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/FixedPointHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/FixedPointHelper.cs
new file mode 100644
index 00000000..280e47c0
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/FixedPointHelper.cs
@@ -0,0 +1,39 @@
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class FixedPointHelper
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int ToInt(long value, int qBits)
+ {
+ return (int)(value >> qBits);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float ToFloat(long value, int qBits)
+ {
+ return (float)value / (1 << qBits);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float ConvertFloat(float value, int qBits)
+ {
+ return value / (1 << qBits);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int ToFixed(float value, int qBits)
+ {
+ return (int)(value * (1 << qBits));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int RoundUpAndToInt(long value, int qBits)
+ {
+ int half = 1 << (qBits - 1);
+
+ return ToInt(value + half, qBits);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs
new file mode 100644
index 00000000..6645e20a
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs
@@ -0,0 +1,115 @@
+using System;
+using System.Reflection.Metadata;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class FloatingPointHelper
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float MultiplyRoundDown(float a, float b)
+ {
+ return RoundDown(a * b);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float RoundDown(float a)
+ {
+ return MathF.Round(a, 0);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float RoundUp(float a)
+ {
+ return MathF.Round(a);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float MultiplyRoundUp(float a, float b)
+ {
+ return RoundUp(a * b);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Pow10(float x)
+ {
+ // NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
+ // As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
+ if (x >= 0.0f)
+ {
+ return 1.0f;
+ }
+ else if (x <= -5.3f)
+ {
+ return 0.0f;
+ }
+
+ return MathF.Pow(10, x);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Log10(float x)
+ {
+ // NOTE: Nintendo uses an approximation of log10, we don't.
+ // As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
+ return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float MeanSquare(ReadOnlySpan<float> inputs)
+ {
+ float res = 0.0f;
+
+ foreach (float input in inputs)
+ {
+ res += (input * input);
+ }
+
+ res /= inputs.Length;
+
+ return res;
+ }
+
+ /// <summary>
+ /// Map decibel to linear.
+ /// </summary>
+ /// <param name="db">The decibel value to convert</param>
+ /// <returns>Converted linear value/returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float DecibelToLinear(float db)
+ {
+ return MathF.Pow(10.0f, db / 20.0f);
+ }
+
+ /// <summary>
+ /// Map decibel to linear in [0, 2] range.
+ /// </summary>
+ /// <param name="db">The decibel value to convert</param>
+ /// <returns>Converted linear value in [0, 2] range</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float DecibelToLinearExtended(float db)
+ {
+ float tmp = MathF.Log2(DecibelToLinear(db));
+
+ return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float DegreesToRadians(float degrees)
+ {
+ return degrees * MathF.PI / 180.0f;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Cos(float value)
+ {
+ return MathF.Cos(DegreesToRadians(value));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Sin(float value)
+ {
+ return MathF.Sin(DegreesToRadians(value));
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs
new file mode 100644
index 00000000..0233a8d7
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs
@@ -0,0 +1,130 @@
+using System;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class PcmHelper
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int GetCountToDecode(int startSampleOffset, int endSampleOffset, int offset, int count)
+ {
+ return Math.Min(count, endSampleOffset - startSampleOffset - offset);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static ulong GetBufferOffset<T>(int startSampleOffset, int offset, int channelCount) where T : unmanaged
+ {
+ return (ulong)(Unsafe.SizeOf<T>() * channelCount * (startSampleOffset + offset));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int GetBufferSize<T>(int startSampleOffset, int endSampleOffset, int offset, int count) where T : unmanaged
+ {
+ return GetCountToDecode(startSampleOffset, endSampleOffset, offset, count) * Unsafe.SizeOf<T>();
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float ConvertSampleToPcmFloat(short sample)
+ {
+ return (float)sample / short.MaxValue;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static short ConvertSampleToPcmInt16(float sample)
+ {
+ return Saturate(sample * short.MaxValue);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ConvertSampleToPcm8(Span<sbyte> output, ReadOnlySpan<short> input)
+ {
+ for (int i = 0; i < input.Length; i++)
+ {
+ // Output most significant byte
+ output[i] = (sbyte)(input[i] >> 8);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ConvertSampleToPcm24(Span<byte> output, ReadOnlySpan<short> input)
+ {
+ for (int i = 0; i < input.Length; i++)
+ {
+ output[i * 3 + 2] = (byte)(input[i] >> 8);
+ output[i * 3 + 1] = (byte)(input[i] & 0xff);
+ output[i * 3 + 0] = 0;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ConvertSampleToPcm32(Span<int> output, ReadOnlySpan<short> input)
+ {
+ for (int i = 0; i < input.Length; i++)
+ {
+ output[i] = ((int)input[i]) << 16;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ConvertSampleToPcmFloat(Span<float> output, ReadOnlySpan<short> input)
+ {
+ for (int i = 0; i < input.Length; i++)
+ {
+ output[i] = ConvertSampleToPcmFloat(input[i]);
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int Decode(Span<short> output, ReadOnlySpan<short> input, int startSampleOffset, int endSampleOffset, int channelIndex, int channelCount)
+ {
+ if (input.IsEmpty || endSampleOffset < startSampleOffset)
+ {
+ return 0;
+ }
+
+ int decodedCount = input.Length / channelCount;
+
+ for (int i = 0; i < decodedCount; i++)
+ {
+ output[i] = input[i * channelCount + channelIndex];
+ }
+
+ return decodedCount;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int Decode(Span<short> output, ReadOnlySpan<float> input, int startSampleOffset, int endSampleOffset, int channelIndex, int channelCount)
+ {
+ if (input.IsEmpty || endSampleOffset < startSampleOffset)
+ {
+ return 0;
+ }
+
+ int decodedCount = input.Length / channelCount;
+
+ for (int i = 0; i < decodedCount; i++)
+ {
+ output[i] = ConvertSampleToPcmInt16(input[i * channelCount + channelIndex]);
+ }
+
+ return decodedCount;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static short Saturate(float value)
+ {
+ if (value > short.MaxValue)
+ {
+ return short.MaxValue;
+ }
+
+ if (value < short.MinValue)
+ {
+ return short.MinValue;
+ }
+
+ return (short)value;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/ResamplerHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/ResamplerHelper.cs
new file mode 100644
index 00000000..7873c4d2
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/ResamplerHelper.cs
@@ -0,0 +1,604 @@
+using System;
+using System.Linq;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class ResamplerHelper
+ {
+ #region "Default Quality Lookup Tables"
+ private static short[] _normalCurveLut0 = new short[]
+ {
+ 6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22,
+ 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48,
+ 5659, 19342, 7728, 55, 5546, 19321, 7857, 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77,
+ 5213, 19245, 8249, 84, 5104, 19215, 8381, 92, 4997, 19183, 8513, 101, 4890, 19148, 8646, 109,
+ 4785, 19112, 8780, 118, 4681, 19073, 8914, 127, 4579, 19031, 9048, 137, 4477, 18988, 9183, 147,
+ 4377, 18942, 9318, 157, 4277, 18895, 9454, 168, 4179, 18845, 9590, 179, 4083, 18793, 9726, 190,
+ 3987, 18738, 9863, 202, 3893, 18682, 10000, 215, 3800, 18624, 10137, 228, 3709, 18563, 10274, 241,
+ 3618, 18500, 10411, 255, 3529, 18436, 10549, 270, 3441, 18369, 10687, 285, 3355, 18300, 10824, 300,
+ 3269, 18230, 10962, 317, 3186, 18157, 11100, 334, 3103, 18082, 11238, 351, 3022, 18006, 11375, 369,
+ 2942, 17927, 11513, 388, 2863, 17847, 11650, 408, 2785, 17765, 11788, 428, 2709, 17681, 11925, 449,
+ 2635, 17595, 12062, 471, 2561, 17507, 12198, 494, 2489, 17418, 12334, 517, 2418, 17327, 12470, 541,
+ 2348, 17234, 12606, 566, 2280, 17140, 12741, 592, 2213, 17044, 12876, 619, 2147, 16946, 13010, 647,
+ 2083, 16846, 13144, 675, 2020, 16745, 13277, 704, 1958, 16643, 13409, 735, 1897, 16539, 13541, 766,
+ 1838, 16434, 13673, 798, 1780, 16327, 13803, 832, 1723, 16218, 13933, 866, 1667, 16109, 14062, 901,
+ 1613, 15998, 14191, 937, 1560, 15885, 14318, 975, 1508, 15772, 14445, 1013, 1457, 15657, 14571, 1052,
+ 1407, 15540, 14695, 1093, 1359, 15423, 14819, 1134, 1312, 15304, 14942, 1177, 1266, 15185, 15064, 1221,
+ 1221, 15064, 15185, 1266, 1177, 14942, 15304, 1312, 1134, 14819, 15423, 1359, 1093, 14695, 15540, 1407,
+ 1052, 14571, 15657, 1457, 1013, 14445, 15772, 1508, 975, 14318, 15885, 1560, 937, 14191, 15998, 1613,
+ 901, 14062, 16109, 1667, 866, 13933, 16218, 1723, 832, 13803, 16327, 1780, 798, 13673, 16434, 1838,
+ 766, 13541, 16539, 1897, 735, 13409, 16643, 1958, 704, 13277, 16745, 2020, 675, 13144, 16846, 2083,
+ 647, 13010, 16946, 2147, 619, 12876, 17044, 2213, 592, 12741, 17140, 2280, 566, 12606, 17234, 2348,
+ 541, 12470, 17327, 2418, 517, 12334, 17418, 2489, 494, 12198, 17507, 2561, 471, 12062, 17595, 2635,
+ 449, 11925, 17681, 2709, 428, 11788, 17765, 2785, 408, 11650, 17847, 2863, 388, 11513, 17927, 2942,
+ 369, 11375, 18006, 3022, 351, 11238, 18082, 3103, 334, 11100, 18157, 3186, 317, 10962, 18230, 3269,
+ 300, 10824, 18300, 3355, 285, 10687, 18369, 3441, 270, 10549, 18436, 3529, 255, 10411, 18500, 3618,
+ 241, 10274, 18563, 3709, 228, 10137, 18624, 3800, 215, 10000, 18682, 3893, 202, 9863, 18738, 3987,
+ 190, 9726, 18793, 4083, 179, 9590, 18845, 4179, 168, 9454, 18895, 4277, 157, 9318, 18942, 4377,
+ 147, 9183, 18988, 4477, 137, 9048, 19031, 4579, 127, 8914, 19073, 4681, 118, 8780, 19112, 4785,
+ 109, 8646, 19148, 4890, 101, 8513, 19183, 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213,
+ 77, 8118, 19273, 5323, 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659,
+ 48, 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219, 19403, 6121,
+ 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600
+ };
+
+ private static short[] _normalCurveLut1 = new short[]
+ {
+ -68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36,
+ -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80,
+ -990, 32323, 1352, -92, -1084, 32244, 1536, -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128,
+ -1338, 31956, 2118, -140, -1414, 31844, 2322, -153, -1486, 31723, 2532, -167, -1554, 31593, 2747, -180,
+ -1617, 31456, 2967, -194, -1676, 31310, 3192, -209, -1732, 31157, 3422, -224, -1783, 30995, 3657, -240,
+ -1830, 30826, 3897, -256, -1874, 30649, 4143, -272, -1914, 30464, 4393, -289, -1951, 30272, 4648, -307,
+ -1984, 30072, 4908, -325, -2014, 29866, 5172, -343, -2040, 29652, 5442, -362, -2063, 29431, 5716, -382,
+ -2083, 29203, 5994, -403, -2100, 28968, 6277, -424, -2114, 28727, 6565, -445, -2125, 28480, 6857, -468,
+ -2133, 28226, 7153, -490, -2139, 27966, 7453, -514, -2142, 27700, 7758, -538, -2142, 27428, 8066, -563,
+ -2141, 27151, 8378, -588, -2136, 26867, 8694, -614, -2130, 26579, 9013, -641, -2121, 26285, 9336, -668,
+ -2111, 25987, 9663, -696, -2098, 25683, 9993, -724, -2084, 25375, 10326, -753, -2067, 25063, 10662, -783,
+ -2049, 24746, 11000, -813, -2030, 24425, 11342, -844, -2009, 24100, 11686, -875, -1986, 23771, 12033, -907,
+ -1962, 23438, 12382, -939, -1937, 23103, 12733, -972, -1911, 22764, 13086, -1005, -1883, 22422, 13441, -1039,
+ -1855, 22077, 13798, -1072, -1825, 21729, 14156, -1107, -1795, 21380, 14516, -1141, -1764, 21027, 14877, -1176,
+ -1732, 20673, 15239, -1211, -1700, 20317, 15602, -1246, -1667, 19959, 15965, -1282, -1633, 19600, 16329, -1317,
+ -1599, 19239, 16694, -1353, -1564, 18878, 17058, -1388, -1530, 18515, 17423, -1424, -1495, 18151, 17787, -1459,
+ -1459, 17787, 18151, -1495, -1424, 17423, 18515, -1530, -1388, 17058, 18878, -1564, -1353, 16694, 19239, -1599,
+ -1317, 16329, 19600, -1633, -1282, 15965, 19959, -1667, -1246, 15602, 20317, -1700, -1211, 15239, 20673, -1732,
+ -1176, 14877, 21027, -1764, -1141, 14516, 21380, -1795, -1107, 14156, 21729, -1825, -1072, 13798, 22077, -1855,
+ -1039, 13441, 22422, -1883, -1005, 13086, 22764, -1911, -972, 12733, 23103, -1937, -939, 12382, 23438, -1962,
+ -907, 12033, 23771, -1986, -875, 11686, 24100, -2009, -844, 11342, 24425, -2030, -813, 11000, 24746, -2049,
+ -783, 10662, 25063, -2067, -753, 10326, 25375, -2084, -724, 9993, 25683, -2098, -696, 9663, 25987, -2111,
+ -668, 9336, 26285, -2121, -641, 9013, 26579, -2130, -614, 8694, 26867, -2136, -588, 8378, 27151, -2141,
+ -563, 8066, 27428, -2142, -538, 7758, 27700, -2142, -514, 7453, 27966, -2139, -490, 7153, 28226, -2133,
+ -468, 6857, 28480, -2125, -445, 6565, 28727, -2114, -424, 6277, 28968, -2100, -403, 5994, 29203, -2083,
+ -382, 5716, 29431, -2063, -362, 5442, 29652, -2040, -343, 5172, 29866, -2014, -325, 4908, 30072, -1984,
+ -307, 4648, 30272, -1951, -289, 4393, 30464, -1914, -272, 4143, 30649, -1874, -256, 3897, 30826, -1830,
+ -240, 3657, 30995, -1783, -224, 3422, 31157, -1732, -209, 3192, 31310, -1676, -194, 2967, 31456, -1617,
+ -180, 2747, 31593, -1554, -167, 2532, 31723, -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338,
+ -128, 1919, 32061, -1258, -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990,
+ -80, 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669, 32551, -568,
+ -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68
+ };
+
+ private static short[] _normalCurveLut2 = new short[]
+ {
+ 3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42,
+ 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58,
+ 2227, 26085, 4512, -63, 2120, 26035, 4673, -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76,
+ 1813, 25852, 5174, -81, 1716, 25780, 5347, -87, 1622, 25704, 5522, -92, 1531, 25621, 5701, -98,
+ 1442, 25533, 5882, -103, 1357, 25440, 6066, -109, 1274, 25342, 6253, -115, 1193, 25239, 6442, -121,
+ 1115, 25131, 6635, -127, 1040, 25018, 6830, -133, 967, 24899, 7027, -140, 897, 24776, 7227, -146,
+ 829, 24648, 7430, -153, 764, 24516, 7635, -159, 701, 24379, 7842, -166, 641, 24237, 8052, -174,
+ 583, 24091, 8264, -181, 526, 23940, 8478, -187, 472, 23785, 8695, -194, 420, 23626, 8914, -202,
+ 371, 23462, 9135, -209, 324, 23295, 9358, -215, 279, 23123, 9583, -222, 236, 22948, 9809, -230,
+ 194, 22769, 10038, -237, 154, 22586, 10269, -243, 117, 22399, 10501, -250, 81, 22208, 10735, -258,
+ 47, 22015, 10970, -265, 15, 21818, 11206, -271, -16, 21618, 11444, -277, -44, 21415, 11684, -283,
+ -71, 21208, 11924, -290, -97, 20999, 12166, -296, -121, 20786, 12409, -302, -143, 20571, 12653, -306,
+ -163, 20354, 12898, -311, -183, 20134, 13143, -316, -201, 19911, 13389, -321, -218, 19686, 13635, -325,
+ -234, 19459, 13882, -328, -248, 19230, 14130, -332, -261, 18998, 14377, -335, -273, 18765, 14625, -337,
+ -284, 18531, 14873, -339, -294, 18295, 15121, -341, -302, 18057, 15369, -341, -310, 17817, 15617, -341,
+ -317, 17577, 15864, -340, -323, 17335, 16111, -340, -328, 17092, 16357, -338, -332, 16848, 16603, -336,
+ -336, 16603, 16848, -332, -338, 16357, 17092, -328, -340, 16111, 17335, -323, -340, 15864, 17577, -317,
+ -341, 15617, 17817, -310, -341, 15369, 18057, -302, -341, 15121, 18295, -294, -339, 14873, 18531, -284,
+ -337, 14625, 18765, -273, -335, 14377, 18998, -261, -332, 14130, 19230, -248, -328, 13882, 19459, -234,
+ -325, 13635, 19686, -218, -321, 13389, 19911, -201, -316, 13143, 20134, -183, -311, 12898, 20354, -163,
+ -306, 12653, 20571, -143, -302, 12409, 20786, -121, -296, 12166, 20999, -97, -290, 11924, 21208, -71,
+ -283, 11684, 21415, -44, -277, 11444, 21618, -16, -271, 11206, 21818, 15, -265, 10970, 22015, 47,
+ -258, 10735, 22208, 81, -250, 10501, 22399, 117, -243, 10269, 22586, 154, -237, 10038, 22769, 194,
+ -230, 9809, 22948, 236, -222, 9583, 23123, 279, -215, 9358, 23295, 324, -209, 9135, 23462, 371,
+ -202, 8914, 23626, 420, -194, 8695, 23785, 472, -187, 8478, 23940, 526, -181, 8264, 24091, 583,
+ -174, 8052, 24237, 641, -166, 7842, 24379, 701, -159, 7635, 24516, 764, -153, 7430, 24648, 829,
+ -146, 7227, 24776, 897, -140, 7027, 24899, 967, -133, 6830, 25018, 1040, -127, 6635, 25131, 1115,
+ -121, 6442, 25239, 1193, -115, 6253, 25342, 1274, -109, 6066, 25440, 1357, -103, 5882, 25533, 1442,
+ -98, 5701, 25621, 1531, -92, 5522, 25704, 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813,
+ -76, 5004, 25919, 1912, -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227,
+ -58, 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897, 26230, 2688,
+ -42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195
+ };
+ #endregion
+
+ #region "High Quality Lookup Tables"
+ private static short[] _highCurveLut0 = new short[]
+ {
+ -582, -23, 8740, 16386, 8833, 8, -590, 0, -573, -54, 8647, 16385, 8925, 40, -598, -1,
+ -565, -84, 8555, 16383, 9018, 72, -606, -1, -557, -113, 8462, 16379, 9110, 105, -614, -2,
+ -549, -142, 8370, 16375, 9203, 139, -622, -2, -541, -170, 8277, 16369, 9295, 173, -630, -3,
+ -533, -198, 8185, 16362, 9387, 208, -638, -4, -525, -225, 8093, 16354, 9480, 244, -646, -5,
+ -516, -251, 8000, 16344, 9572, 280, -654, -5, -508, -277, 7908, 16334, 9664, 317, -662, -6,
+ -500, -302, 7816, 16322, 9756, 355, -670, -7, -492, -327, 7724, 16310, 9847, 393, -678, -8,
+ -484, -351, 7632, 16296, 9939, 432, -686, -9, -476, -374, 7540, 16281, 10030, 471, -694, -10,
+ -468, -397, 7449, 16265, 10121, 511, -702, -11, -460, -419, 7357, 16247, 10212, 552, -709, -13,
+ -452, -441, 7266, 16229, 10303, 593, -717, -14, -445, -462, 7175, 16209, 10394, 635, -724, -15,
+ -437, -483, 7084, 16189, 10484, 678, -732, -16, -429, -503, 6994, 16167, 10574, 722, -739, -18,
+ -421, -523, 6903, 16144, 10664, 766, -747, -19, -414, -542, 6813, 16120, 10754, 810, -754, -21,
+ -406, -560, 6723, 16095, 10843, 856, -761, -22, -398, -578, 6633, 16068, 10932, 902, -768, -24,
+ -391, -596, 6544, 16041, 11021, 949, -775, -26, -383, -612, 6454, 16012, 11109, 996, -782, -27,
+ -376, -629, 6366, 15983, 11197, 1044, -789, -29, -368, -645, 6277, 15952, 11285, 1093, -796, -31,
+ -361, -660, 6189, 15920, 11372, 1142, -802, -33, -354, -675, 6100, 15887, 11459, 1192, -809, -35,
+ -347, -689, 6013, 15853, 11546, 1243, -815, -37, -339, -703, 5925, 15818, 11632, 1294, -821, -39,
+ -332, -717, 5838, 15782, 11718, 1346, -827, -41, -325, -730, 5751, 15745, 11803, 1399, -833, -43,
+ -318, -742, 5665, 15707, 11888, 1452, -839, -46, -312, -754, 5579, 15668, 11973, 1506, -845, -48,
+ -305, -766, 5493, 15627, 12057, 1561, -850, -50, -298, -777, 5408, 15586, 12140, 1616, -855, -53,
+ -291, -787, 5323, 15544, 12224, 1672, -861, -56, -285, -798, 5239, 15500, 12306, 1729, -866, -58,
+ -278, -807, 5155, 15456, 12388, 1786, -871, -61, -272, -817, 5071, 15410, 12470, 1844, -875, -64,
+ -265, -826, 4988, 15364, 12551, 1902, -880, -67, -259, -834, 4905, 15317, 12631, 1962, -884, -70,
+ -253, -842, 4823, 15268, 12711, 2022, -888, -73, -247, -850, 4741, 15219, 12790, 2082, -892, -76,
+ -241, -857, 4659, 15168, 12869, 2143, -896, -79, -235, -864, 4578, 15117, 12947, 2205, -899, -82,
+ -229, -870, 4498, 15065, 13025, 2267, -903, -85, -223, -876, 4417, 15012, 13102, 2331, -906, -89,
+ -217, -882, 4338, 14958, 13178, 2394, -909, -92, -211, -887, 4259, 14903, 13254, 2459, -911, -96,
+ -206, -892, 4180, 14847, 13329, 2523, -914, -100, -200, -896, 4102, 14790, 13403, 2589, -916, -103,
+ -195, -900, 4024, 14732, 13477, 2655, -918, -107, -190, -904, 3947, 14673, 13550, 2722, -919, -111,
+ -184, -908, 3871, 14614, 13622, 2789, -921, -115, -179, -911, 3795, 14553, 13693, 2857, -922, -119,
+ -174, -913, 3719, 14492, 13764, 2926, -923, -123, -169, -916, 3644, 14430, 13834, 2995, -923, -127,
+ -164, -918, 3570, 14367, 13904, 3065, -924, -132, -159, -920, 3496, 14303, 13972, 3136, -924, -136,
+ -154, -921, 3423, 14239, 14040, 3207, -924, -140, -150, -922, 3350, 14173, 14107, 3278, -923, -145,
+ -145, -923, 3278, 14107, 14173, 3350, -922, -150, -140, -924, 3207, 14040, 14239, 3423, -921, -154,
+ -136, -924, 3136, 13972, 14303, 3496, -920, -159, -132, -924, 3065, 13904, 14367, 3570, -918, -164,
+ -127, -923, 2995, 13834, 14430, 3644, -916, -169, -123, -923, 2926, 13764, 14492, 3719, -913, -174,
+ -119, -922, 2857, 13693, 14553, 3795, -911, -179, -115, -921, 2789, 13622, 14614, 3871, -908, -184,
+ -111, -919, 2722, 13550, 14673, 3947, -904, -190, -107, -918, 2655, 13477, 14732, 4024, -900, -195,
+ -103, -916, 2589, 13403, 14790, 4102, -896, -200, -100, -914, 2523, 13329, 14847, 4180, -892, -206,
+ -96, -911, 2459, 13254, 14903, 4259, -887, -211, -92, -909, 2394, 13178, 14958, 4338, -882, -217,
+ -89, -906, 2331, 13102, 15012, 4417, -876, -223, -85, -903, 2267, 13025, 15065, 4498, -870, -229,
+ -82, -899, 2205, 12947, 15117, 4578, -864, -235, -79, -896, 2143, 12869, 15168, 4659, -857, -241,
+ -76, -892, 2082, 12790, 15219, 4741, -850, -247, -73, -888, 2022, 12711, 15268, 4823, -842, -253,
+ -70, -884, 1962, 12631, 15317, 4905, -834, -259, -67, -880, 1902, 12551, 15364, 4988, -826, -265,
+ -64, -875, 1844, 12470, 15410, 5071, -817, -272, -61, -871, 1786, 12388, 15456, 5155, -807, -278,
+ -58, -866, 1729, 12306, 15500, 5239, -798, -285, -56, -861, 1672, 12224, 15544, 5323, -787, -291,
+ -53, -855, 1616, 12140, 15586, 5408, -777, -298, -50, -850, 1561, 12057, 15627, 5493, -766, -305,
+ -48, -845, 1506, 11973, 15668, 5579, -754, -312, -46, -839, 1452, 11888, 15707, 5665, -742, -318,
+ -43, -833, 1399, 11803, 15745, 5751, -730, -325, -41, -827, 1346, 11718, 15782, 5838, -717, -332,
+ -39, -821, 1294, 11632, 15818, 5925, -703, -339, -37, -815, 1243, 11546, 15853, 6013, -689, -347,
+ -35, -809, 1192, 11459, 15887, 6100, -675, -354, -33, -802, 1142, 11372, 15920, 6189, -660, -361,
+ -31, -796, 1093, 11285, 15952, 6277, -645, -368, -29, -789, 1044, 11197, 15983, 6366, -629, -376,
+ -27, -782, 996, 11109, 16012, 6454, -612, -383, -26, -775, 949, 11021, 16041, 6544, -596, -391,
+ -24, -768, 902, 10932, 16068, 6633, -578, -398, -22, -761, 856, 10843, 16095, 6723, -560, -406,
+ -21, -754, 810, 10754, 16120, 6813, -542, -414, -19, -747, 766, 10664, 16144, 6903, -523, -421,
+ -18, -739, 722, 10574, 16167, 6994, -503, -429, -16, -732, 678, 10484, 16189, 7084, -483, -437,
+ -15, -724, 635, 10394, 16209, 7175, -462, -445, -14, -717, 593, 10303, 16229, 7266, -441, -452,
+ -13, -709, 552, 10212, 16247, 7357, -419, -460, -11, -702, 511, 10121, 16265, 7449, -397, -468,
+ -10, -694, 471, 10030, 16281, 7540, -374, -476, -9, -686, 432, 9939, 16296, 7632, -351, -484,
+ -8, -678, 393, 9847, 16310, 7724, -327, -492, -7, -670, 355, 9756, 16322, 7816, -302, -500,
+ -6, -662, 317, 9664, 16334, 7908, -277, -508, -5, -654, 280, 9572, 16344, 8000, -251, -516,
+ -5, -646, 244, 9480, 16354, 8093, -225, -525, -4, -638, 208, 9387, 16362, 8185, -198, -533,
+ -3, -630, 173, 9295, 16369, 8277, -170, -541, -2, -622, 139, 9203, 16375, 8370, -142, -549,
+ -2, -614, 105, 9110, 16379, 8462, -113, -557, -1, -606, 72, 9018, 16383, 8555, -84, -565,
+ -1, -598, 40, 8925, 16385, 8647, -54, -573, 0, -590, 8, 8833, 16386, 8740, -23, -582,
+ };
+
+ private static short[] _highCurveLut1 = new short[]
+ {
+ -12, 47, -134, 32767, 81, -16, 2, 0, -26, 108, -345, 32760, 301, -79, 17, -1,
+ -40, 168, -552, 32745, 526, -144, 32, -2, -53, 226, -753, 32723, 755, -210, 47, -3,
+ -66, 284, -950, 32694, 989, -277, 63, -5, -78, 340, -1143, 32658, 1226, -346, 79, -6,
+ -90, 394, -1331, 32615, 1469, -415, 96, -8, -101, 447, -1514, 32564, 1715, -486, 113, -9,
+ -112, 499, -1692, 32506, 1966, -557, 130, -11, -123, 550, -1865, 32441, 2221, -630, 148, -13,
+ -133, 599, -2034, 32369, 2480, -703, 166, -14, -143, 646, -2198, 32290, 2743, -778, 185, -16,
+ -152, 693, -2357, 32204, 3010, -853, 204, -18, -162, 738, -2512, 32110, 3281, -929, 223, -20,
+ -170, 781, -2662, 32010, 3555, -1007, 242, -23, -178, 823, -2807, 31903, 3834, -1084, 262, -25,
+ -186, 864, -2947, 31789, 4116, -1163, 282, -27, -194, 903, -3082, 31668, 4403, -1242, 303, -30,
+ -201, 940, -3213, 31540, 4692, -1322, 323, -32, -207, 977, -3339, 31406, 4985, -1403, 344, -35,
+ -214, 1011, -3460, 31265, 5282, -1484, 365, -37, -220, 1045, -3577, 31117, 5582, -1566, 387, -40,
+ -225, 1077, -3688, 30963, 5885, -1648, 409, -43, -230, 1107, -3796, 30802, 6191, -1730, 431, -46,
+ -235, 1136, -3898, 30635, 6501, -1813, 453, -49, -240, 1164, -3996, 30462, 6813, -1896, 475, -52,
+ -244, 1190, -4089, 30282, 7128, -1980, 498, -55, -247, 1215, -4178, 30097, 7446, -2064, 520, -58,
+ -251, 1239, -4262, 29905, 7767, -2148, 543, -62, -254, 1261, -4342, 29707, 8091, -2231, 566, -65,
+ -257, 1281, -4417, 29503, 8416, -2315, 589, -69, -259, 1301, -4488, 29293, 8745, -2399, 613, -72,
+ -261, 1319, -4555, 29078, 9075, -2483, 636, -76, -263, 1336, -4617, 28857, 9408, -2567, 659, -80,
+ -265, 1351, -4674, 28631, 9743, -2651, 683, -83, -266, 1365, -4728, 28399, 10080, -2734, 706, -87,
+ -267, 1378, -4777, 28161, 10418, -2817, 730, -91, -267, 1389, -4822, 27919, 10759, -2899, 753, -95,
+ -268, 1400, -4863, 27671, 11100, -2981, 777, -99, -268, 1409, -4900, 27418, 11444, -3063, 800, -103,
+ -268, 1416, -4933, 27161, 11789, -3144, 824, -107, -267, 1423, -4962, 26898, 12135, -3224, 847, -112,
+ -267, 1428, -4987, 26631, 12482, -3303, 870, -116, -266, 1433, -5008, 26359, 12830, -3382, 893, -120,
+ -265, 1436, -5026, 26083, 13179, -3460, 916, -125, -264, 1438, -5039, 25802, 13529, -3537, 939, -129,
+ -262, 1438, -5049, 25517, 13880, -3613, 962, -133, -260, 1438, -5055, 25228, 14231, -3687, 984, -138,
+ -258, 1437, -5058, 24935, 14582, -3761, 1006, -142, -256, 1435, -5058, 24639, 14934, -3833, 1028, -147,
+ -254, 1431, -5053, 24338, 15286, -3904, 1049, -151, -252, 1427, -5046, 24034, 15638, -3974, 1071, -155,
+ -249, 1422, -5035, 23726, 15989, -4042, 1091, -160, -246, 1416, -5021, 23415, 16341, -4109, 1112, -164,
+ -243, 1408, -5004, 23101, 16691, -4174, 1132, -169, -240, 1400, -4984, 22783, 17042, -4237, 1152, -173,
+ -237, 1392, -4960, 22463, 17392, -4299, 1171, -178, -234, 1382, -4934, 22140, 17740, -4358, 1190, -182,
+ -230, 1371, -4905, 21814, 18088, -4416, 1209, -186, -227, 1360, -4873, 21485, 18435, -4472, 1226, -191,
+ -223, 1348, -4839, 21154, 18781, -4526, 1244, -195, -219, 1335, -4801, 20821, 19125, -4578, 1260, -199,
+ -215, 1321, -4761, 20486, 19468, -4627, 1277, -203, -211, 1307, -4719, 20148, 19809, -4674, 1292, -207,
+ -207, 1292, -4674, 19809, 20148, -4719, 1307, -211, -203, 1277, -4627, 19468, 20486, -4761, 1321, -215,
+ -199, 1260, -4578, 19125, 20821, -4801, 1335, -219, -195, 1244, -4526, 18781, 21154, -4839, 1348, -223,
+ -191, 1226, -4472, 18435, 21485, -4873, 1360, -227, -186, 1209, -4416, 18088, 21814, -4905, 1371, -230,
+ -182, 1190, -4358, 17740, 22140, -4934, 1382, -234, -178, 1171, -4299, 17392, 22463, -4960, 1392, -237,
+ -173, 1152, -4237, 17042, 22783, -4984, 1400, -240, -169, 1132, -4174, 16691, 23101, -5004, 1408, -243,
+ -164, 1112, -4109, 16341, 23415, -5021, 1416, -246, -160, 1091, -4042, 15989, 23726, -5035, 1422, -249,
+ -155, 1071, -3974, 15638, 24034, -5046, 1427, -252, -151, 1049, -3904, 15286, 24338, -5053, 1431, -254,
+ -147, 1028, -3833, 14934, 24639, -5058, 1435, -256, -142, 1006, -3761, 14582, 24935, -5058, 1437, -258,
+ -138, 984, -3687, 14231, 25228, -5055, 1438, -260, -133, 962, -3613, 13880, 25517, -5049, 1438, -262,
+ -129, 939, -3537, 13529, 25802, -5039, 1438, -264, -125, 916, -3460, 13179, 26083, -5026, 1436, -265,
+ -120, 893, -3382, 12830, 26359, -5008, 1433, -266, -116, 870, -3303, 12482, 26631, -4987, 1428, -267,
+ -112, 847, -3224, 12135, 26898, -4962, 1423, -267, -107, 824, -3144, 11789, 27161, -4933, 1416, -268,
+ -103, 800, -3063, 11444, 27418, -4900, 1409, -268, -99, 777, -2981, 11100, 27671, -4863, 1400, -268,
+ -95, 753, -2899, 10759, 27919, -4822, 1389, -267, -91, 730, -2817, 10418, 28161, -4777, 1378, -267,
+ -87, 706, -2734, 10080, 28399, -4728, 1365, -266, -83, 683, -2651, 9743, 28631, -4674, 1351, -265,
+ -80, 659, -2567, 9408, 28857, -4617, 1336, -263, -76, 636, -2483, 9075, 29078, -4555, 1319, -261,
+ -72, 613, -2399, 8745, 29293, -4488, 1301, -259, -69, 589, -2315, 8416, 29503, -4417, 1281, -257,
+ -65, 566, -2231, 8091, 29707, -4342, 1261, -254, -62, 543, -2148, 7767, 29905, -4262, 1239, -251,
+ -58, 520, -2064, 7446, 30097, -4178, 1215, -247, -55, 498, -1980, 7128, 30282, -4089, 1190, -244,
+ -52, 475, -1896, 6813, 30462, -3996, 1164, -240, -49, 453, -1813, 6501, 30635, -3898, 1136, -235,
+ -46, 431, -1730, 6191, 30802, -3796, 1107, -230, -43, 409, -1648, 5885, 30963, -3688, 1077, -225,
+ -40, 387, -1566, 5582, 31117, -3577, 1045, -220, -37, 365, -1484, 5282, 31265, -3460, 1011, -214,
+ -35, 344, -1403, 4985, 31406, -3339, 977, -207, -32, 323, -1322, 4692, 31540, -3213, 940, -201,
+ -30, 303, -1242, 4403, 31668, -3082, 903, -194, -27, 282, -1163, 4116, 31789, -2947, 864, -186,
+ -25, 262, -1084, 3834, 31903, -2807, 823, -178, -23, 242, -1007, 3555, 32010, -2662, 781, -170,
+ -20, 223, -929, 3281, 32110, -2512, 738, -162, -18, 204, -853, 3010, 32204, -2357, 693, -152,
+ -16, 185, -778, 2743, 32290, -2198, 646, -143, -14, 166, -703, 2480, 32369, -2034, 599, -133,
+ -13, 148, -630, 2221, 32441, -1865, 550, -123, -11, 130, -557, 1966, 32506, -1692, 499, -112,
+ -9, 113, -486, 1715, 32564, -1514, 447, -101, -8, 96, -415, 1469, 32615, -1331, 394, -90,
+ -6, 79, -346, 1226, 32658, -1143, 340, -78, -5, 63, -277, 989, 32694, -950, 284, -66,
+ -3, 47, -210, 755, 32723, -753, 226, -53, -2, 32, -144, 526, 32745, -552, 168, -40,
+ -1, 17, -79, 301, 32760, -345, 108, -26, 0, 2, -16, 81, 32767, -134, 47, -12,
+ };
+
+ private static short[] _highCurveLut2 = new short[]
+ {
+ 418, -2538, 6118, 24615, 6298, -2563, 417, 0, 420, -2512, 5939, 24611, 6479, -2588, 415, 1,
+ 421, -2485, 5761, 24605, 6662, -2612, 412, 2, 422, -2458, 5585, 24595, 6846, -2635, 409, 3,
+ 423, -2430, 5410, 24582, 7030, -2658, 406, 4, 423, -2402, 5236, 24565, 7216, -2680, 403, 5,
+ 423, -2373, 5064, 24546, 7403, -2701, 399, 6, 423, -2343, 4893, 24523, 7591, -2721, 395, 7,
+ 423, -2313, 4724, 24496, 7780, -2741, 391, 8, 422, -2283, 4556, 24467, 7970, -2759, 386, 9,
+ 421, -2252, 4390, 24434, 8161, -2777, 381, 11, 420, -2221, 4225, 24398, 8353, -2794, 376, 12,
+ 419, -2190, 4062, 24359, 8545, -2810, 370, 14, 418, -2158, 3900, 24316, 8739, -2825, 364, 15,
+ 416, -2126, 3740, 24271, 8933, -2839, 358, 17, 414, -2093, 3582, 24222, 9127, -2851, 351, 19,
+ 412, -2060, 3425, 24170, 9323, -2863, 344, 21, 410, -2027, 3270, 24115, 9519, -2874, 336, 22,
+ 407, -1993, 3117, 24056, 9715, -2884, 328, 24, 404, -1960, 2966, 23995, 9912, -2893, 319, 26,
+ 402, -1926, 2816, 23930, 10110, -2900, 311, 29, 398, -1892, 2668, 23863, 10308, -2907, 301, 31,
+ 395, -1858, 2522, 23792, 10506, -2912, 292, 33, 392, -1823, 2378, 23718, 10705, -2916, 282, 35,
+ 389, -1789, 2235, 23641, 10904, -2919, 271, 38, 385, -1754, 2095, 23561, 11103, -2920, 261, 40,
+ 381, -1719, 1956, 23478, 11303, -2921, 249, 43, 377, -1684, 1819, 23393, 11502, -2920, 238, 45,
+ 373, -1649, 1684, 23304, 11702, -2917, 225, 48, 369, -1615, 1551, 23212, 11902, -2914, 213, 51,
+ 365, -1580, 1420, 23118, 12102, -2909, 200, 54, 361, -1545, 1291, 23020, 12302, -2902, 186, 57,
+ 356, -1510, 1163, 22920, 12502, -2895, 173, 60, 352, -1475, 1038, 22817, 12702, -2885, 158, 63,
+ 347, -1440, 915, 22711, 12901, -2875, 143, 66, 342, -1405, 793, 22602, 13101, -2863, 128, 69,
+ 338, -1370, 674, 22491, 13300, -2849, 113, 73, 333, -1335, 557, 22377, 13499, -2834, 97, 76,
+ 328, -1301, 441, 22260, 13698, -2817, 80, 80, 323, -1266, 328, 22141, 13896, -2799, 63, 83,
+ 318, -1232, 217, 22019, 14094, -2779, 46, 87, 313, -1197, 107, 21894, 14291, -2758, 28, 91,
+ 307, -1163, 0, 21767, 14488, -2735, 9, 95, 302, -1129, -105, 21637, 14684, -2710, -9, 98,
+ 297, -1096, -208, 21506, 14879, -2684, -29, 102, 292, -1062, -310, 21371, 15074, -2656, -48, 106,
+ 286, -1029, -409, 21234, 15268, -2626, -69, 111, 281, -996, -506, 21095, 15461, -2595, -89, 115,
+ 276, -963, -601, 20954, 15654, -2562, -110, 119, 270, -930, -694, 20810, 15846, -2527, -132, 123,
+ 265, -898, -785, 20664, 16036, -2490, -154, 128, 260, -866, -874, 20516, 16226, -2452, -176, 132,
+ 254, -834, -961, 20366, 16415, -2411, -199, 137, 249, -803, -1046, 20213, 16602, -2369, -222, 141,
+ 243, -771, -1129, 20059, 16789, -2326, -246, 146, 238, -740, -1209, 19902, 16974, -2280, -270, 151,
+ 233, -710, -1288, 19744, 17158, -2232, -294, 156, 227, -680, -1365, 19583, 17341, -2183, -319, 160,
+ 222, -650, -1440, 19421, 17523, -2132, -345, 165, 217, -620, -1513, 19257, 17703, -2079, -370, 170,
+ 211, -591, -1583, 19091, 17882, -2023, -396, 175, 206, -562, -1652, 18923, 18059, -1966, -423, 180,
+ 201, -533, -1719, 18754, 18235, -1907, -450, 185, 196, -505, -1784, 18582, 18410, -1847, -477, 191,
+ 191, -477, -1847, 18410, 18582, -1784, -505, 196, 185, -450, -1907, 18235, 18754, -1719, -533, 201,
+ 180, -423, -1966, 18059, 18923, -1652, -562, 206, 175, -396, -2023, 17882, 19091, -1583, -591, 211,
+ 170, -370, -2079, 17703, 19257, -1513, -620, 217, 165, -345, -2132, 17523, 19421, -1440, -650, 222,
+ 160, -319, -2183, 17341, 19583, -1365, -680, 227, 156, -294, -2232, 17158, 19744, -1288, -710, 233,
+ 151, -270, -2280, 16974, 19902, -1209, -740, 238, 146, -246, -2326, 16789, 20059, -1129, -771, 243,
+ 141, -222, -2369, 16602, 20213, -1046, -803, 249, 137, -199, -2411, 16415, 20366, -961, -834, 254,
+ 132, -176, -2452, 16226, 20516, -874, -866, 260, 128, -154, -2490, 16036, 20664, -785, -898, 265,
+ 123, -132, -2527, 15846, 20810, -694, -930, 270, 119, -110, -2562, 15654, 20954, -601, -963, 276,
+ 115, -89, -2595, 15461, 21095, -506, -996, 281, 111, -69, -2626, 15268, 21234, -409, -1029, 286,
+ 106, -48, -2656, 15074, 21371, -310, -1062, 292, 102, -29, -2684, 14879, 21506, -208, -1096, 297,
+ 98, -9, -2710, 14684, 21637, -105, -1129, 302, 95, 9, -2735, 14488, 21767, 0, -1163, 307,
+ 91, 28, -2758, 14291, 21894, 107, -1197, 313, 87, 46, -2779, 14094, 22019, 217, -1232, 318,
+ 83, 63, -2799, 13896, 22141, 328, -1266, 323, 80, 80, -2817, 13698, 22260, 441, -1301, 328,
+ 76, 97, -2834, 13499, 22377, 557, -1335, 333, 73, 113, -2849, 13300, 22491, 674, -1370, 338,
+ 69, 128, -2863, 13101, 22602, 793, -1405, 342, 66, 143, -2875, 12901, 22711, 915, -1440, 347,
+ 63, 158, -2885, 12702, 22817, 1038, -1475, 352, 60, 173, -2895, 12502, 22920, 1163, -1510, 356,
+ 57, 186, -2902, 12302, 23020, 1291, -1545, 361, 54, 200, -2909, 12102, 23118, 1420, -1580, 365,
+ 51, 213, -2914, 11902, 23212, 1551, -1615, 369, 48, 225, -2917, 11702, 23304, 1684, -1649, 373,
+ 45, 238, -2920, 11502, 23393, 1819, -1684, 377, 43, 249, -2921, 11303, 23478, 1956, -1719, 381,
+ 40, 261, -2920, 11103, 23561, 2095, -1754, 385, 38, 271, -2919, 10904, 23641, 2235, -1789, 389,
+ 35, 282, -2916, 10705, 23718, 2378, -1823, 392, 33, 292, -2912, 10506, 23792, 2522, -1858, 395,
+ 31, 301, -2907, 10308, 23863, 2668, -1892, 398, 29, 311, -2900, 10110, 23930, 2816, -1926, 402,
+ 26, 319, -2893, 9912, 23995, 2966, -1960, 404, 24, 328, -2884, 9715, 24056, 3117, -1993, 407,
+ 22, 336, -2874, 9519, 24115, 3270, -2027, 410, 21, 344, -2863, 9323, 24170, 3425, -2060, 412,
+ 19, 351, -2851, 9127, 24222, 3582, -2093, 414, 17, 358, -2839, 8933, 24271, 3740, -2126, 416,
+ 15, 364, -2825, 8739, 24316, 3900, -2158, 418, 14, 370, -2810, 8545, 24359, 4062, -2190, 419,
+ 12, 376, -2794, 8353, 24398, 4225, -2221, 420, 11, 381, -2777, 8161, 24434, 4390, -2252, 421,
+ 9, 386, -2759, 7970, 24467, 4556, -2283, 422, 8, 391, -2741, 7780, 24496, 4724, -2313, 423,
+ 7, 395, -2721, 7591, 24523, 4893, -2343, 423, 6, 399, -2701, 7403, 24546, 5064, -2373, 423,
+ 5, 403, -2680, 7216, 24565, 5236, -2402, 423, 4, 406, -2658, 7030, 24582, 5410, -2430, 423,
+ 3, 409, -2635, 6846, 24595, 5585, -2458, 422, 2, 412, -2612, 6662, 24605, 5761, -2485, 421,
+ 1, 415, -2588, 6479, 24611, 5939, -2512, 420, 0, 417, -2563, 6298, 24615, 6118, -2538, 418,
+ };
+ #endregion
+
+ private static float[] _normalCurveLut0F;
+ private static float[] _normalCurveLut1F;
+ private static float[] _normalCurveLut2F;
+
+ private static float[] _highCurveLut0F;
+ private static float[] _highCurveLut1F;
+ private static float[] _highCurveLut2F;
+
+ static ResamplerHelper()
+ {
+ _normalCurveLut0F = _normalCurveLut0.Select(x => x / 32768f).ToArray();
+ _normalCurveLut1F = _normalCurveLut1.Select(x => x / 32768f).ToArray();
+ _normalCurveLut2F = _normalCurveLut2.Select(x => x / 32768f).ToArray();
+
+ _highCurveLut0F = _highCurveLut0.Select(x => x / 32768f).ToArray();
+ _highCurveLut1F = _highCurveLut1.Select(x => x / 32768f).ToArray();
+ _highCurveLut2F = _highCurveLut2.Select(x => x / 32768f).ToArray();
+ }
+
+ private const int FixedPointPrecision = 15;
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void Resample(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount, SampleRateConversionQuality srcQuality, bool needPitch)
+ {
+ switch (srcQuality)
+ {
+ case SampleRateConversionQuality.Default:
+ ResampleDefaultQuality(outputBuffer, inputBuffer, ratio, ref fraction, sampleCount, needPitch);
+ break;
+ case SampleRateConversionQuality.Low:
+ ResampleLowQuality(outputBuffer, inputBuffer, ratio, ref fraction, sampleCount);
+ break;
+ case SampleRateConversionQuality.High:
+ ResampleHighQuality(outputBuffer, inputBuffer, ratio, ref fraction, sampleCount);
+ break;
+ default:
+ throw new NotImplementedException($"{srcQuality}");
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static ReadOnlySpan<float> GetDefaultParameter(float ratio)
+ {
+ if (ratio <= 1.0f)
+ {
+ return _normalCurveLut1F;
+ }
+ else if (ratio > 1.333313f)
+ {
+ return _normalCurveLut0F;
+ }
+
+ return _normalCurveLut2F;
+ }
+
+ private unsafe static void ResampleDefaultQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount, bool needPitch)
+ {
+ ReadOnlySpan<float> parameters = GetDefaultParameter(ratio);
+
+ int inputBufferIndex = 0, i = 0;
+
+ // TODO: REV8 fast path (when needPitch == false the input index progression is constant + we need SIMD)
+
+ if (Sse41.IsSupported)
+ {
+ if (ratio == 1f)
+ {
+ fixed (short* pInput = inputBuffer)
+ fixed (float* pOutput = outputBuffer, pParameters = parameters)
+ {
+ Vector128<float> parameter = Sse.LoadVector128(pParameters);
+
+ for (; i < (sampleCount & ~3); i += 4)
+ {
+ Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + (uint)i);
+ Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 1);
+ Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 2);
+ Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 3);
+
+ Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
+ Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
+ Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
+ Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
+
+ Vector128<float> mix0 = Sse.Multiply(input0, parameter);
+ Vector128<float> mix1 = Sse.Multiply(input1, parameter);
+ Vector128<float> mix2 = Sse.Multiply(input2, parameter);
+ Vector128<float> mix3 = Sse.Multiply(input3, parameter);
+
+ Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
+ Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
+
+ Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
+
+ Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
+ }
+ }
+
+ inputBufferIndex = i;
+ }
+ else
+ {
+ fixed (short* pInput = inputBuffer)
+ fixed (float* pOutput = outputBuffer, pParameters = parameters)
+ {
+ for (; i < (sampleCount & ~3); i += 4)
+ {
+ uint baseIndex0 = (uint)(fraction * 128) * 4;
+ uint inputIndex0 = (uint)inputBufferIndex;
+
+ fraction += ratio;
+
+ uint baseIndex1 = ((uint)(fraction * 128) & 127) * 4;
+ uint inputIndex1 = (uint)inputBufferIndex + (uint)fraction;
+
+ fraction += ratio;
+
+ uint baseIndex2 = ((uint)(fraction * 128) & 127) * 4;
+ uint inputIndex2 = (uint)inputBufferIndex + (uint)fraction;
+
+ fraction += ratio;
+
+ uint baseIndex3 = ((uint)(fraction * 128) & 127) * 4;
+ uint inputIndex3 = (uint)inputBufferIndex + (uint)fraction;
+
+ fraction += ratio;
+ inputBufferIndex += (int)fraction;
+
+ // Only keep lower part (safe as fraction isn't supposed to be negative)
+ fraction -= (int)fraction;
+
+ Vector128<float> parameter0 = Sse.LoadVector128(pParameters + baseIndex0);
+ Vector128<float> parameter1 = Sse.LoadVector128(pParameters + baseIndex1);
+ Vector128<float> parameter2 = Sse.LoadVector128(pParameters + baseIndex2);
+ Vector128<float> parameter3 = Sse.LoadVector128(pParameters + baseIndex3);
+
+ Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + inputIndex0);
+ Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + inputIndex1);
+ Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + inputIndex2);
+ Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + inputIndex3);
+
+ Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
+ Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
+ Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
+ Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
+
+ Vector128<float> mix0 = Sse.Multiply(input0, parameter0);
+ Vector128<float> mix1 = Sse.Multiply(input1, parameter1);
+ Vector128<float> mix2 = Sse.Multiply(input2, parameter2);
+ Vector128<float> mix3 = Sse.Multiply(input3, parameter3);
+
+ Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
+ Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
+
+ Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
+
+ Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
+ }
+ }
+ }
+ }
+
+ for (; i < sampleCount; i++)
+ {
+ int baseIndex = (int)(fraction * 128) * 4;
+ ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 4);
+ ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 4);
+
+ outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] +
+ currentInput[1] * parameter[1] +
+ currentInput[2] * parameter[2] +
+ currentInput[3] * parameter[3]);
+
+ fraction += ratio;
+ inputBufferIndex += (int)fraction;
+
+ // Only keep lower part (safe as fraction isn't supposed to be negative)
+ fraction -= (int)fraction;
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static ReadOnlySpan<float> GetHighParameter(float ratio)
+ {
+ if (ratio <= 1.0f)
+ {
+ return _highCurveLut1F;
+ }
+ else if (ratio > 1.333313f)
+ {
+ return _highCurveLut0F;
+ }
+
+ return _highCurveLut2F;
+ }
+
+ private static unsafe void ResampleHighQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount)
+ {
+ ReadOnlySpan<float> parameters = GetHighParameter(ratio);
+
+ int inputBufferIndex = 0;
+
+ if (Avx2.IsSupported)
+ {
+ // Fast path; assumes 256-bit vectors for simplicity because the filter is 8 taps
+ fixed (short* pInput = inputBuffer)
+ fixed (float* pParameters = parameters)
+ {
+ for (int i = 0; i < sampleCount; i++)
+ {
+ int baseIndex = (int)(fraction * 128) * 8;
+
+ Vector256<int> intInput = Avx2.ConvertToVector256Int32(pInput + inputBufferIndex);
+ Vector256<float> floatInput = Avx.ConvertToVector256Single(intInput);
+ Vector256<float> parameter = Avx.LoadVector256(pParameters + baseIndex);
+ Vector256<float> dp = Avx.DotProduct(floatInput, parameter, control: 0xFF);
+
+ // avx2 does an 8-element dot product piecewise so we have to sum up 2 intermediate results
+ outputBuffer[i] = (float)Math.Round(dp[0] + dp[4]);
+
+ fraction += ratio;
+ inputBufferIndex += (int)MathF.Truncate(fraction);
+
+ fraction -= (int)fraction;
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < sampleCount; i++)
+ {
+ int baseIndex = (int)(fraction * 128) * 8;
+ ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 8);
+ ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 8);
+
+ outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] +
+ currentInput[1] * parameter[1] +
+ currentInput[2] * parameter[2] +
+ currentInput[3] * parameter[3] +
+ currentInput[4] * parameter[4] +
+ currentInput[5] * parameter[5] +
+ currentInput[6] * parameter[6] +
+ currentInput[7] * parameter[7]);
+
+ fraction += ratio;
+ inputBufferIndex += (int)MathF.Truncate(fraction);
+
+ fraction -= (int)fraction;
+ }
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void ResampleLowQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount)
+ {
+ int inputBufferIndex = 0;
+
+ for (int i = 0; i < sampleCount; i++)
+ {
+ int outputData = inputBuffer[inputBufferIndex];
+
+ if (fraction > 1.0f)
+ {
+ outputData = inputBuffer[inputBufferIndex + 1];
+ }
+
+ outputBuffer[i] = outputData;
+
+ fraction += ratio;
+ inputBufferIndex += (int)MathF.Truncate(fraction);
+
+ fraction -= (int)fraction;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs
new file mode 100644
index 00000000..821a135e
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs
@@ -0,0 +1,12 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 6)]
+ public struct AdpcmLoopContext
+ {
+ public short PredScale;
+ public short History0;
+ public short History1;
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs
new file mode 100644
index 00000000..4e8d11e4
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs
@@ -0,0 +1,74 @@
+using Ryujinx.Memory;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x80)]
+ public struct AuxiliaryBufferHeader
+ {
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
+ public struct AuxiliaryBufferInfo
+ {
+ private const uint ReadOffsetPosition = 0x0;
+ private const uint WriteOffsetPosition = 0x4;
+ private const uint LostSampleCountPosition = 0x8;
+ private const uint TotalSampleCountPosition = 0xC;
+
+ public uint ReadOffset;
+ public uint WriteOffset;
+ public uint LostSampleCount;
+ public uint TotalSampleCount;
+ private unsafe fixed uint _unknown[12];
+
+ public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress)
+ {
+ return manager.Read<uint>(bufferAddress + ReadOffsetPosition);
+ }
+
+ public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress)
+ {
+ return manager.Read<uint>(bufferAddress + WriteOffsetPosition);
+ }
+
+ public static uint GetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
+ {
+ return manager.Read<uint>(bufferAddress + LostSampleCountPosition);
+ }
+
+ public static uint GetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
+ {
+ return manager.Read<uint>(bufferAddress + TotalSampleCountPosition);
+ }
+
+ public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
+ {
+ manager.Write(bufferAddress + ReadOffsetPosition, value);
+ }
+
+ public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
+ {
+ manager.Write(bufferAddress + WriteOffsetPosition, value);
+ }
+
+ public static void SetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
+ {
+ manager.Write(bufferAddress + LostSampleCountPosition, value);
+ }
+
+ public static void SetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
+ {
+ manager.Write(bufferAddress + TotalSampleCountPosition, value);
+ }
+
+ public static void Reset(IVirtualMemoryManager manager, ulong bufferAddress)
+ {
+ // NOTE: Lost sample count is never reset, since REV10.
+ manager.Write(bufferAddress + ReadOffsetPosition, 0UL);
+ manager.Write(bufferAddress + TotalSampleCountPosition, 0);
+ }
+ }
+
+ public AuxiliaryBufferInfo CpuBufferInfo;
+ public AuxiliaryBufferInfo DspBufferInfo;
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs
new file mode 100644
index 00000000..4220e6d5
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs
@@ -0,0 +1,13 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
+ public struct BiquadFilterState
+ {
+ public float State0;
+ public float State1;
+ public float State2;
+ public float State3;
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
new file mode 100644
index 00000000..76aff807
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
@@ -0,0 +1,51 @@
+using Ryujinx.Audio.Renderer.Dsp.Effect;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ public class CompressorState
+ {
+ public ExponentialMovingAverage InputMovingAverage;
+ public float Unknown4;
+ public ExponentialMovingAverage CompressionGainAverage;
+ public float CompressorGainReduction;
+ public float Unknown10;
+ public float Unknown14;
+ public float PreviousCompressionEmaAlpha;
+ public float MakeupGain;
+ public float OutputGain;
+
+ public CompressorState(ref CompressorParameter parameter)
+ {
+ InputMovingAverage = new ExponentialMovingAverage(0.0f);
+ Unknown4 = 1.0f;
+ CompressionGainAverage = new ExponentialMovingAverage(1.0f);
+
+ UpdateParameter(ref parameter);
+ }
+
+ public void UpdateParameter(ref CompressorParameter parameter)
+ {
+ float threshold = parameter.Threshold;
+ float ratio = 1.0f / parameter.Ratio;
+ float attackCoefficient = parameter.AttackCoefficient;
+ float makeupGain;
+
+ if (parameter.MakeupGainEnabled)
+ {
+ makeupGain = (threshold * 0.5f * (ratio - 1.0f)) - 3.0f;
+ }
+ else
+ {
+ makeupGain = 0.0f;
+ }
+
+ PreviousCompressionEmaAlpha = attackCoefficient;
+ MakeupGain = makeupGain;
+ CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
+ Unknown10 = threshold - 1.5f;
+ Unknown14 = threshold + 1.5f;
+ OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
+ }
+ }
+}
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs
new file mode 100644
index 00000000..2a1e7f83
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs
@@ -0,0 +1,67 @@
+using Ryujinx.Audio.Renderer.Dsp.Effect;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ public class DelayState
+ {
+ public DelayLine[] DelayLines { get; }
+ public float[] LowPassZ { get; set; }
+ public float FeedbackGain { get; private set; }
+ public float DelayFeedbackBaseGain { get; private set; }
+ public float DelayFeedbackCrossGain { get; private set; }
+ public float LowPassFeedbackGain { get; private set; }
+ public float LowPassBaseGain { get; private set; }
+
+ private const int FixedPointPrecision = 14;
+
+ public DelayState(ref DelayParameter parameter, ulong workBuffer)
+ {
+ DelayLines = new DelayLine[parameter.ChannelCount];
+ LowPassZ = new float[parameter.ChannelCount];
+
+ uint sampleRate = (uint)FixedPointHelper.ToInt(parameter.SampleRate, FixedPointPrecision) / 1000;
+
+ for (int i = 0; i < DelayLines.Length; i++)
+ {
+ DelayLines[i] = new DelayLine(sampleRate, parameter.DelayTimeMax);
+ DelayLines[i].SetDelay(parameter.DelayTime);
+ }
+
+ UpdateParameter(ref parameter);
+ }
+
+ public void UpdateParameter(ref DelayParameter parameter)
+ {
+ FeedbackGain = FixedPointHelper.ToFloat(parameter.FeedbackGain, FixedPointPrecision) * 0.98f;
+
+ float channelSpread = FixedPointHelper.ToFloat(parameter.ChannelSpread, FixedPointPrecision);
+
+ DelayFeedbackBaseGain = (1.0f - channelSpread) * FeedbackGain;
+
+ if (parameter.ChannelCount == 4 || parameter.ChannelCount == 6)
+ {
+ DelayFeedbackCrossGain = channelSpread * 0.5f * FeedbackGain;
+ }
+ else
+ {
+ DelayFeedbackCrossGain = channelSpread * FeedbackGain;
+ }
+
+ LowPassFeedbackGain = 0.95f * FixedPointHelper.ToFloat(parameter.LowPassAmount, FixedPointPrecision);
+ LowPassBaseGain = 1.0f - LowPassFeedbackGain;
+ }
+
+ public void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
+ {
+ for (int i = 0; i < channelCount; i++)
+ {
+ float lowPassResult = LowPassFeedbackGain * LowPassZ[i] + Unsafe.Add(ref tempRawRef, i) * LowPassBaseGain;
+
+ LowPassZ[i] = lowPassResult;
+ DelayLines[i].Update(lowPassResult);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs
new file mode 100644
index 00000000..0560757c
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/LimiterState.cs
@@ -0,0 +1,31 @@
+using Ryujinx.Audio.Renderer.Dsp.Effect;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ public class LimiterState
+ {
+ public ExponentialMovingAverage[] DetectorAverage;
+ public ExponentialMovingAverage[] CompressionGainAverage;
+ public float[] DelayedSampleBuffer;
+ public int[] DelayedSampleBufferPosition;
+
+ public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
+ {
+ DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
+ CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
+ DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
+ DelayedSampleBufferPosition = new int[parameter.ChannelCount];
+
+ DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
+ CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
+ DelayedSampleBufferPosition.AsSpan().Fill(0);
+ DelayedSampleBuffer.AsSpan().Fill(0.0f);
+
+ UpdateParameter(ref parameter);
+ }
+
+ public void UpdateParameter(ref LimiterParameter parameter) { }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs
new file mode 100644
index 00000000..c0646603
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs
@@ -0,0 +1,119 @@
+using Ryujinx.Audio.Renderer.Dsp.Effect;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ public class Reverb3dState
+ {
+ private readonly float[] FdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
+ private readonly float[] FdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
+ private readonly float[] DecayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f };
+ private readonly float[] DecayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f };
+ private readonly float[] EarlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f };
+ public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f };
+
+ public IDelayLine[] FdnDelayLines { get; }
+ public DecayDelay[] DecayDelays1 { get; }
+ public DecayDelay[] DecayDelays2 { get; }
+ public IDelayLine PreDelayLine { get; }
+ public IDelayLine FrontCenterDelayLine { get; }
+ public float DryGain { get; private set; }
+ public uint[] EarlyDelayTime { get; private set; }
+ public float PreviousPreDelayValue { get; set; }
+ public float PreviousPreDelayGain { get; private set; }
+ public float TargetPreDelayGain { get; private set; }
+ public float EarlyReflectionsGain { get; private set; }
+ public float LateReverbGain { get; private set; }
+ public uint ReflectionDelayTime { get; private set; }
+ public float EchoLateReverbDecay { get; private set; }
+ public float[] DecayDirectFdnGain { get; private set; }
+ public float[] DecayCurrentFdnGain { get; private set; }
+ public float[] DecayCurrentOutputGain { get; private set; }
+ public float[] PreviousFeedbackOutputDecayed { get; private set; }
+
+ public Reverb3dState(ref Reverb3dParameter parameter, ulong workBuffer)
+ {
+ FdnDelayLines = new IDelayLine[4];
+ DecayDelays1 = new DecayDelay[4];
+ DecayDelays2 = new DecayDelay[4];
+ DecayDirectFdnGain = new float[4];
+ DecayCurrentFdnGain = new float[4];
+ DecayCurrentOutputGain = new float[4];
+ PreviousFeedbackOutputDecayed = new float[4];
+
+ uint sampleRate = parameter.SampleRate / 1000;
+
+ for (int i = 0; i < 4; i++)
+ {
+ FdnDelayLines[i] = new DelayLine3d(sampleRate, FdnDelayMaxTimes[i]);
+ DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes1[i]));
+ DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes2[i]));
+ }
+
+ PreDelayLine = new DelayLine3d(sampleRate, 400);
+ FrontCenterDelayLine = new DelayLine3d(sampleRate, 5);
+
+ UpdateParameter(ref parameter);
+ }
+
+ public void UpdateParameter(ref Reverb3dParameter parameter)
+ {
+ uint sampleRate = parameter.SampleRate / 1000;
+
+ EarlyDelayTime = new uint[20];
+ DryGain = parameter.DryGain;
+ PreviousFeedbackOutputDecayed.AsSpan().Fill(0);
+ PreviousPreDelayValue = 0;
+
+ EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f);
+ LateReverbGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReverbGain, 5000.0f) / 2000.0f);
+
+ float highFrequencyRoomGain = FloatingPointHelper.Pow10(parameter.RoomHf / 2000.0f);
+
+ if (highFrequencyRoomGain < 1.0f)
+ {
+ float tempA = 1.0f - highFrequencyRoomGain;
+ float tempB = 2.0f - ((2.0f * highFrequencyRoomGain) * FloatingPointHelper.Cos(256.0f * parameter.HfReference / parameter.SampleRate));
+ float tempC = MathF.Sqrt(MathF.Pow(tempB, 2) - (4.0f * (1.0f - highFrequencyRoomGain) * (1.0f - highFrequencyRoomGain)));
+
+ PreviousPreDelayGain = (tempB - tempC) / (2.0f * tempA);
+ TargetPreDelayGain = 1.0f - PreviousPreDelayGain;
+ }
+ else
+ {
+ PreviousPreDelayGain = 0.0f;
+ TargetPreDelayGain = 1.0f;
+ }
+
+ ReflectionDelayTime = IDelayLine.GetSampleCount(sampleRate, 1000.0f * (parameter.ReflectionDelay + parameter.ReverbDelayTime));
+ EchoLateReverbDecay = 0.6f * parameter.Diffusion * 0.01f;
+
+ for (int i = 0; i < FdnDelayLines.Length; i++)
+ {
+ FdnDelayLines[i].SetDelay(FdnDelayMinTimes[i] + (parameter.Density / 100 * (FdnDelayMaxTimes[i] - FdnDelayMinTimes[i])));
+
+ uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount;
+
+ float tempA = (-60.0f * tempSampleCount) / (parameter.DecayTime * parameter.SampleRate);
+ float tempB = tempA / parameter.HfDecayRatio;
+ float tempC = FloatingPointHelper.Cos(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate) / FloatingPointHelper.Sin(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate);
+ float tempD = FloatingPointHelper.Pow10((tempB - tempA) / 40.0f);
+ float tempE = FloatingPointHelper.Pow10((tempB + tempA) / 40.0f) * 0.7071f;
+
+ DecayDirectFdnGain[i] = tempE * ((tempD * tempC) + 1.0f) / (tempC + tempD);
+ DecayCurrentFdnGain[i] = tempE * (1.0f - (tempD * tempC)) / (tempC + tempD);
+ DecayCurrentOutputGain[i] = (tempC - tempD) / (tempC + tempD);
+
+ DecayDelays1[i].SetDecayRate(EchoLateReverbDecay);
+ DecayDelays2[i].SetDecayRate(EchoLateReverbDecay * -0.9f);
+ }
+
+ for (int i = 0; i < EarlyDelayTime.Length; i++)
+ {
+ uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (EarlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax);
+ EarlyDelayTime[i] = sampleCount;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
new file mode 100644
index 00000000..1ffabe05
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
@@ -0,0 +1,204 @@
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.Effect;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using System;
+
+namespace Ryujinx.Audio.Renderer.Dsp.State
+{
+ public class ReverbState
+ {
+ private static readonly float[] FdnDelayTimes = new float[20]
+ {
+ // Room
+ 53.953247f, 79.192566f, 116.238770f, 130.615295f,
+ // Hall
+ 53.953247f, 79.192566f, 116.238770f, 170.615295f,
+ // Plate
+ 5f, 10f, 5f, 10f,
+ // Cathedral
+ 47.03f, 71f, 103f, 170f,
+ // Max delay (Hall is the one with the highest values so identical to Hall)
+ 53.953247f, 79.192566f, 116.238770f, 170.615295f,
+ };
+
+ private static readonly float[] DecayDelayTimes = new float[20]
+ {
+ // Room
+ 7f, 9f, 13f, 17f,
+ // Hall
+ 7f, 9f, 13f, 17f,
+ // Plate (no decay)
+ 1f, 1f, 1f, 1f,
+ // Cathedral
+ 7f, 7f, 13f, 9f,
+ // Max delay (Hall is the one with the highest values so identical to Hall)
+ 7f, 9f, 13f, 17f,
+ };
+
+ private static readonly float[] EarlyDelayTimes = new float[50]
+ {
+ // Room
+ 0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
+ // Chamber
+ 0.0f, 11.8f, 5.5f, 11.2f, 10.4f, 38.1f, 22.2f, 29.6f, 21.2f, 24.8f,
+ // Hall
+ 0.0f, 41.5f, 20.5f, 41.3f, 0.0f, 29.5f, 33.8f, 45.2f, 46.8f, 0.0f,
+ // Cathedral
+ 33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
+ // Disabled
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f
+ };
+
+ private static readonly float[] EarlyGainBase = new float[50]
+ {
+ // Room
+ 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
+ // Chamber
+ 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
+ // Hall
+ 0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f,
+ // Cathedral
+ 0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
+ // Disabled
+ 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f
+ };
+
+ private static readonly float[] PreDelayTimes = new float[5]
+ {
+ // Room
+ 12.5f,
+ // Chamber
+ 40.0f,
+ // Hall
+ 50.0f,
+ // Cathedral
+ 50.0f,
+ // Disabled
+ 0.0f
+ };
+
+ public DelayLine[] FdnDelayLines { get; }
+ public DecayDelay[] DecayDelays { get; }
+ public DelayLine PreDelayLine { get; }
+ public DelayLine FrontCenterDelayLine { get; }
+ public uint[] EarlyDelayTime { get; }
+ public float[] EarlyGain { get; }
+ public uint PreDelayLineDelayTime { get; private set; }
+
+ public float[] HighFrequencyDecayDirectGain { get; }
+ public float[] HighFrequencyDecayPreviousGain { get; }
+ public float[] PreviousFeedbackOutput { get; }
+
+ public const int EarlyModeCount = 10;
+
+ private const int FixedPointPrecision = 14;
+
+ private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
+ {
+ return FdnDelayTimes.AsSpan((int)lateMode * 4, 4);
+ }
+
+ private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
+ {
+ return DecayDelayTimes.AsSpan((int)lateMode * 4, 4);
+ }
+
+ public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
+ {
+ FdnDelayLines = new DelayLine[4];
+ DecayDelays = new DecayDelay[4];
+ EarlyDelayTime = new uint[EarlyModeCount];
+ EarlyGain = new float[EarlyModeCount];
+ HighFrequencyDecayDirectGain = new float[4];
+ HighFrequencyDecayPreviousGain = new float[4];
+ PreviousFeedbackOutput = new float[4];
+
+ ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(ReverbLateMode.Limit);
+ ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(ReverbLateMode.Limit);
+
+ uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
+
+ for (int i = 0; i < 4; i++)
+ {
+ FdnDelayLines[i] = new DelayLine(sampleRate, fdnDelayTimes[i]);
+ DecayDelays[i] = new DecayDelay(new DelayLine(sampleRate, decayDelayTimes[i]));
+ }
+
+ float preDelayTimeMax = 150.0f;
+
+ if (isLongSizePreDelaySupported)
+ {
+ preDelayTimeMax = 350.0f;
+ }
+
+ PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
+ FrontCenterDelayLine = new DelayLine(sampleRate, 5.0f);
+
+ UpdateParameter(ref parameter);
+ }
+
+ public void UpdateParameter(ref ReverbParameter parameter)
+ {
+ uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
+
+ float preDelayTimeInMilliseconds = FixedPointHelper.ToFloat(parameter.PreDelayTime, FixedPointPrecision);
+ float earlyGain = FixedPointHelper.ToFloat(parameter.EarlyGain, FixedPointPrecision);
+ float coloration = FixedPointHelper.ToFloat(parameter.Coloration, FixedPointPrecision);
+ float decayTime = FixedPointHelper.ToFloat(parameter.DecayTime, FixedPointPrecision);
+
+ for (int i = 0; i < 10; i++)
+ {
+ EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
+ EarlyGain[i] = EarlyGainBase[i] * earlyGain;
+ }
+
+ if (parameter.ChannelCount == 2)
+ {
+ EarlyGain[4] = EarlyGain[4] * 0.5f;
+ EarlyGain[5] = EarlyGain[5] * 0.5f;
+ }
+
+ PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
+
+ ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode);
+ ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);
+
+ float highFrequencyDecayRatio = FixedPointHelper.ToFloat(parameter.HighFrequencyDecayRatio, FixedPointPrecision);
+ float highFrequencyUnknownValue = FloatingPointHelper.Cos(1280.0f / sampleRate);
+
+ for (int i = 0; i < 4; i++)
+ {
+ FdnDelayLines[i].SetDelay(fdnDelayTimes[i]);
+ DecayDelays[i].SetDelay(decayDelayTimes[i]);
+
+ float tempA = -3 * (DecayDelays[i].CurrentSampleCount + FdnDelayLines[i].CurrentSampleCount);
+ float tempB = tempA / (decayTime * sampleRate);
+ float tempC;
+ float tempD;
+
+ if (highFrequencyDecayRatio < 0.995f)
+ {
+ float tempE = FloatingPointHelper.Pow10((((1.0f / highFrequencyDecayRatio) - 1.0f) * 2) / 100 * (tempB / 10));
+ float tempF = 1.0f - tempE;
+ float tempG = 2.0f - (tempE * 2 * highFrequencyUnknownValue);
+ float tempH = MathF.Sqrt((tempG * tempG) - (tempF * tempF * 4));
+
+ tempC = (tempG - tempH) / (tempF * 2);
+ tempD = 1.0f - tempC;
+ }
+ else
+ {
+ // no high frequency decay ratio
+ tempC = 0.0f;
+ tempD = 1.0f;
+ }
+
+ HighFrequencyDecayDirectGain[i] = FloatingPointHelper.Pow10(tempB / 1000) * tempD * 0.7071f;
+ HighFrequencyDecayPreviousGain[i] = tempC;
+ PreviousFeedbackOutput[i] = 0.0f;
+
+ DecayDelays[i].SetDecayRate(0.6f * (1.0f - coloration));
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs
new file mode 100644
index 00000000..6cdab5a7
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/UpsamplerHelper.cs
@@ -0,0 +1,192 @@
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using Ryujinx.Common.Memory;
+using System;
+using System.Diagnostics;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public class UpsamplerHelper
+ {
+ private const int HistoryLength = UpsamplerBufferState.HistoryLength;
+ private const int FilterBankLength = 20;
+ // Bank0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
+ private const int Bank0CenterIndex = 9;
+ private static readonly Array20<float> Bank1 = PrecomputeFilterBank(1.0f / 6.0f);
+ private static readonly Array20<float> Bank2 = PrecomputeFilterBank(2.0f / 6.0f);
+ private static readonly Array20<float> Bank3 = PrecomputeFilterBank(3.0f / 6.0f);
+ private static readonly Array20<float> Bank4 = PrecomputeFilterBank(4.0f / 6.0f);
+ private static readonly Array20<float> Bank5 = PrecomputeFilterBank(5.0f / 6.0f);
+
+ private static Array20<float> PrecomputeFilterBank(float offset)
+ {
+ float Sinc(float x)
+ {
+ if (x == 0)
+ {
+ return 1.0f;
+ }
+ return (MathF.Sin(MathF.PI * x) / (MathF.PI * x));
+ }
+
+ float BlackmanWindow(float x)
+ {
+ const float a = 0.18f;
+ const float a0 = 0.5f - 0.5f * a;
+ const float a1 = -0.5f;
+ const float a2 = 0.5f * a;
+ return a0 + a1 * MathF.Cos(2 * MathF.PI * x) + a2 * MathF.Cos(4 * MathF.PI * x);
+ }
+
+ Array20<float> result = new Array20<float>();
+
+ for (int i = 0; i < FilterBankLength; i++)
+ {
+ float x = (Bank0CenterIndex - i) + offset;
+ result[i] = Sinc(x) * BlackmanWindow(x / FilterBankLength + 0.5f);
+ }
+
+ return result;
+ }
+
+ // Polyphase upsampling algorithm
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void Upsample(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int outputSampleCount, int inputSampleCount, ref UpsamplerBufferState state)
+ {
+ if (!state.Initialized)
+ {
+ state.Scale = inputSampleCount switch
+ {
+ 40 => 6.0f,
+ 80 => 3.0f,
+ 160 => 1.5f,
+ _ => throw new ArgumentOutOfRangeException()
+ };
+ state.Initialized = true;
+ }
+
+ if (outputSampleCount == 0)
+ {
+ return;
+ }
+
+ float DoFilterBank(ref UpsamplerBufferState state, in Array20<float> bank)
+ {
+ float result = 0.0f;
+
+ Debug.Assert(state.History.Length == HistoryLength);
+ Debug.Assert(bank.Length == FilterBankLength);
+
+ int curIdx = 0;
+ if (Vector.IsHardwareAccelerated)
+ {
+ // Do SIMD-accelerated block operations where possible.
+ // Only about a 2x speedup since filter bank length is short
+ int stopIdx = FilterBankLength - (FilterBankLength % Vector<float>.Count);
+ while (curIdx < stopIdx)
+ {
+ result += Vector.Dot(
+ new Vector<float>(bank.AsSpan().Slice(curIdx, Vector<float>.Count)),
+ new Vector<float>(state.History.AsSpan().Slice(curIdx, Vector<float>.Count)));
+ curIdx += Vector<float>.Count;
+ }
+ }
+
+ while (curIdx < FilterBankLength)
+ {
+ result += bank[curIdx] * state.History[curIdx];
+ curIdx++;
+ }
+
+ return result;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ void NextInput(ref UpsamplerBufferState state, float input)
+ {
+ state.History.AsSpan().Slice(1).CopyTo(state.History.AsSpan());
+ state.History[HistoryLength - 1] = input;
+ }
+
+ int inputBufferIndex = 0;
+
+ switch (state.Scale)
+ {
+ case 6.0f:
+ for (int i = 0; i < outputSampleCount; i++)
+ {
+ switch (state.Phase)
+ {
+ case 0:
+ NextInput(ref state, inputBuffer[inputBufferIndex++]);
+ outputBuffer[i] = state.History[Bank0CenterIndex];
+ break;
+ case 1:
+ outputBuffer[i] = DoFilterBank(ref state, Bank1);
+ break;
+ case 2:
+ outputBuffer[i] = DoFilterBank(ref state, Bank2);
+ break;
+ case 3:
+ outputBuffer[i] = DoFilterBank(ref state, Bank3);
+ break;
+ case 4:
+ outputBuffer[i] = DoFilterBank(ref state, Bank4);
+ break;
+ case 5:
+ outputBuffer[i] = DoFilterBank(ref state, Bank5);
+ break;
+ }
+
+ state.Phase = (state.Phase + 1) % 6;
+ }
+ break;
+ case 3.0f:
+ for (int i = 0; i < outputSampleCount; i++)
+ {
+ switch (state.Phase)
+ {
+ case 0:
+ NextInput(ref state, inputBuffer[inputBufferIndex++]);
+ outputBuffer[i] = state.History[Bank0CenterIndex];
+ break;
+ case 1:
+ outputBuffer[i] = DoFilterBank(ref state, Bank2);
+ break;
+ case 2:
+ outputBuffer[i] = DoFilterBank(ref state, Bank4);
+ break;
+ }
+
+ state.Phase = (state.Phase + 1) % 3;
+ }
+ break;
+ case 1.5f:
+ // Upsample by 3 then decimate by 2.
+ for (int i = 0; i < outputSampleCount; i++)
+ {
+ switch (state.Phase)
+ {
+ case 0:
+ NextInput(ref state, inputBuffer[inputBufferIndex++]);
+ outputBuffer[i] = state.History[Bank0CenterIndex];
+ break;
+ case 1:
+ outputBuffer[i] = DoFilterBank(ref state, Bank4);
+ break;
+ case 2:
+ NextInput(ref state, inputBuffer[inputBufferIndex++]);
+ outputBuffer[i] = DoFilterBank(ref state, Bank2);
+ break;
+ }
+
+ state.Phase = (state.Phase + 1) % 3;
+ }
+ break;
+ default:
+ throw new ArgumentOutOfRangeException();
+ }
+ }
+ }
+} \ No newline at end of file