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Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
index 1ffabe05..2f574f47 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
@@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class ReverbState
{
- private static readonly float[] FdnDelayTimes = new float[20]
+ private static readonly float[] _fdnDelayTimes = new float[20]
{
// Room
53.953247f, 79.192566f, 116.238770f, 130.615295f,
@@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
53.953247f, 79.192566f, 116.238770f, 170.615295f,
};
- private static readonly float[] DecayDelayTimes = new float[20]
+ private static readonly float[] _decayDelayTimes = new float[20]
{
// Room
7f, 9f, 13f, 17f,
@@ -35,7 +35,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
7f, 9f, 13f, 17f,
};
- private static readonly float[] EarlyDelayTimes = new float[50]
+ private static readonly float[] _earlyDelayTimes = new float[50]
{
// Room
0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
@@ -46,10 +46,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral
33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
// Disabled
- 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
- private static readonly float[] EarlyGainBase = new float[50]
+ private static readonly float[] _earlyGainBase = new float[50]
{
// Room
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
@@ -60,10 +60,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral
0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
// Disabled
- 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f
+ 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f,
};
- private static readonly float[] PreDelayTimes = new float[5]
+ private static readonly float[] _preDelayTimes = new float[5]
{
// Room
12.5f,
@@ -74,7 +74,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral
50.0f,
// Disabled
- 0.0f
+ 0.0f,
};
public DelayLine[] FdnDelayLines { get; }
@@ -93,14 +93,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
private const int FixedPointPrecision = 14;
- private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
+ private static ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
{
- return FdnDelayTimes.AsSpan((int)lateMode * 4, 4);
+ return _fdnDelayTimes.AsSpan((int)lateMode * 4, 4);
}
- private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
+ private static ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
{
- return DecayDelayTimes.AsSpan((int)lateMode * 4, 4);
+ return _decayDelayTimes.AsSpan((int)lateMode * 4, 4);
}
public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
@@ -148,8 +148,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
for (int i = 0; i < 10; i++)
{
- EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
- EarlyGain[i] = EarlyGainBase[i] * earlyGain;
+ EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, _earlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
+ EarlyGain[i] = _earlyGainBase[i] * earlyGain;
}
if (parameter.ChannelCount == 2)
@@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
EarlyGain[5] = EarlyGain[5] * 0.5f;
}
- PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
+ PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, _preDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode);
ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);
@@ -201,4 +201,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
}
}
}
-} \ No newline at end of file
+}