aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs b/src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs
new file mode 100644
index 00000000..6645e20a
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs
@@ -0,0 +1,115 @@
+using System;
+using System.Reflection.Metadata;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Audio.Renderer.Dsp
+{
+ public static class FloatingPointHelper
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float MultiplyRoundDown(float a, float b)
+ {
+ return RoundDown(a * b);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float RoundDown(float a)
+ {
+ return MathF.Round(a, 0);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float RoundUp(float a)
+ {
+ return MathF.Round(a);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float MultiplyRoundUp(float a, float b)
+ {
+ return RoundUp(a * b);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Pow10(float x)
+ {
+ // NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
+ // As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
+ if (x >= 0.0f)
+ {
+ return 1.0f;
+ }
+ else if (x <= -5.3f)
+ {
+ return 0.0f;
+ }
+
+ return MathF.Pow(10, x);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Log10(float x)
+ {
+ // NOTE: Nintendo uses an approximation of log10, we don't.
+ // As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
+ return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float MeanSquare(ReadOnlySpan<float> inputs)
+ {
+ float res = 0.0f;
+
+ foreach (float input in inputs)
+ {
+ res += (input * input);
+ }
+
+ res /= inputs.Length;
+
+ return res;
+ }
+
+ /// <summary>
+ /// Map decibel to linear.
+ /// </summary>
+ /// <param name="db">The decibel value to convert</param>
+ /// <returns>Converted linear value/returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float DecibelToLinear(float db)
+ {
+ return MathF.Pow(10.0f, db / 20.0f);
+ }
+
+ /// <summary>
+ /// Map decibel to linear in [0, 2] range.
+ /// </summary>
+ /// <param name="db">The decibel value to convert</param>
+ /// <returns>Converted linear value in [0, 2] range</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float DecibelToLinearExtended(float db)
+ {
+ float tmp = MathF.Log2(DecibelToLinear(db));
+
+ return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float DegreesToRadians(float degrees)
+ {
+ return degrees * MathF.PI / 180.0f;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Cos(float value)
+ {
+ return MathF.Cos(DegreesToRadians(value));
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static float Sin(float value)
+ {
+ return MathF.Sin(DegreesToRadians(value));
+ }
+ }
+} \ No newline at end of file