diff options
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs new file mode 100644 index 00000000..0628f6d8 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs @@ -0,0 +1,137 @@ +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.Arm; +using System.Runtime.Intrinsics.X86; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class VolumeCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Volume; + + public uint EstimatedProcessingTime { get; set; } + + public ushort InputBufferIndex { get; } + public ushort OutputBufferIndex { get; } + + public float Volume { get; } + + public VolumeCommand(float volume, uint bufferIndex, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndex = (ushort)bufferIndex; + OutputBufferIndex = (ushort)bufferIndex; + + Volume = volume; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) + { + Vector256<float> volumeVec = Vector256.Create(Volume); + + ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer); + Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer); + + int sisdStart = inputVec.Length * 8; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec)); + } + + for (int i = sisdStart; i < inputBuffer.Length; i++) + { + outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) + { + Vector128<float> volumeVec = Vector128.Create(Volume); + + ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer); + Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer); + + int sisdStart = inputVec.Length * 4; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec)); + } + + for (int i = sisdStart; i < inputBuffer.Length; i++) + { + outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void ProcessVolumeAdvSimd(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) + { + Vector128<float> volumeVec = Vector128.Create(Volume); + + ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer); + Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer); + + int sisdStart = inputVec.Length * 4; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec)); + } + + for (int i = sisdStart; i < inputBuffer.Length; i++) + { + outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) + { + if (Avx.IsSupported) + { + ProcessVolumeAvx(outputBuffer, inputBuffer); + } + else if (Sse41.IsSupported) + { + ProcessVolumeSse41(outputBuffer, inputBuffer); + } + else if (AdvSimd.IsSupported) + { + ProcessVolumeAdvSimd(outputBuffer, inputBuffer); + } + else + { + ProcessVolumeSlowPath(outputBuffer, inputBuffer); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) + { + for (int i = 0; i < outputBuffer.Length; i++) + { + outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); + } + } + + public void Process(CommandList context) + { + ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + ProcessVolume(outputBuffer, inputBuffer); + } + } +}
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