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Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
index 74b53b24..d1177e60 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
@@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
{
- const int delayLineSampleIndexOffset = 1;
+ const int DelayLineSampleIndexOffset = 1;
bool isMono = Parameter.ChannelCount == 1;
bool isSurround = Parameter.ChannelCount == 6;
@@ -111,14 +111,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
outputValues.Fill(0);
- float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset);
+ float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset);
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
{
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
- float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
+ float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], DelayLineSampleIndexOffset);
outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex];
}
@@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessReverb3d(context, ref state);
}
}
-} \ No newline at end of file
+}