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-rw-r--r--src/Ryujinx.Audio/Output/AudioOutputManager.cs296
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diff --git a/src/Ryujinx.Audio/Output/AudioOutputManager.cs b/src/Ryujinx.Audio/Output/AudioOutputManager.cs
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+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Common.Logging;
+using Ryujinx.Memory;
+using System;
+using System.Diagnostics;
+using System.Linq;
+using System.Threading;
+
+namespace Ryujinx.Audio.Output
+{
+ /// <summary>
+ /// The audio output manager.
+ /// </summary>
+ public class AudioOutputManager : IDisposable
+ {
+ private object _lock = new object();
+
+ /// <summary>
+ /// Lock used for session allocation.
+ /// </summary>
+ private object _sessionLock = new object();
+
+ /// <summary>
+ /// The session ids allocation table.
+ /// </summary>
+ private int[] _sessionIds;
+
+ /// <summary>
+ /// The device driver.
+ /// </summary>
+ private IHardwareDeviceDriver _deviceDriver;
+
+ /// <summary>
+ /// The events linked to each session.
+ /// </summary>
+ private IWritableEvent[] _sessionsBufferEvents;
+
+ /// <summary>
+ /// The <see cref="AudioOutputSystem"/> session instances.
+ /// </summary>
+ private AudioOutputSystem[] _sessions;
+
+ /// <summary>
+ /// The count of active sessions.
+ /// </summary>
+ private int _activeSessionCount;
+
+ /// <summary>
+ /// The dispose state.
+ /// </summary>
+ private int _disposeState;
+
+ /// <summary>
+ /// Create a new <see cref="AudioOutputManager"/>.
+ /// </summary>
+ public AudioOutputManager()
+ {
+ _sessionIds = new int[Constants.AudioOutSessionCountMax];
+ _sessions = new AudioOutputSystem[Constants.AudioOutSessionCountMax];
+ _activeSessionCount = 0;
+
+ for (int i = 0; i < _sessionIds.Length; i++)
+ {
+ _sessionIds[i] = i;
+ }
+ }
+
+ /// <summary>
+ /// Initialize the <see cref="AudioOutputManager"/>.
+ /// </summary>
+ /// <param name="deviceDriver">The device driver.</param>
+ /// <param name="sessionRegisterEvents">The events associated to each session.</param>
+ public void Initialize(IHardwareDeviceDriver deviceDriver, IWritableEvent[] sessionRegisterEvents)
+ {
+ _deviceDriver = deviceDriver;
+ _sessionsBufferEvents = sessionRegisterEvents;
+ }
+
+ /// <summary>
+ /// Acquire a new session id.
+ /// </summary>
+ /// <returns>A new session id.</returns>
+ private int AcquireSessionId()
+ {
+ lock (_sessionLock)
+ {
+ int index = _activeSessionCount;
+
+ Debug.Assert(index < _sessionIds.Length);
+
+ int sessionId = _sessionIds[index];
+
+ _sessionIds[index] = -1;
+
+ _activeSessionCount++;
+
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new output ({sessionId})");
+
+ return sessionId;
+ }
+ }
+
+ /// <summary>
+ /// Release a given <paramref name="sessionId"/>.
+ /// </summary>
+ /// <param name="sessionId">The session id to release.</param>
+ private void ReleaseSessionId(int sessionId)
+ {
+ lock (_sessionLock)
+ {
+ Debug.Assert(_activeSessionCount > 0);
+
+ int newIndex = --_activeSessionCount;
+
+ _sessionIds[newIndex] = sessionId;
+ }
+
+ Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered output ({sessionId})");
+ }
+
+ /// <summary>
+ /// Used to update audio output system.
+ /// </summary>
+ public void Update()
+ {
+ lock (_sessionLock)
+ {
+ foreach (AudioOutputSystem output in _sessions)
+ {
+ output?.Update();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Register a new <see cref="AudioOutputSystem"/>.
+ /// </summary>
+ /// <param name="output">The <see cref="AudioOutputSystem"/> to register.</param>
+ private void Register(AudioOutputSystem output)
+ {
+ lock (_sessionLock)
+ {
+ _sessions[output.GetSessionId()] = output;
+ }
+ }
+
+ /// <summary>
+ /// Unregister a new <see cref="AudioOutputSystem"/>.
+ /// </summary>
+ /// <param name="output">The <see cref="AudioOutputSystem"/> to unregister.</param>
+ internal void Unregister(AudioOutputSystem output)
+ {
+ lock (_sessionLock)
+ {
+ int sessionId = output.GetSessionId();
+
+ _sessions[output.GetSessionId()] = null;
+
+ ReleaseSessionId(sessionId);
+ }
+ }
+
+ /// <summary>
+ /// Get the list of all audio outputs name.
+ /// </summary>
+ /// <returns>The list of all audio outputs name</returns>
+ public string[] ListAudioOuts()
+ {
+ return new string[] { Constants.DefaultDeviceOutputName };
+ }
+
+ /// <summary>
+ /// Open a new <see cref="AudioOutputSystem"/>.
+ /// </summary>
+ /// <param name="outputDeviceName">The output device name selected by the <see cref="AudioOutputSystem"/></param>
+ /// <param name="outputConfiguration">The output audio configuration selected by the <see cref="AudioOutputSystem"/></param>
+ /// <param name="obj">The new <see cref="AudioOutputSystem"/></param>
+ /// <param name="memoryManager">The memory manager that will be used for all guest memory operations</param>
+ /// <param name="inputDeviceName">The input device name wanted by the user</param>
+ /// <param name="sampleFormat">The sample format to use</param>
+ /// <param name="parameter">The user configuration</param>
+ /// <param name="appletResourceUserId">The applet resource user id of the application</param>
+ /// <param name="processHandle">The process handle of the application</param>
+ /// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
+ public ResultCode OpenAudioOut(out string outputDeviceName,
+ out AudioOutputConfiguration outputConfiguration,
+ out AudioOutputSystem obj,
+ IVirtualMemoryManager memoryManager,
+ string inputDeviceName,
+ SampleFormat sampleFormat,
+ ref AudioInputConfiguration parameter,
+ ulong appletResourceUserId,
+ uint processHandle,
+ float volume)
+ {
+ int sessionId = AcquireSessionId();
+
+ _sessionsBufferEvents[sessionId].Clear();
+
+ IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume);
+
+ AudioOutputSystem audioOut = new AudioOutputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
+
+ ResultCode result = audioOut.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
+
+ if (result == ResultCode.Success)
+ {
+ outputDeviceName = audioOut.DeviceName;
+ outputConfiguration = new AudioOutputConfiguration
+ {
+ ChannelCount = audioOut.ChannelCount,
+ SampleFormat = audioOut.SampleFormat,
+ SampleRate = audioOut.SampleRate,
+ AudioOutState = audioOut.GetState(),
+ };
+
+ obj = audioOut;
+
+ Register(audioOut);
+ }
+ else
+ {
+ ReleaseSessionId(sessionId);
+
+ obj = null;
+ outputDeviceName = null;
+ outputConfiguration = default;
+ }
+
+ return result;
+ }
+
+ /// <summary>
+ /// Sets the volume for all output devices.
+ /// </summary>
+ /// <param name="volume">The volume to set.</param>
+ public void SetVolume(float volume)
+ {
+ if (_sessions != null)
+ {
+ foreach (AudioOutputSystem session in _sessions)
+ {
+ session?.SetVolume(volume);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets the volume for all output devices.
+ /// </summary>
+ /// <returns>A float indicating the volume level.</returns>
+ public float GetVolume()
+ {
+ if (_sessions != null)
+ {
+ foreach (AudioOutputSystem session in _sessions)
+ {
+ if (session != null)
+ {
+ return session.GetVolume();
+ }
+ }
+ }
+
+ return 0.0f;
+ }
+
+ public void Dispose()
+ {
+ if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
+ {
+ Dispose(true);
+ }
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ // Clone the sessions array to dispose them outside the lock.
+ AudioOutputSystem[] sessions;
+
+ lock (_sessionLock)
+ {
+ sessions = _sessions.ToArray();
+ }
+
+ foreach (AudioOutputSystem output in sessions)
+ {
+ output?.Dispose();
+ }
+ }
+ }
+ }
+} \ No newline at end of file