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-rw-r--r--src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs25
-rw-r--r--src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs17
2 files changed, 34 insertions, 8 deletions
diff --git a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs
index ff039288..e3e5d291 100644
--- a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs
+++ b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceDriver.cs
@@ -19,6 +19,25 @@ namespace Ryujinx.Audio.Backends.SoundIo
private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
private int _disposeState;
+ private float _volume = 1f;
+
+ public float Volume
+ {
+ get
+ {
+ return _volume;
+ }
+ set
+ {
+ _volume = value;
+
+ foreach (SoundIoHardwareDeviceSession session in _sessions.Keys)
+ {
+ session.UpdateMasterVolume(value);
+ }
+ }
+ }
+
public SoundIoHardwareDeviceDriver()
{
_audioContext = SoundIoContext.Create();
@@ -122,7 +141,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
return _pauseEvent;
}
- public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
+ public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
@@ -134,14 +153,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
sampleRate = Constants.TargetSampleRate;
}
- volume = Math.Clamp(volume, 0, 1);
-
if (direction != Direction.Output)
{
throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
}
- SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
+ SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.TryAdd(session, 0);
diff --git a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
index 123cfd27..f60982e3 100644
--- a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
+++ b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
@@ -18,16 +18,18 @@ namespace Ryujinx.Audio.Backends.SoundIo
private readonly DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
private readonly ManualResetEvent _updateRequiredEvent;
+ private float _volume;
private int _disposeState;
- public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
+ public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
_queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
_ringBuffer = new DynamicRingBuffer();
+ _volume = 1f;
- SetupOutputStream(requestedVolume);
+ SetupOutputStream(driver.Volume);
}
private void SetupOutputStream(float requestedVolume)
@@ -47,7 +49,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override float GetVolume()
{
- return _outputStream.Volume;
+ return _volume;
}
public override void PrepareToClose() { }
@@ -63,7 +65,14 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override void SetVolume(float volume)
{
- _outputStream.SetVolume(volume);
+ _volume = volume;
+
+ _outputStream.SetVolume(_driver.Volume * volume);
+ }
+
+ public void UpdateMasterVolume(float newVolume)
+ {
+ _outputStream.SetVolume(newVolume * _volume);
}
public override void Start()