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Diffstat (limited to 'src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs')
-rw-r--r--src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs230
1 files changed, 230 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
new file mode 100644
index 00000000..14310b93
--- /dev/null
+++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
@@ -0,0 +1,230 @@
+using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Common;
+using Ryujinx.Common.Logging;
+using Ryujinx.Memory;
+using System;
+using System.Collections.Concurrent;
+using System.Threading;
+
+using static SDL2.SDL;
+
+namespace Ryujinx.Audio.Backends.SDL2
+{
+ class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
+ {
+ private SDL2HardwareDeviceDriver _driver;
+ private ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
+ private DynamicRingBuffer _ringBuffer;
+ private ulong _playedSampleCount;
+ private ManualResetEvent _updateRequiredEvent;
+ private uint _outputStream;
+ private bool _hasSetupError;
+ private SDL_AudioCallback _callbackDelegate;
+ private int _bytesPerFrame;
+ private uint _sampleCount;
+ private bool _started;
+ private float _volume;
+ private ushort _nativeSampleFormat;
+
+ public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
+ {
+ _driver = driver;
+ _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
+ _queuedBuffers = new ConcurrentQueue<SDL2AudioBuffer>();
+ _ringBuffer = new DynamicRingBuffer();
+ _callbackDelegate = Update;
+ _bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
+ _nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
+ _sampleCount = uint.MaxValue;
+ _started = false;
+ _volume = requestedVolume;
+ }
+
+ private void EnsureAudioStreamSetup(AudioBuffer buffer)
+ {
+ uint bufferSampleCount = (uint)GetSampleCount(buffer);
+ bool needAudioSetup = (_outputStream == 0 && !_hasSetupError) ||
+ (bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount);
+
+ if (needAudioSetup)
+ {
+ _sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount);
+
+ uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
+
+ _hasSetupError = newOutputStream == 0;
+
+ if (!_hasSetupError)
+ {
+ if (_outputStream != 0)
+ {
+ SDL_CloseAudioDevice(_outputStream);
+ }
+
+ _outputStream = newOutputStream;
+
+ SDL_PauseAudioDevice(_outputStream, _started ? 0 : 1);
+
+ Logger.Info?.Print(LogClass.Audio, $"New audio stream setup with a target sample count of {_sampleCount}");
+ }
+ }
+ }
+
+ private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength)
+ {
+ Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength);
+
+ int maxFrameCount = (int)GetSampleCount(streamLength);
+ int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
+
+ int frameCount = Math.Min(bufferedFrames, maxFrameCount);
+
+ if (frameCount == 0)
+ {
+ // SDL2 left the responsibility to the user to clear the buffer.
+ streamSpan.Fill(0);
+
+ return;
+ }
+
+ byte[] samples = new byte[frameCount * _bytesPerFrame];
+
+ _ringBuffer.Read(samples, 0, samples.Length);
+
+ fixed (byte* p = samples)
+ {
+ IntPtr pStreamSrc = (IntPtr)p;
+
+ // Zero the dest buffer
+ streamSpan.Fill(0);
+
+ // Apply volume to written data
+ SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
+ }
+
+ ulong sampleCount = GetSampleCount(samples.Length);
+
+ ulong availaibleSampleCount = sampleCount;
+
+ bool needUpdate = false;
+
+ while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
+ {
+ ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
+ ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
+
+ ulong currentSamplePlayed = Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
+ availaibleSampleCount -= playedAudioBufferSampleCount;
+
+ if (currentSamplePlayed == driverBuffer.SampleCount)
+ {
+ _queuedBuffers.TryDequeue(out _);
+
+ needUpdate = true;
+ }
+
+ Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
+ }
+
+ // Notify the output if needed.
+ if (needUpdate)
+ {
+ _updateRequiredEvent.Set();
+ }
+ }
+
+ public override ulong GetPlayedSampleCount()
+ {
+ return Interlocked.Read(ref _playedSampleCount);
+ }
+
+ public override float GetVolume()
+ {
+ return _volume;
+ }
+
+ public override void PrepareToClose() { }
+
+ public override void QueueBuffer(AudioBuffer buffer)
+ {
+ EnsureAudioStreamSetup(buffer);
+
+ if (_outputStream != 0)
+ {
+ SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
+
+ _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
+
+ _queuedBuffers.Enqueue(driverBuffer);
+ }
+ else
+ {
+ Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer));
+
+ _updateRequiredEvent.Set();
+ }
+ }
+
+ public override void SetVolume(float volume)
+ {
+ _volume = volume;
+ }
+
+ public override void Start()
+ {
+ if (!_started)
+ {
+ if (_outputStream != 0)
+ {
+ SDL_PauseAudioDevice(_outputStream, 0);
+ }
+
+ _started = true;
+ }
+ }
+
+ public override void Stop()
+ {
+ if (_started)
+ {
+ if (_outputStream != 0)
+ {
+ SDL_PauseAudioDevice(_outputStream, 1);
+ }
+
+ _started = false;
+ }
+ }
+
+ public override void UnregisterBuffer(AudioBuffer buffer) { }
+
+ public override bool WasBufferFullyConsumed(AudioBuffer buffer)
+ {
+ if (!_queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
+ {
+ return true;
+ }
+
+ return driverBuffer.DriverIdentifier != buffer.DataPointer;
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing && _driver.Unregister(this))
+ {
+ PrepareToClose();
+ Stop();
+
+ if (_outputStream != 0)
+ {
+ SDL_CloseAudioDevice(_outputStream);
+ }
+ }
+ }
+
+ public override void Dispose()
+ {
+ Dispose(true);
+ }
+ }
+}