diff options
Diffstat (limited to 'src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs')
-rw-r--r-- | src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs index 7bfff5f9..550cc349 100644 --- a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs +++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs @@ -19,12 +19,14 @@ namespace Ryujinx.Audio.Backends.SDL2 private readonly ManualResetEvent _pauseEvent; private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions; - private bool _supportSurroundConfiguration; + private readonly bool _supportSurroundConfiguration; // TODO: Add this to SDL2-CS // NOTE: We use a DllImport here because of marshaling issue for spec. +#pragma warning disable SYSLIB1054 [DllImport("SDL2")] private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture); +#pragma warning restore SYSLIB1054 public SDL2HardwareDeviceDriver() { @@ -90,7 +92,7 @@ namespace Ryujinx.Audio.Backends.SDL2 throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!"); } - SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume); + SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume); _sessions.TryAdd(session, 0); @@ -135,8 +137,7 @@ namespace Ryujinx.Audio.Backends.SDL2 if (device == 0) { - Logger.Error?.Print(LogClass.Application, - $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\""); + Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\""); return 0; } @@ -156,6 +157,7 @@ namespace Ryujinx.Audio.Backends.SDL2 public void Dispose() { + GC.SuppressFinalize(this); Dispose(true); } |