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Diffstat (limited to 'src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs')
-rw-r--r--src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
index 7bfff5f9..550cc349 100644
--- a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
+++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
@@ -19,12 +19,14 @@ namespace Ryujinx.Audio.Backends.SDL2
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
- private bool _supportSurroundConfiguration;
+ private readonly bool _supportSurroundConfiguration;
// TODO: Add this to SDL2-CS
// NOTE: We use a DllImport here because of marshaling issue for spec.
+#pragma warning disable SYSLIB1054
[DllImport("SDL2")]
private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
+#pragma warning restore SYSLIB1054
public SDL2HardwareDeviceDriver()
{
@@ -90,7 +92,7 @@ namespace Ryujinx.Audio.Backends.SDL2
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
}
- SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
+ SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
_sessions.TryAdd(session, 0);
@@ -135,8 +137,7 @@ namespace Ryujinx.Audio.Backends.SDL2
if (device == 0)
{
- Logger.Error?.Print(LogClass.Application,
- $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
+ Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
return 0;
}
@@ -156,6 +157,7 @@ namespace Ryujinx.Audio.Backends.SDL2
public void Dispose()
{
+ GC.SuppressFinalize(this);
Dispose(true);
}