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-rw-r--r--Spv.Generator/LiteralInteger.cs103
1 files changed, 103 insertions, 0 deletions
diff --git a/Spv.Generator/LiteralInteger.cs b/Spv.Generator/LiteralInteger.cs
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--- /dev/null
+++ b/Spv.Generator/LiteralInteger.cs
@@ -0,0 +1,103 @@
+using System;
+using System.IO;
+
+namespace Spv.Generator
+{
+ public class LiteralInteger : Operand, IEquatable<LiteralInteger>
+ {
+ [ThreadStatic]
+ private static GeneratorPool<LiteralInteger> _pool;
+
+ internal static void RegisterPool(GeneratorPool<LiteralInteger> pool)
+ {
+ _pool = pool;
+ }
+
+ internal static void UnregisterPool()
+ {
+ _pool = null;
+ }
+
+ public OperandType Type => OperandType.Number;
+
+ private enum IntegerType
+ {
+ UInt32,
+ Int32,
+ UInt64,
+ Int64,
+ Float32,
+ Float64,
+ }
+
+ private IntegerType _integerType;
+ private ulong _data;
+
+ public ushort WordCount { get; private set; }
+
+ public LiteralInteger() { }
+
+ private static LiteralInteger New()
+ {
+ return _pool.Allocate();
+ }
+
+ private LiteralInteger Set(ulong data, IntegerType integerType, ushort wordCount)
+ {
+ _data = data;
+ _integerType = integerType;
+
+ WordCount = wordCount;
+
+ return this;
+ }
+
+ public static implicit operator LiteralInteger(int value) => New().Set((ulong)value, IntegerType.Int32, 1);
+ public static implicit operator LiteralInteger(uint value) => New().Set(value, IntegerType.UInt32, 1);
+ public static implicit operator LiteralInteger(long value) => New().Set((ulong)value, IntegerType.Int64, 2);
+ public static implicit operator LiteralInteger(ulong value) => New().Set(value, IntegerType.UInt64, 2);
+ public static implicit operator LiteralInteger(float value) => New().Set(BitConverter.SingleToUInt32Bits(value), IntegerType.Float32, 1);
+ public static implicit operator LiteralInteger(double value) => New().Set(BitConverter.DoubleToUInt64Bits(value), IntegerType.Float64, 2);
+ public static implicit operator LiteralInteger(Enum value) => New().Set((ulong)(int)(object)value, IntegerType.Int32, 1);
+
+ // NOTE: this is not in the standard, but this is some syntax sugar useful in some instructions (TypeInt ect)
+ public static implicit operator LiteralInteger(bool value) => New().Set(Convert.ToUInt64(value), IntegerType.Int32, 1);
+
+ public static LiteralInteger CreateForEnum<T>(T value) where T : Enum
+ {
+ return value;
+ }
+
+ public void WriteOperand(BinaryWriter writer)
+ {
+ if (WordCount == 1)
+ {
+ writer.Write((uint)_data);
+ }
+ else
+ {
+ writer.Write(_data);
+ }
+ }
+
+ public override bool Equals(object obj)
+ {
+ return obj is LiteralInteger literalInteger && Equals(literalInteger);
+ }
+
+ public bool Equals(LiteralInteger cmpObj)
+ {
+ return Type == cmpObj.Type && _integerType == cmpObj._integerType && _data == cmpObj._data;
+ }
+
+ public override int GetHashCode()
+ {
+ return DeterministicHashCode.Combine(Type, _data);
+ }
+
+ public bool Equals(Operand obj)
+ {
+ return obj is LiteralInteger literalInteger && Equals(literalInteger);
+ }
+ }
+}