aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx/Ui/NpadController.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx/Ui/NpadController.cs')
-rw-r--r--Ryujinx/Ui/NpadController.cs188
1 files changed, 101 insertions, 87 deletions
diff --git a/Ryujinx/Ui/NpadController.cs b/Ryujinx/Ui/NpadController.cs
index 71f97fb8..7b61af19 100644
--- a/Ryujinx/Ui/NpadController.cs
+++ b/Ryujinx/Ui/NpadController.cs
@@ -7,43 +7,64 @@ namespace Ryujinx.UI.Input
{
public enum ControllerInputId
{
- Invalid,
- LStick,
- RStick,
- LShoulder,
- RShoulder,
- LTrigger,
- RTrigger,
- LJoystick,
- RJoystick,
- DPadUp,
- DPadDown,
- DPadLeft,
- DPadRight,
- Start,
- Back,
- A,
- B,
- X,
- Y
+ Button0,
+ Button1,
+ Button2,
+ Button3,
+ Button4,
+ Button5,
+ Button6,
+ Button7,
+ Button8,
+ Button9,
+ Button10,
+ Button11,
+ Button12,
+ Button13,
+ Button14,
+ Button15,
+ Button16,
+ Button17,
+ Button18,
+ Button19,
+ Button20,
+ Axis0,
+ Axis1,
+ Axis2,
+ Axis3,
+ Axis4,
+ Axis5,
+ Hat0Up,
+ Hat0Down,
+ Hat0Left,
+ Hat0Right,
+ Hat1Up,
+ Hat1Down,
+ Hat1Left,
+ Hat1Right,
+ Hat2Up,
+ Hat2Down,
+ Hat2Left,
+ Hat2Right,
}
public struct NpadControllerLeft
{
public ControllerInputId Stick;
public ControllerInputId StickButton;
+ public ControllerInputId ButtonMinus;
+ public ControllerInputId ButtonL;
+ public ControllerInputId ButtonZl;
public ControllerInputId DPadUp;
public ControllerInputId DPadDown;
public ControllerInputId DPadLeft;
public ControllerInputId DPadRight;
- public ControllerInputId ButtonMinus;
- public ControllerInputId ButtonL;
- public ControllerInputId ButtonZl;
}
public struct NpadControllerRight
{
public ControllerInputId Stick;
+ public ControllerInputId StickY;
public ControllerInputId StickButton;
public ControllerInputId ButtonA;
public ControllerInputId ButtonB;
@@ -114,31 +135,60 @@ namespace Ryujinx.UI.Input
return 0;
}
- GamePadState gpState = GamePad.GetState(Index);
+ JoystickState joystickState = Joystick.GetState(Index);
ControllerButtons buttons = 0;
- if (IsPressed(gpState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
- if (IsPressed(gpState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
- if (IsPressed(gpState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
- if (IsPressed(gpState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
- if (IsPressed(gpState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
- if (IsPressed(gpState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
- if (IsPressed(gpState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
- if (IsPressed(gpState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
-
- if (IsPressed(gpState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
- if (IsPressed(gpState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
- if (IsPressed(gpState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
- if (IsPressed(gpState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
- if (IsPressed(gpState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
- if (IsPressed(gpState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
- if (IsPressed(gpState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
- if (IsPressed(gpState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
+ if (IsActivated(joystickState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
+ if (IsActivated(joystickState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
+ if (IsActivated(joystickState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
+ if (IsActivated(joystickState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
+ if (IsActivated(joystickState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
+ if (IsActivated(joystickState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
+ if (IsActivated(joystickState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
+ if (IsActivated(joystickState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
+
+ if (IsActivated(joystickState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
+ if (IsActivated(joystickState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
+ if (IsActivated(joystickState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
+ if (IsActivated(joystickState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
+ if (IsActivated(joystickState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
+ if (IsActivated(joystickState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
+ if (IsActivated(joystickState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
+ if (IsActivated(joystickState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
return buttons;
}
+ private bool IsActivated(JoystickState joystickState,ControllerInputId controllerInputId)
+ {
+ if (controllerInputId <= ControllerInputId.Button20)
+ {
+ return joystickState.IsButtonDown((int)controllerInputId);
+ }
+ else if (controllerInputId <= ControllerInputId.Axis5)
+ {
+ int axis = controllerInputId - ControllerInputId.Axis0;
+
+ return Math.Abs(joystickState.GetAxis(axis)) > Deadzone;
+ }
+ else if (controllerInputId <= ControllerInputId.Hat2Right)
+ {
+ int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4;
+
+ int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4);
+
+ JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat);
+
+ if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true;
+ if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true;
+ if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true;
+ if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true;
+ }
+
+ return false;
+ }
+
public (short, short) GetLeftStick()
{
if (!Enabled)
@@ -159,21 +209,21 @@ namespace Ryujinx.UI.Input
return GetStick(RightJoycon.Stick);
}
- private (short, short) GetStick(ControllerInputId joystick)
+ private (short, short) GetStick(ControllerInputId stickInputId)
{
- GamePadState gpState = GamePad.GetState(Index);
-
- switch (joystick)
+ if (stickInputId < ControllerInputId.Axis0 || stickInputId > ControllerInputId.Axis5)
{
- case ControllerInputId.LJoystick:
- return ApplyDeadzone(gpState.ThumbSticks.Left);
+ return (0, 0);
+ }
- case ControllerInputId.RJoystick:
- return ApplyDeadzone(gpState.ThumbSticks.Right);
+ JoystickState jsState = Joystick.GetState(Index);
- default:
- return (0, 0);
- }
+ int xAxis = stickInputId - ControllerInputId.Axis0;
+
+ float xValue = jsState.GetAxis(xAxis);
+ float yValue = 0 - jsState.GetAxis(xAxis + 1); // Invert Y-axis
+
+ return ApplyDeadzone(new Vector2(xValue, yValue));
}
private (short, short) ApplyDeadzone(Vector2 axis)
@@ -193,41 +243,5 @@ namespace Ryujinx.UI.Input
return (short)(value * short.MaxValue);
}
}
-
- private bool IsPressed(GamePadState gpState, ControllerInputId button)
- {
- switch (button)
- {
- case ControllerInputId.A: return gpState.Buttons.A == ButtonState.Pressed;
- case ControllerInputId.B: return gpState.Buttons.B == ButtonState.Pressed;
- case ControllerInputId.X: return gpState.Buttons.X == ButtonState.Pressed;
- case ControllerInputId.Y: return gpState.Buttons.Y == ButtonState.Pressed;
- case ControllerInputId.LStick: return gpState.Buttons.LeftStick == ButtonState.Pressed;
- case ControllerInputId.RStick: return gpState.Buttons.RightStick == ButtonState.Pressed;
- case ControllerInputId.LShoulder: return gpState.Buttons.LeftShoulder == ButtonState.Pressed;
- case ControllerInputId.RShoulder: return gpState.Buttons.RightShoulder == ButtonState.Pressed;
- case ControllerInputId.DPadUp: return gpState.DPad.Up == ButtonState.Pressed;
- case ControllerInputId.DPadDown: return gpState.DPad.Down == ButtonState.Pressed;
- case ControllerInputId.DPadLeft: return gpState.DPad.Left == ButtonState.Pressed;
- case ControllerInputId.DPadRight: return gpState.DPad.Right == ButtonState.Pressed;
- case ControllerInputId.Start: return gpState.Buttons.Start == ButtonState.Pressed;
- case ControllerInputId.Back: return gpState.Buttons.Back == ButtonState.Pressed;
-
- case ControllerInputId.LTrigger: return gpState.Triggers.Left >= TriggerThreshold;
- case ControllerInputId.RTrigger: return gpState.Triggers.Right >= TriggerThreshold;
-
- // Using thumbsticks as buttons is not common, but it would be nice not to ignore them
- case ControllerInputId.LJoystick:
- return gpState.ThumbSticks.Left.X >= Deadzone ||
- gpState.ThumbSticks.Left.Y >= Deadzone;
-
- case ControllerInputId.RJoystick:
- return gpState.ThumbSticks.Right.X >= Deadzone ||
- gpState.ThumbSticks.Right.Y >= Deadzone;
-
- default:
- return false;
- }
- }
}
}