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Diffstat (limited to 'Ryujinx/Ui/GLRenderer.cs')
-rw-r--r--Ryujinx/Ui/GLRenderer.cs24
1 files changed, 2 insertions, 22 deletions
diff --git a/Ryujinx/Ui/GLRenderer.cs b/Ryujinx/Ui/GLRenderer.cs
index b839e9cd..06d414ed 100644
--- a/Ryujinx/Ui/GLRenderer.cs
+++ b/Ryujinx/Ui/GLRenderer.cs
@@ -97,31 +97,11 @@ namespace Ryujinx.Ui
GL.ClearColor(0, 0, 0, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
- SwapBuffers(0);
+ SwapBuffers();
}
- public override void SwapBuffers(object image)
+ public override void SwapBuffers()
{
- if((int)image != 0)
- {
- // The game's framebruffer is already bound, so blit it to the window's backbuffer
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
-
- GL.Clear(ClearBufferMask.ColorBufferBit);
- GL.ClearColor(0, 0, 0, 1);
-
- GL.BlitFramebuffer(0,
- 0,
- WindowWidth,
- WindowHeight,
- 0,
- 0,
- WindowWidth,
- WindowHeight,
- ClearBufferMask.ColorBufferBit,
- BlitFramebufferFilter.Linear);
- }
-
_nativeWindow.SwapBuffers();
}