aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx/Ui/GLRenderer.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx/Ui/GLRenderer.cs')
-rw-r--r--Ryujinx/Ui/GLRenderer.cs24
1 files changed, 22 insertions, 2 deletions
diff --git a/Ryujinx/Ui/GLRenderer.cs b/Ryujinx/Ui/GLRenderer.cs
index 6d392020..e01d7d79 100644
--- a/Ryujinx/Ui/GLRenderer.cs
+++ b/Ryujinx/Ui/GLRenderer.cs
@@ -99,11 +99,31 @@ namespace Ryujinx.Ui
GL.ClearColor(0, 0, 0, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
- SwapBuffers();
+ SwapBuffers(0);
}
- public override void SwapBuffers()
+ public override void SwapBuffers(object image)
{
+ if((int)image != 0)
+ {
+ // The game's framebruffer is already bound, so blit it to the window's backbuffer
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
+
+ GL.Clear(ClearBufferMask.ColorBufferBit);
+ GL.ClearColor(0, 0, 0, 1);
+
+ GL.BlitFramebuffer(0,
+ 0,
+ AllocatedWidth,
+ AllocatedHeight,
+ 0,
+ 0,
+ AllocatedWidth,
+ AllocatedHeight,
+ ClearBufferMask.ColorBufferBit,
+ BlitFramebufferFilter.Linear);
+ }
+
_nativeWindow.SwapBuffers();
}