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-rw-r--r--Ryujinx/Modules/DiscordIntegrationModule.cs99
-rw-r--r--Ryujinx/Modules/Updater/UpdateDialog.cs3
-rw-r--r--Ryujinx/Modules/Updater/Updater.cs2
3 files changed, 3 insertions, 101 deletions
diff --git a/Ryujinx/Modules/DiscordIntegrationModule.cs b/Ryujinx/Modules/DiscordIntegrationModule.cs
deleted file mode 100644
index d890a4c8..00000000
--- a/Ryujinx/Modules/DiscordIntegrationModule.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-using DiscordRPC;
-using Ryujinx.Common;
-using Ryujinx.Configuration;
-using System;
-
-namespace Ryujinx.Modules
-{
- static class DiscordIntegrationModule
- {
- private const string Description = "A simple, experimental Nintendo Switch emulator.";
- private const string CliendId = "568815339807309834";
-
- private static DiscordRpcClient _discordClient;
- private static RichPresence _discordPresenceMain;
-
- public static void Initialize()
- {
- _discordPresenceMain = new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = "ryujinx",
- LargeImageText = Description
- },
- Details = "Main Menu",
- State = "Idling",
- Timestamps = Timestamps.Now,
- Buttons = new Button[]
- {
- new Button()
- {
- Label = "Website",
- Url = "https://ryujinx.org/"
- }
- }
- };
-
- ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
- }
-
- private static void Update(object sender, ReactiveEventArgs<bool> evnt)
- {
- if (evnt.OldValue != evnt.NewValue)
- {
- // If the integration was active, disable it and unload everything
- if (evnt.OldValue)
- {
- _discordClient?.Dispose();
-
- _discordClient = null;
- }
-
- // If we need to activate it and the client isn't active, initialize it
- if (evnt.NewValue && _discordClient == null)
- {
- _discordClient = new DiscordRpcClient(CliendId);
-
- _discordClient.Initialize();
- _discordClient.SetPresence(_discordPresenceMain);
- }
- }
- }
-
- public static void SwitchToPlayingState(string titleId, string titleName)
- {
- _discordClient?.SetPresence(new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = "game",
- LargeImageText = titleName,
- SmallImageKey = "ryujinx",
- SmallImageText = Description,
- },
- Details = $"Playing {titleName}",
- State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
- Timestamps = Timestamps.Now,
- Buttons = new Button[]
- {
- new Button()
- {
- Label = "Website",
- Url = "https://ryujinx.org/"
- }
- }
- });
- }
-
- public static void SwitchToMainMenu()
- {
- _discordClient?.SetPresence(_discordPresenceMain);
- }
-
- public static void Exit()
- {
- _discordClient?.Dispose();
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx/Modules/Updater/UpdateDialog.cs b/Ryujinx/Modules/Updater/UpdateDialog.cs
index 385b3357..5e5ef84d 100644
--- a/Ryujinx/Modules/Updater/UpdateDialog.cs
+++ b/Ryujinx/Modules/Updater/UpdateDialog.cs
@@ -1,6 +1,7 @@
using Gdk;
using Gtk;
using Ryujinx.Ui;
+using Ryujinx.Ui.Common.Configuration;
using System;
using System.Diagnostics;
using System.Linq;
@@ -31,7 +32,7 @@ namespace Ryujinx.Modules
_mainWindow = mainWindow;
_buildUrl = buildUrl;
- Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
+ Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
MainText.Text = "Do you want to update Ryujinx to the latest version?";
SecondaryText.Text = $"{Program.Version} -> {newVersion}";
diff --git a/Ryujinx/Modules/Updater/Updater.cs b/Ryujinx/Modules/Updater/Updater.cs
index bf5f54ed..ded12620 100644
--- a/Ryujinx/Modules/Updater/Updater.cs
+++ b/Ryujinx/Modules/Updater/Updater.cs
@@ -118,7 +118,7 @@ namespace Ryujinx.Modules
string assetState = (string)asset["state"];
string downloadURL = (string)asset["browser_download_url"];
- if (!assetName.StartsWith("ryujinx-headless-sdl2") && assetName.EndsWith(_platformExt))
+ if (assetName.StartsWith("ryujinx") && assetName.EndsWith(_platformExt))
{
_buildUrl = downloadURL;