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path: root/Ryujinx.Input/Motion/MotionInput.cs
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Diffstat (limited to 'Ryujinx.Input/Motion/MotionInput.cs')
-rw-r--r--Ryujinx.Input/Motion/MotionInput.cs21
1 files changed, 0 insertions, 21 deletions
diff --git a/Ryujinx.Input/Motion/MotionInput.cs b/Ryujinx.Input/Motion/MotionInput.cs
index d92c3d7f..1923d9cb 100644
--- a/Ryujinx.Input/Motion/MotionInput.cs
+++ b/Ryujinx.Input/Motion/MotionInput.cs
@@ -12,7 +12,6 @@ namespace Ryujinx.Input
public Vector3 Rotation { get; set; }
private readonly MotionSensorFilter _filter;
- private int _calibrationFrame = 0;
public MotionInput()
{
@@ -29,26 +28,6 @@ namespace Ryujinx.Input
{
if (TimeStamp != 0)
{
- if (gyro.Length() <= 1f && accel.Length() >= 0.8f && accel.Z >= 0.8f)
- {
- _calibrationFrame++;
-
- if (_calibrationFrame >= 90)
- {
- gyro = Vector3.Zero;
-
- Rotation = Vector3.Zero;
-
- _filter.Reset();
-
- _calibrationFrame = 0;
- }
- }
- else
- {
- _calibrationFrame = 0;
- }
-
Accelerometer = -accel;
if (gyro.Length() < deadzone)