diff options
Diffstat (limited to 'Ryujinx.Headless.SDL2/Options.cs')
-rw-r--r-- | Ryujinx.Headless.SDL2/Options.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Ryujinx.Headless.SDL2/Options.cs b/Ryujinx.Headless.SDL2/Options.cs index 4c9b83c4..95694179 100644 --- a/Ryujinx.Headless.SDL2/Options.cs +++ b/Ryujinx.Headless.SDL2/Options.cs @@ -94,6 +94,9 @@ namespace Ryujinx.Headless.SDL2 [Option("enable-shader-cache", Required = false, Default = true, HelpText = "Enables Shader cache.")] public bool? EnableShaderCache { get; set; } + [Option("enable-texture-recompression", Required = false, Default = false, HelpText = "Enables Texture recompression.")] + public bool? EnableTextureRecompression { get; set; } + [Option("enable-docked-mode", Required = false, Default = true, HelpText = "Enables Docked Mode.")] public bool? EnableDockedMode { get; set; } @@ -164,6 +167,12 @@ namespace Ryujinx.Headless.SDL2 [Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")] public string GraphicsShadersDumpPath { get; set; } + [Option("graphics-backend", Required = false, Default = GraphicsBackend.OpenGl, HelpText = "Change Graphics Backend to use.")] + public GraphicsBackend GraphicsBackend { get; set; } + + [Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")] + public string PreferredGpuVendor { get; set; } + // Hacks [Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GB to 6GB.")] |