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Diffstat (limited to 'Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs')
-rw-r--r--Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs24
1 files changed, 22 insertions, 2 deletions
diff --git a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
index df0dd1e7..a6995143 100644
--- a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
+++ b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
@@ -141,7 +141,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GL.ClearColor(0, 0, 0, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
- SwapBuffers();
+ SwapBuffers(0);
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
@@ -159,8 +159,28 @@ namespace Ryujinx.Headless.SDL2.OpenGL
_openGLContext.Dispose();
}
- protected override void SwapBuffers()
+ protected override void SwapBuffers(object image)
{
+ if ((int)image != 0)
+ {
+ // The game's framebruffer is already bound, so blit it to the window's backbuffer
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
+
+ GL.Clear(ClearBufferMask.ColorBufferBit);
+ GL.ClearColor(0, 0, 0, 1);
+
+ GL.BlitFramebuffer(0,
+ 0,
+ Width,
+ Height,
+ 0,
+ 0,
+ Width,
+ Height,
+ ClearBufferMask.ColorBufferBit,
+ BlitFramebufferFilter.Linear);
+ }
+
SDL_GL_SwapWindow(WindowHandle);
}
}