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-rw-r--r--Ryujinx.HLE/Switch.cs37
1 files changed, 29 insertions, 8 deletions
diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs
index 5713bd9e..9defe25d 100644
--- a/Ryujinx.HLE/Switch.cs
+++ b/Ryujinx.HLE/Switch.cs
@@ -3,6 +3,9 @@ using Ryujinx.Audio;
using Ryujinx.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu;
+using Ryujinx.Graphics.Host1x;
+using Ryujinx.Graphics.Nvdec;
+using Ryujinx.Graphics.Vic;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS;
@@ -11,7 +14,6 @@ using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Memory;
using System;
-using System.Threading;
namespace Ryujinx.HLE
{
@@ -23,6 +25,8 @@ namespace Ryujinx.HLE
public GpuContext Gpu { get; private set; }
+ internal Host1xDevice Host1x { get; }
+
public VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }
@@ -53,6 +57,27 @@ namespace Ryujinx.HLE
Gpu = new GpuContext(renderer);
+ Host1x = new Host1xDevice(Gpu.Synchronization);
+ var nvdec = new NvdecDevice(Gpu.MemoryManager);
+ var vic = new VicDevice(Gpu.MemoryManager);
+ Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
+ Host1x.RegisterDevice(ClassId.Vic, vic);
+
+ nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
+ {
+ // FIXME:
+ // Figure out what is causing frame ordering issues on H264.
+ // For now this is needed as workaround.
+ if (e.CodecId == CodecId.H264)
+ {
+ vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
+ }
+ else
+ {
+ vic.DisableSurfaceOverride();
+ }
+ };
+
FileSystem = fileSystem;
System = new Horizon(this, contentManager);
@@ -136,13 +161,6 @@ namespace Ryujinx.HLE
Gpu.Window.Present(swapBuffersCallback);
}
- internal void Unload()
- {
- FileSystem.Unload();
-
- Memory.Dispose();
- }
-
public void DisposeGpu()
{
Gpu.Dispose();
@@ -158,7 +176,10 @@ namespace Ryujinx.HLE
if (disposing)
{
System.Dispose();
+ Host1x.Dispose();
AudioOut.Dispose();
+ FileSystem.Unload();
+ Memory.Dispose();
}
}
}