diff options
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/SvcThread.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Kernel/SvcThread.cs | 385 |
1 files changed, 385 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/SvcThread.cs b/Ryujinx.HLE/HOS/Kernel/SvcThread.cs new file mode 100644 index 00000000..69e75ec0 --- /dev/null +++ b/Ryujinx.HLE/HOS/Kernel/SvcThread.cs @@ -0,0 +1,385 @@ +using ChocolArm64.State; +using Ryujinx.HLE.Logging; +using System.Threading; + +using static Ryujinx.HLE.HOS.ErrorCode; + +namespace Ryujinx.HLE.HOS.Kernel +{ + partial class SvcHandler + { + private void SvcCreateThread(AThreadState ThreadState) + { + long EntryPoint = (long)ThreadState.X1; + long ArgsPtr = (long)ThreadState.X2; + long StackTop = (long)ThreadState.X3; + int Priority = (int)ThreadState.X4; + int ProcessorId = (int)ThreadState.X5; + + if ((uint)Priority > 0x3f) + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority); + + return; + } + + if (ProcessorId == -2) + { + //TODO: Get this value from the NPDM file. + ProcessorId = 0; + } + else if ((uint)ProcessorId > 3) + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId); + + return; + } + + int Handle = Process.MakeThread( + EntryPoint, + StackTop, + ArgsPtr, + Priority, + ProcessorId); + + ThreadState.X0 = 0; + ThreadState.X1 = (ulong)Handle; + } + + private void SvcStartThread(AThreadState ThreadState) + { + int Handle = (int)ThreadState.X0; + + KThread NewThread = Process.HandleTable.GetData<KThread>(Handle); + + if (NewThread != null) + { + Process.Scheduler.StartThread(NewThread); + Process.Scheduler.SetReschedule(NewThread.ProcessorId); + + ThreadState.X0 = 0; + } + else + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); + } + } + + private void SvcExitThread(AThreadState ThreadState) + { + KThread CurrThread = Process.GetThread(ThreadState.Tpidr); + + CurrThread.Thread.StopExecution(); + } + + private void SvcSleepThread(AThreadState ThreadState) + { + ulong TimeoutNs = ThreadState.X0; + + Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + TimeoutNs.ToString("x16")); + + KThread CurrThread = Process.GetThread(ThreadState.Tpidr); + + if (TimeoutNs == 0 || TimeoutNs == ulong.MaxValue) + { + Process.Scheduler.Yield(CurrThread); + } + else + { + Process.Scheduler.Suspend(CurrThread); + + Thread.Sleep(NsTimeConverter.GetTimeMs(TimeoutNs)); + + Process.Scheduler.Resume(CurrThread); + } + } + + private void SvcGetThreadPriority(AThreadState ThreadState) + { + int Handle = (int)ThreadState.X1; + + KThread Thread = GetThread(ThreadState.Tpidr, Handle); + + if (Thread != null) + { + ThreadState.X0 = 0; + ThreadState.X1 = (ulong)Thread.ActualPriority; + } + else + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); + } + } + + private void SvcSetThreadPriority(AThreadState ThreadState) + { + int Handle = (int)ThreadState.X0; + int Priority = (int)ThreadState.X1; + + Device.Log.PrintDebug(LogClass.KernelSvc, + "Handle = 0x" + Handle .ToString("x8") + ", " + + "Priority = 0x" + Priority.ToString("x8")); + + KThread Thread = GetThread(ThreadState.Tpidr, Handle); + + if (Thread != null) + { + Thread.SetPriority(Priority); + + ThreadState.X0 = 0; + } + else + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); + } + } + + private void SvcGetThreadCoreMask(AThreadState ThreadState) + { + int Handle = (int)ThreadState.X2; + + Device.Log.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8")); + + KThread Thread = GetThread(ThreadState.Tpidr, Handle); + + if (Thread != null) + { + ThreadState.X0 = 0; + ThreadState.X1 = (ulong)Thread.IdealCore; + ThreadState.X2 = (ulong)Thread.CoreMask; + } + else + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); + } + } + + private void SvcSetThreadCoreMask(AThreadState ThreadState) + { + int Handle = (int)ThreadState.X0; + int IdealCore = (int)ThreadState.X1; + long CoreMask = (long)ThreadState.X2; + + Device.Log.PrintDebug(LogClass.KernelSvc, + "Handle = 0x" + Handle .ToString("x8") + ", " + + "IdealCore = 0x" + IdealCore.ToString("x8") + ", " + + "CoreMask = 0x" + CoreMask .ToString("x16")); + + KThread Thread = GetThread(ThreadState.Tpidr, Handle); + + if (IdealCore == -2) + { + //TODO: Get this value from the NPDM file. + IdealCore = 0; + + CoreMask = 1 << IdealCore; + } + else + { + if ((uint)IdealCore > 3) + { + if ((IdealCore | 2) != -1) + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{IdealCore:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId); + + return; + } + } + else if ((CoreMask & (1 << IdealCore)) == 0) + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue); + + return; + } + } + + if (Thread == null) + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); + + return; + } + + //-1 is used as "don't care", so the IdealCore value is ignored. + //-2 is used as "use NPDM default core id" (handled above). + //-3 is used as "don't update", the old IdealCore value is kept. + if (IdealCore == -3 && (CoreMask & (1 << Thread.IdealCore)) == 0) + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue); + + return; + } + + Process.Scheduler.ChangeCore(Thread, IdealCore, (int)CoreMask); + + ThreadState.X0 = 0; + } + + private void SvcGetCurrentProcessorNumber(AThreadState ThreadState) + { + ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore; + } + + private void SvcGetThreadId(AThreadState ThreadState) + { + int Handle = (int)ThreadState.X1; + + KThread Thread = GetThread(ThreadState.Tpidr, Handle); + + if (Thread != null) + { + ThreadState.X0 = 0; + ThreadState.X1 = (ulong)Thread.ThreadId; + } + else + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); + } + } + + private void SvcSetThreadActivity(AThreadState ThreadState) + { + int Handle = (int)ThreadState.X0; + bool Active = (int)ThreadState.X1 == 0; + + KThread Thread = Process.HandleTable.GetData<KThread>(Handle); + + if (Thread != null) + { + Process.Scheduler.SetThreadActivity(Thread, Active); + + ThreadState.X0 = 0; + } + else + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); + } + } + + private void SvcGetThreadContext3(AThreadState ThreadState) + { + long Position = (long)ThreadState.X0; + int Handle = (int)ThreadState.X1; + + KThread Thread = Process.HandleTable.GetData<KThread>(Handle); + + if (Thread == null) + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle); + + return; + } + + if (Process.GetThread(ThreadState.Tpidr) == Thread) + { + Device.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!"); + + ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread); + + return; + } + + Memory.WriteUInt64(Position + 0x0, ThreadState.X0); + Memory.WriteUInt64(Position + 0x8, ThreadState.X1); + Memory.WriteUInt64(Position + 0x10, ThreadState.X2); + Memory.WriteUInt64(Position + 0x18, ThreadState.X3); + Memory.WriteUInt64(Position + 0x20, ThreadState.X4); + Memory.WriteUInt64(Position + 0x28, ThreadState.X5); + Memory.WriteUInt64(Position + 0x30, ThreadState.X6); + Memory.WriteUInt64(Position + 0x38, ThreadState.X7); + Memory.WriteUInt64(Position + 0x40, ThreadState.X8); + Memory.WriteUInt64(Position + 0x48, ThreadState.X9); + Memory.WriteUInt64(Position + 0x50, ThreadState.X10); + Memory.WriteUInt64(Position + 0x58, ThreadState.X11); + Memory.WriteUInt64(Position + 0x60, ThreadState.X12); + Memory.WriteUInt64(Position + 0x68, ThreadState.X13); + Memory.WriteUInt64(Position + 0x70, ThreadState.X14); + Memory.WriteUInt64(Position + 0x78, ThreadState.X15); + Memory.WriteUInt64(Position + 0x80, ThreadState.X16); + Memory.WriteUInt64(Position + 0x88, ThreadState.X17); + Memory.WriteUInt64(Position + 0x90, ThreadState.X18); + Memory.WriteUInt64(Position + 0x98, ThreadState.X19); + Memory.WriteUInt64(Position + 0xa0, ThreadState.X20); + Memory.WriteUInt64(Position + 0xa8, ThreadState.X21); + Memory.WriteUInt64(Position + 0xb0, ThreadState.X22); + Memory.WriteUInt64(Position + 0xb8, ThreadState.X23); + Memory.WriteUInt64(Position + 0xc0, ThreadState.X24); + Memory.WriteUInt64(Position + 0xc8, ThreadState.X25); + Memory.WriteUInt64(Position + 0xd0, ThreadState.X26); + Memory.WriteUInt64(Position + 0xd8, ThreadState.X27); + Memory.WriteUInt64(Position + 0xe0, ThreadState.X28); + Memory.WriteUInt64(Position + 0xe8, ThreadState.X29); + Memory.WriteUInt64(Position + 0xf0, ThreadState.X30); + Memory.WriteUInt64(Position + 0xf8, ThreadState.X31); + + Memory.WriteInt64(Position + 0x100, Thread.LastPc); + + Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr); + + Memory.WriteVector128(Position + 0x110, ThreadState.V0); + Memory.WriteVector128(Position + 0x120, ThreadState.V1); + Memory.WriteVector128(Position + 0x130, ThreadState.V2); + Memory.WriteVector128(Position + 0x140, ThreadState.V3); + Memory.WriteVector128(Position + 0x150, ThreadState.V4); + Memory.WriteVector128(Position + 0x160, ThreadState.V5); + Memory.WriteVector128(Position + 0x170, ThreadState.V6); + Memory.WriteVector128(Position + 0x180, ThreadState.V7); + Memory.WriteVector128(Position + 0x190, ThreadState.V8); + Memory.WriteVector128(Position + 0x1a0, ThreadState.V9); + Memory.WriteVector128(Position + 0x1b0, ThreadState.V10); + Memory.WriteVector128(Position + 0x1c0, ThreadState.V11); + Memory.WriteVector128(Position + 0x1d0, ThreadState.V12); + Memory.WriteVector128(Position + 0x1e0, ThreadState.V13); + Memory.WriteVector128(Position + 0x1f0, ThreadState.V14); + Memory.WriteVector128(Position + 0x200, ThreadState.V15); + Memory.WriteVector128(Position + 0x210, ThreadState.V16); + Memory.WriteVector128(Position + 0x220, ThreadState.V17); + Memory.WriteVector128(Position + 0x230, ThreadState.V18); + Memory.WriteVector128(Position + 0x240, ThreadState.V19); + Memory.WriteVector128(Position + 0x250, ThreadState.V20); + Memory.WriteVector128(Position + 0x260, ThreadState.V21); + Memory.WriteVector128(Position + 0x270, ThreadState.V22); + Memory.WriteVector128(Position + 0x280, ThreadState.V23); + Memory.WriteVector128(Position + 0x290, ThreadState.V24); + Memory.WriteVector128(Position + 0x2a0, ThreadState.V25); + Memory.WriteVector128(Position + 0x2b0, ThreadState.V26); + Memory.WriteVector128(Position + 0x2c0, ThreadState.V27); + Memory.WriteVector128(Position + 0x2d0, ThreadState.V28); + Memory.WriteVector128(Position + 0x2e0, ThreadState.V29); + Memory.WriteVector128(Position + 0x2f0, ThreadState.V30); + Memory.WriteVector128(Position + 0x300, ThreadState.V31); + + Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr); + Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr); + Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr); + + ThreadState.X0 = 0; + } + } +}
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