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Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/KAddressArbiter.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/KAddressArbiter.cs504
1 files changed, 252 insertions, 252 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/KAddressArbiter.cs b/Ryujinx.HLE/HOS/Kernel/KAddressArbiter.cs
index b4352485..cc637be0 100644
--- a/Ryujinx.HLE/HOS/Kernel/KAddressArbiter.cs
+++ b/Ryujinx.HLE/HOS/Kernel/KAddressArbiter.cs
@@ -9,641 +9,641 @@ namespace Ryujinx.HLE.HOS.Kernel
{
private const int HasListenersMask = 0x40000000;
- private Horizon _system;
+ private Horizon System;
public List<KThread> CondVarThreads;
public List<KThread> ArbiterThreads;
- public KAddressArbiter(Horizon system)
+ public KAddressArbiter(Horizon System)
{
- _system = system;
+ this.System = System;
CondVarThreads = new List<KThread>();
ArbiterThreads = new List<KThread>();
}
- public long ArbitrateLock(int ownerHandle, long mutexAddress, int requesterHandle)
+ public long ArbitrateLock(int OwnerHandle, long MutexAddress, int RequesterHandle)
{
- KThread currentThread = _system.Scheduler.GetCurrentThread();
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- currentThread.SignaledObj = null;
- currentThread.ObjSyncResult = 0;
+ CurrentThread.SignaledObj = null;
+ CurrentThread.ObjSyncResult = 0;
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
- if (!KernelTransfer.UserToKernelInt32(_system, mutexAddress, out int mutexValue))
+ if (!KernelTransfer.UserToKernelInt32(System, MutexAddress, out int MutexValue))
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
+ return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);;
}
- if (mutexValue != (ownerHandle | HasListenersMask))
+ if (MutexValue != (OwnerHandle | HasListenersMask))
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return 0;
}
- KThread mutexOwner = currentProcess.HandleTable.GetObject<KThread>(ownerHandle);
+ KThread MutexOwner = CurrentProcess.HandleTable.GetObject<KThread>(OwnerHandle);
- if (mutexOwner == null)
+ if (MutexOwner == null)
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
- currentThread.MutexAddress = mutexAddress;
- currentThread.ThreadHandleForUserMutex = requesterHandle;
+ CurrentThread.MutexAddress = MutexAddress;
+ CurrentThread.ThreadHandleForUserMutex = RequesterHandle;
- mutexOwner.AddMutexWaiter(currentThread);
+ MutexOwner.AddMutexWaiter(CurrentThread);
- currentThread.Reschedule(ThreadSchedState.Paused);
+ CurrentThread.Reschedule(ThreadSchedState.Paused);
- _system.CriticalSection.Leave();
- _system.CriticalSection.Enter();
+ System.CriticalSection.Leave();
+ System.CriticalSection.Enter();
- if (currentThread.MutexOwner != null)
+ if (CurrentThread.MutexOwner != null)
{
- currentThread.MutexOwner.RemoveMutexWaiter(currentThread);
+ CurrentThread.MutexOwner.RemoveMutexWaiter(CurrentThread);
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- return (uint)currentThread.ObjSyncResult;
+ return (uint)CurrentThread.ObjSyncResult;
}
- public long ArbitrateUnlock(long mutexAddress)
+ public long ArbitrateUnlock(long MutexAddress)
{
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- KThread currentThread = _system.Scheduler.GetCurrentThread();
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
- (long result, KThread newOwnerThread) = MutexUnlock(currentThread, mutexAddress);
+ (long Result, KThread NewOwnerThread) = MutexUnlock(CurrentThread, MutexAddress);
- if (result != 0 && newOwnerThread != null)
+ if (Result != 0 && NewOwnerThread != null)
{
- newOwnerThread.SignaledObj = null;
- newOwnerThread.ObjSyncResult = (int)result;
+ NewOwnerThread.SignaledObj = null;
+ NewOwnerThread.ObjSyncResult = (int)Result;
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- return result;
+ return Result;
}
public long WaitProcessWideKeyAtomic(
- long mutexAddress,
- long condVarAddress,
- int threadHandle,
- long timeout)
+ long MutexAddress,
+ long CondVarAddress,
+ int ThreadHandle,
+ long Timeout)
{
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- KThread currentThread = _system.Scheduler.GetCurrentThread();
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
- currentThread.SignaledObj = null;
- currentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
+ CurrentThread.SignaledObj = null;
+ CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
- if (currentThread.ShallBeTerminated ||
- currentThread.SchedFlags == ThreadSchedState.TerminationPending)
+ if (CurrentThread.ShallBeTerminated ||
+ CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
- (long result, _) = MutexUnlock(currentThread, mutexAddress);
+ (long Result, _) = MutexUnlock(CurrentThread, MutexAddress);
- if (result != 0)
+ if (Result != 0)
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- return result;
+ return Result;
}
- currentThread.MutexAddress = mutexAddress;
- currentThread.ThreadHandleForUserMutex = threadHandle;
- currentThread.CondVarAddress = condVarAddress;
+ CurrentThread.MutexAddress = MutexAddress;
+ CurrentThread.ThreadHandleForUserMutex = ThreadHandle;
+ CurrentThread.CondVarAddress = CondVarAddress;
- CondVarThreads.Add(currentThread);
+ CondVarThreads.Add(CurrentThread);
- if (timeout != 0)
+ if (Timeout != 0)
{
- currentThread.Reschedule(ThreadSchedState.Paused);
+ CurrentThread.Reschedule(ThreadSchedState.Paused);
- if (timeout > 0)
+ if (Timeout > 0)
{
- _system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
+ System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
}
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- if (timeout > 0)
+ if (Timeout > 0)
{
- _system.TimeManager.UnscheduleFutureInvocation(currentThread);
+ System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
}
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- if (currentThread.MutexOwner != null)
+ if (CurrentThread.MutexOwner != null)
{
- currentThread.MutexOwner.RemoveMutexWaiter(currentThread);
+ CurrentThread.MutexOwner.RemoveMutexWaiter(CurrentThread);
}
- CondVarThreads.Remove(currentThread);
+ CondVarThreads.Remove(CurrentThread);
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- return (uint)currentThread.ObjSyncResult;
+ return (uint)CurrentThread.ObjSyncResult;
}
- private (long, KThread) MutexUnlock(KThread currentThread, long mutexAddress)
+ private (long, KThread) MutexUnlock(KThread CurrentThread, long MutexAddress)
{
- KThread newOwnerThread = currentThread.RelinquishMutex(mutexAddress, out int count);
+ KThread NewOwnerThread = CurrentThread.RelinquishMutex(MutexAddress, out int Count);
- int mutexValue = 0;
+ int MutexValue = 0;
- if (newOwnerThread != null)
+ if (NewOwnerThread != null)
{
- mutexValue = newOwnerThread.ThreadHandleForUserMutex;
+ MutexValue = NewOwnerThread.ThreadHandleForUserMutex;
- if (count >= 2)
+ if (Count >= 2)
{
- mutexValue |= HasListenersMask;
+ MutexValue |= HasListenersMask;
}
- newOwnerThread.SignaledObj = null;
- newOwnerThread.ObjSyncResult = 0;
+ NewOwnerThread.SignaledObj = null;
+ NewOwnerThread.ObjSyncResult = 0;
- newOwnerThread.ReleaseAndResume();
+ NewOwnerThread.ReleaseAndResume();
}
- long result = 0;
+ long Result = 0;
- if (!KernelTransfer.KernelToUserInt32(_system, mutexAddress, mutexValue))
+ if (!KernelTransfer.KernelToUserInt32(System, MutexAddress, MutexValue))
{
- result = MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
+ Result = MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
- return (result, newOwnerThread);
+ return (Result, NewOwnerThread);
}
- public void SignalProcessWideKey(long address, int count)
+ public void SignalProcessWideKey(long Address, int Count)
{
- Queue<KThread> signaledThreads = new Queue<KThread>();
+ Queue<KThread> SignaledThreads = new Queue<KThread>();
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- IOrderedEnumerable<KThread> sortedThreads = CondVarThreads.OrderBy(x => x.DynamicPriority);
+ IOrderedEnumerable<KThread> SortedThreads = CondVarThreads.OrderBy(x => x.DynamicPriority);
- foreach (KThread thread in sortedThreads.Where(x => x.CondVarAddress == address))
+ foreach (KThread Thread in SortedThreads.Where(x => x.CondVarAddress == Address))
{
- TryAcquireMutex(thread);
+ TryAcquireMutex(Thread);
- signaledThreads.Enqueue(thread);
+ SignaledThreads.Enqueue(Thread);
//If the count is <= 0, we should signal all threads waiting.
- if (count >= 1 && --count == 0)
+ if (Count >= 1 && --Count == 0)
{
break;
}
}
- while (signaledThreads.TryDequeue(out KThread thread))
+ while (SignaledThreads.TryDequeue(out KThread Thread))
{
- CondVarThreads.Remove(thread);
+ CondVarThreads.Remove(Thread);
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
}
- private KThread TryAcquireMutex(KThread requester)
+ private KThread TryAcquireMutex(KThread Requester)
{
- long address = requester.MutexAddress;
+ long Address = Requester.MutexAddress;
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
- currentProcess.CpuMemory.SetExclusive(0, address);
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
- if (!KernelTransfer.UserToKernelInt32(_system, address, out int mutexValue))
+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int MutexValue))
{
//Invalid address.
- currentProcess.CpuMemory.ClearExclusive(0);
+ CurrentProcess.CpuMemory.ClearExclusive(0);
- requester.SignaledObj = null;
- requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
+ Requester.SignaledObj = null;
+ Requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
return null;
}
while (true)
{
- if (currentProcess.CpuMemory.TestExclusive(0, address))
+ if (CurrentProcess.CpuMemory.TestExclusive(0, Address))
{
- if (mutexValue != 0)
+ if (MutexValue != 0)
{
//Update value to indicate there is a mutex waiter now.
- currentProcess.CpuMemory.WriteInt32(address, mutexValue | HasListenersMask);
+ CurrentProcess.CpuMemory.WriteInt32(Address, MutexValue | HasListenersMask);
}
else
{
//No thread owning the mutex, assign to requesting thread.
- currentProcess.CpuMemory.WriteInt32(address, requester.ThreadHandleForUserMutex);
+ CurrentProcess.CpuMemory.WriteInt32(Address, Requester.ThreadHandleForUserMutex);
}
- currentProcess.CpuMemory.ClearExclusiveForStore(0);
+ CurrentProcess.CpuMemory.ClearExclusiveForStore(0);
break;
}
- currentProcess.CpuMemory.SetExclusive(0, address);
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
- mutexValue = currentProcess.CpuMemory.ReadInt32(address);
+ MutexValue = CurrentProcess.CpuMemory.ReadInt32(Address);
}
- if (mutexValue == 0)
+ if (MutexValue == 0)
{
//We now own the mutex.
- requester.SignaledObj = null;
- requester.ObjSyncResult = 0;
+ Requester.SignaledObj = null;
+ Requester.ObjSyncResult = 0;
- requester.ReleaseAndResume();
+ Requester.ReleaseAndResume();
return null;
}
- mutexValue &= ~HasListenersMask;
+ MutexValue &= ~HasListenersMask;
- KThread mutexOwner = currentProcess.HandleTable.GetObject<KThread>(mutexValue);
+ KThread MutexOwner = CurrentProcess.HandleTable.GetObject<KThread>(MutexValue);
- if (mutexOwner != null)
+ if (MutexOwner != null)
{
//Mutex already belongs to another thread, wait for it.
- mutexOwner.AddMutexWaiter(requester);
+ MutexOwner.AddMutexWaiter(Requester);
}
else
{
//Invalid mutex owner.
- requester.SignaledObj = null;
- requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+ Requester.SignaledObj = null;
+ Requester.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
- requester.ReleaseAndResume();
+ Requester.ReleaseAndResume();
}
- return mutexOwner;
+ return MutexOwner;
}
- public long WaitForAddressIfEqual(long address, int value, long timeout)
+ public long WaitForAddressIfEqual(long Address, int Value, long Timeout)
{
- KThread currentThread = _system.Scheduler.GetCurrentThread();
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- if (currentThread.ShallBeTerminated ||
- currentThread.SchedFlags == ThreadSchedState.TerminationPending)
+ if (CurrentThread.ShallBeTerminated ||
+ CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
- currentThread.SignaledObj = null;
- currentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
+ CurrentThread.SignaledObj = null;
+ CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
- if (!KernelTransfer.UserToKernelInt32(_system, address, out int currentValue))
+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int CurrentValue))
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
- if (currentValue == value)
+ if (CurrentValue == Value)
{
- if (timeout == 0)
+ if (Timeout == 0)
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
}
- currentThread.MutexAddress = address;
- currentThread.WaitingInArbitration = true;
+ CurrentThread.MutexAddress = Address;
+ CurrentThread.WaitingInArbitration = true;
- InsertSortedByPriority(ArbiterThreads, currentThread);
+ InsertSortedByPriority(ArbiterThreads, CurrentThread);
- currentThread.Reschedule(ThreadSchedState.Paused);
+ CurrentThread.Reschedule(ThreadSchedState.Paused);
- if (timeout > 0)
+ if (Timeout > 0)
{
- _system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
+ System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- if (timeout > 0)
+ if (Timeout > 0)
{
- _system.TimeManager.UnscheduleFutureInvocation(currentThread);
+ System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
}
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- if (currentThread.WaitingInArbitration)
+ if (CurrentThread.WaitingInArbitration)
{
- ArbiterThreads.Remove(currentThread);
+ ArbiterThreads.Remove(CurrentThread);
- currentThread.WaitingInArbitration = false;
+ CurrentThread.WaitingInArbitration = false;
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- return currentThread.ObjSyncResult;
+ return CurrentThread.ObjSyncResult;
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
- public long WaitForAddressIfLessThan(long address, int value, bool shouldDecrement, long timeout)
+ public long WaitForAddressIfLessThan(long Address, int Value, bool ShouldDecrement, long Timeout)
{
- KThread currentThread = _system.Scheduler.GetCurrentThread();
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- if (currentThread.ShallBeTerminated ||
- currentThread.SchedFlags == ThreadSchedState.TerminationPending)
+ if (CurrentThread.ShallBeTerminated ||
+ CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
- currentThread.SignaledObj = null;
- currentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
+ CurrentThread.SignaledObj = null;
+ CurrentThread.ObjSyncResult = (int)MakeError(ErrorModule.Kernel, KernelErr.Timeout);
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
//If ShouldDecrement is true, do atomic decrement of the value at Address.
- currentProcess.CpuMemory.SetExclusive(0, address);
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
- if (!KernelTransfer.UserToKernelInt32(_system, address, out int currentValue))
+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int CurrentValue))
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
- if (shouldDecrement)
+ if (ShouldDecrement)
{
- while (currentValue < value)
+ while (CurrentValue < Value)
{
- if (currentProcess.CpuMemory.TestExclusive(0, address))
+ if (CurrentProcess.CpuMemory.TestExclusive(0, Address))
{
- currentProcess.CpuMemory.WriteInt32(address, currentValue - 1);
+ CurrentProcess.CpuMemory.WriteInt32(Address, CurrentValue - 1);
- currentProcess.CpuMemory.ClearExclusiveForStore(0);
+ CurrentProcess.CpuMemory.ClearExclusiveForStore(0);
break;
}
- currentProcess.CpuMemory.SetExclusive(0, address);
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
- currentValue = currentProcess.CpuMemory.ReadInt32(address);
+ CurrentValue = CurrentProcess.CpuMemory.ReadInt32(Address);
}
}
- currentProcess.CpuMemory.ClearExclusive(0);
+ CurrentProcess.CpuMemory.ClearExclusive(0);
- if (currentValue < value)
+ if (CurrentValue < Value)
{
- if (timeout == 0)
+ if (Timeout == 0)
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
}
- currentThread.MutexAddress = address;
- currentThread.WaitingInArbitration = true;
+ CurrentThread.MutexAddress = Address;
+ CurrentThread.WaitingInArbitration = true;
- InsertSortedByPriority(ArbiterThreads, currentThread);
+ InsertSortedByPriority(ArbiterThreads, CurrentThread);
- currentThread.Reschedule(ThreadSchedState.Paused);
+ CurrentThread.Reschedule(ThreadSchedState.Paused);
- if (timeout > 0)
+ if (Timeout > 0)
{
- _system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
+ System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- if (timeout > 0)
+ if (Timeout > 0)
{
- _system.TimeManager.UnscheduleFutureInvocation(currentThread);
+ System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
}
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- if (currentThread.WaitingInArbitration)
+ if (CurrentThread.WaitingInArbitration)
{
- ArbiterThreads.Remove(currentThread);
+ ArbiterThreads.Remove(CurrentThread);
- currentThread.WaitingInArbitration = false;
+ CurrentThread.WaitingInArbitration = false;
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
- return currentThread.ObjSyncResult;
+ return CurrentThread.ObjSyncResult;
}
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
- private void InsertSortedByPriority(List<KThread> threads, KThread thread)
+ private void InsertSortedByPriority(List<KThread> Threads, KThread Thread)
{
- int nextIndex = -1;
+ int NextIndex = -1;
- for (int index = 0; index < threads.Count; index++)
+ for (int Index = 0; Index < Threads.Count; Index++)
{
- if (threads[index].DynamicPriority > thread.DynamicPriority)
+ if (Threads[Index].DynamicPriority > Thread.DynamicPriority)
{
- nextIndex = index;
+ NextIndex = Index;
break;
}
}
- if (nextIndex != -1)
+ if (NextIndex != -1)
{
- threads.Insert(nextIndex, thread);
+ Threads.Insert(NextIndex, Thread);
}
else
{
- threads.Add(thread);
+ Threads.Add(Thread);
}
}
- public long Signal(long address, int count)
+ public long Signal(long Address, int Count)
{
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- WakeArbiterThreads(address, count);
+ WakeArbiterThreads(Address, Count);
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return 0;
}
- public long SignalAndIncrementIfEqual(long address, int value, int count)
+ public long SignalAndIncrementIfEqual(long Address, int Value, int Count)
{
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
- currentProcess.CpuMemory.SetExclusive(0, address);
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
- if (!KernelTransfer.UserToKernelInt32(_system, address, out int currentValue))
+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int CurrentValue))
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
- while (currentValue == value)
+ while (CurrentValue == Value)
{
- if (currentProcess.CpuMemory.TestExclusive(0, address))
+ if (CurrentProcess.CpuMemory.TestExclusive(0, Address))
{
- currentProcess.CpuMemory.WriteInt32(address, currentValue + 1);
+ CurrentProcess.CpuMemory.WriteInt32(Address, CurrentValue + 1);
- currentProcess.CpuMemory.ClearExclusiveForStore(0);
+ CurrentProcess.CpuMemory.ClearExclusiveForStore(0);
break;
}
- currentProcess.CpuMemory.SetExclusive(0, address);
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
- currentValue = currentProcess.CpuMemory.ReadInt32(address);
+ CurrentValue = CurrentProcess.CpuMemory.ReadInt32(Address);
}
- currentProcess.CpuMemory.ClearExclusive(0);
+ CurrentProcess.CpuMemory.ClearExclusive(0);
- if (currentValue != value)
+ if (CurrentValue != Value)
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
- WakeArbiterThreads(address, count);
+ WakeArbiterThreads(Address, Count);
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return 0;
}
- public long SignalAndModifyIfEqual(long address, int value, int count)
+ public long SignalAndModifyIfEqual(long Address, int Value, int Count)
{
- _system.CriticalSection.Enter();
+ System.CriticalSection.Enter();
- int offset;
+ int Offset;
//The value is decremented if the number of threads waiting is less
//or equal to the Count of threads to be signaled, or Count is zero
//or negative. It is incremented if there are no threads waiting.
- int waitingCount = 0;
+ int WaitingCount = 0;
- foreach (KThread thread in ArbiterThreads.Where(x => x.MutexAddress == address))
+ foreach (KThread Thread in ArbiterThreads.Where(x => x.MutexAddress == Address))
{
- if (++waitingCount > count)
+ if (++WaitingCount > Count)
{
break;
}
}
- if (waitingCount > 0)
+ if (WaitingCount > 0)
{
- offset = waitingCount <= count || count <= 0 ? -1 : 0;
+ Offset = WaitingCount <= Count || Count <= 0 ? -1 : 0;
}
else
{
- offset = 1;
+ Offset = 1;
}
- KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
+ KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
- currentProcess.CpuMemory.SetExclusive(0, address);
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
- if (!KernelTransfer.UserToKernelInt32(_system, address, out int currentValue))
+ if (!KernelTransfer.UserToKernelInt32(System, Address, out int CurrentValue))
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.NoAccessPerm);
}
- while (currentValue == value)
+ while (CurrentValue == Value)
{
- if (currentProcess.CpuMemory.TestExclusive(0, address))
+ if (CurrentProcess.CpuMemory.TestExclusive(0, Address))
{
- currentProcess.CpuMemory.WriteInt32(address, currentValue + offset);
+ CurrentProcess.CpuMemory.WriteInt32(Address, CurrentValue + Offset);
- currentProcess.CpuMemory.ClearExclusiveForStore(0);
+ CurrentProcess.CpuMemory.ClearExclusiveForStore(0);
break;
}
- currentProcess.CpuMemory.SetExclusive(0, address);
+ CurrentProcess.CpuMemory.SetExclusive(0, Address);
- currentValue = currentProcess.CpuMemory.ReadInt32(address);
+ CurrentValue = CurrentProcess.CpuMemory.ReadInt32(Address);
}
- currentProcess.CpuMemory.ClearExclusive(0);
+ CurrentProcess.CpuMemory.ClearExclusive(0);
- if (currentValue != value)
+ if (CurrentValue != Value)
{
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
}
- WakeArbiterThreads(address, count);
+ WakeArbiterThreads(Address, Count);
- _system.CriticalSection.Leave();
+ System.CriticalSection.Leave();
return 0;
}
- private void WakeArbiterThreads(long address, int count)
+ private void WakeArbiterThreads(long Address, int Count)
{
- Queue<KThread> signaledThreads = new Queue<KThread>();
+ Queue<KThread> SignaledThreads = new Queue<KThread>();
- foreach (KThread thread in ArbiterThreads.Where(x => x.MutexAddress == address))
+ foreach (KThread Thread in ArbiterThreads.Where(x => x.MutexAddress == Address))
{
- signaledThreads.Enqueue(thread);
+ SignaledThreads.Enqueue(Thread);
//If the count is <= 0, we should signal all threads waiting.
- if (count >= 1 && --count == 0)
+ if (Count >= 1 && --Count == 0)
{
break;
}
}
- while (signaledThreads.TryDequeue(out KThread thread))
+ while (SignaledThreads.TryDequeue(out KThread Thread))
{
- thread.SignaledObj = null;
- thread.ObjSyncResult = 0;
+ Thread.SignaledObj = null;
+ Thread.ObjSyncResult = 0;
- thread.ReleaseAndResume();
+ Thread.ReleaseAndResume();
- thread.WaitingInArbitration = false;
+ Thread.WaitingInArbitration = false;
- ArbiterThreads.Remove(thread);
+ ArbiterThreads.Remove(Thread);
}
}
}