aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.HLE/HOS/Horizon.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.HLE/HOS/Horizon.cs')
-rw-r--r--Ryujinx.HLE/HOS/Horizon.cs54
1 files changed, 41 insertions, 13 deletions
diff --git a/Ryujinx.HLE/HOS/Horizon.cs b/Ryujinx.HLE/HOS/Horizon.cs
index 9309ae41..16b4c376 100644
--- a/Ryujinx.HLE/HOS/Horizon.cs
+++ b/Ryujinx.HLE/HOS/Horizon.cs
@@ -2,9 +2,11 @@ using LibHac;
using LibHac.Bcat;
using LibHac.Fs;
using LibHac.FsSystem;
-using Ryujinx.Audio.Renderer;
+using Ryujinx.Audio;
+using Ryujinx.Audio.Input;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Audio.Output;
using Ryujinx.Audio.Renderer.Device;
-using Ryujinx.Audio.Renderer.Integration;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Common;
using Ryujinx.Configuration;
@@ -51,6 +53,9 @@ namespace Ryujinx.HLE.HOS
internal Switch Device { get; private set; }
internal SurfaceFlinger SurfaceFlinger { get; private set; }
+ internal AudioManager AudioManager { get; private set; }
+ internal AudioOutputManager AudioOutputManager { get; private set; }
+ internal AudioInputManager AudioInputManager { get; private set; }
internal AudioRendererManager AudioRendererManager { get; private set; }
internal VirtualDeviceSessionRegistry AudioDeviceSessionRegistry { get; private set; }
@@ -206,29 +211,48 @@ namespace Ryujinx.HLE.HOS
private void InitializeAudioRenderer()
{
+ AudioManager = new AudioManager();
+ AudioOutputManager = new AudioOutputManager();
+ AudioInputManager = new AudioInputManager();
AudioRendererManager = new AudioRendererManager();
AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
- IWritableEvent[] writableEvents = new IWritableEvent[RendererConstants.AudioRendererSessionCountMax];
+ IWritableEvent[] audioOutputRegisterBufferEvents = new IWritableEvent[Constants.AudioOutSessionCountMax];
- for (int i = 0; i < writableEvents.Length; i++)
+ for (int i = 0; i < audioOutputRegisterBufferEvents.Length; i++)
{
- KEvent systemEvent = new KEvent(KernelContext);
+ KEvent registerBufferEvent = new KEvent(KernelContext);
- writableEvents[i] = new AudioKernelEvent(systemEvent);
+ audioOutputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
}
- HardwareDevice[] devices = new HardwareDevice[RendererConstants.AudioRendererSessionCountMax];
+ AudioOutputManager.Initialize(Device.AudioDeviceDriver, audioOutputRegisterBufferEvents);
+
+ IWritableEvent[] audioInputRegisterBufferEvents = new IWritableEvent[Constants.AudioInSessionCountMax];
- // TODO: don't hardcode those values.
- // TODO: keep the device somewhere and dispose it when exiting.
- // TODO: This is kind of wrong, we should have an high level API for that and mix all buffers between them.
- for (int i = 0; i < devices.Length; i++)
+ for (int i = 0; i < audioInputRegisterBufferEvents.Length; i++)
{
- devices[i] = new AalHardwareDevice(i, Device.AudioOut, 2, RendererConstants.TargetSampleRate);
+ KEvent registerBufferEvent = new KEvent(KernelContext);
+
+ audioInputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
}
- AudioRendererManager.Initialize(writableEvents, devices);
+ AudioInputManager.Initialize(Device.AudioDeviceDriver, audioInputRegisterBufferEvents);
+
+ IWritableEvent[] systemEvents = new IWritableEvent[Constants.AudioRendererSessionCountMax];
+
+ for (int i = 0; i < systemEvents.Length; i++)
+ {
+ KEvent systemEvent = new KEvent(KernelContext);
+
+ systemEvents[i] = new AudioKernelEvent(systemEvent);
+ }
+
+ AudioManager.Initialize(Device.AudioDeviceDriver.GetUpdateRequiredEvent(), AudioOutputManager.Update, AudioInputManager.Update);
+
+ AudioRendererManager.Initialize(systemEvents, Device.AudioDeviceDriver);
+
+ AudioManager.Start();
}
public void InitializeServices()
@@ -363,6 +387,10 @@ namespace Ryujinx.HLE.HOS
// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
INvDrvServices.Destroy();
+ AudioManager.Dispose();
+ AudioOutputManager.Dispose();
+ AudioInputManager.Dispose();
+
AudioRendererManager.Dispose();
KernelContext.Dispose();