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diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
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+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
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+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
+ struct SoftwareKeyboardAppear
+ {
+ private const int OkTextLength = 8;
+
+ // Some games send a Calc without intention of showing the keyboard, a
+ // common trend observed is that this field will be != 0 in such cases.
+ public uint ShouldBeHidden;
+
+ [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
+ public string OkText;
+
+ /// <summary>
+ /// The character displayed in the left button of the numeric keyboard.
+ /// This is ignored when Mode is not set to NumbersOnly.
+ /// </summary>
+ public char LeftOptionalSymbolKey;
+
+ /// <summary>
+ /// The character displayed in the right button of the numeric keyboard.
+ /// This is ignored when Mode is not set to NumbersOnly.
+ /// </summary>
+ public char RightOptionalSymbolKey;
+
+ /// <summary>
+ /// When set, predictive typing is enabled making use of the system dictionary,
+ /// and any custom user dictionary.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool PredictionEnabled;
+
+ public byte Empty;
+
+ /// <summary>
+ /// Specifies prohibited characters that cannot be input into the text entry area.
+ /// </summary>
+ public InvalidCharFlags InvalidCharFlag;
+
+ public int Padding1;
+ public int Padding2;
+
+ public byte EnableReturnButton;
+
+ public byte Padding3;
+ public byte Padding4;
+ public byte Padding5;
+
+ public uint CalcArgFlags;
+
+ public uint Padding6;
+ public uint Padding7;
+ public uint Padding8;
+ public uint Padding9;
+ public uint Padding10;
+ public uint Padding11;
+ }
+}