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path: root/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
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Diffstat (limited to 'Ryujinx.HLE/FileSystem/VirtualFileSystem.cs')
-rw-r--r--Ryujinx.HLE/FileSystem/VirtualFileSystem.cs37
1 files changed, 10 insertions, 27 deletions
diff --git a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
index 58890995..a95c9c0f 100644
--- a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
+++ b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
@@ -4,6 +4,7 @@ using LibHac.Fs;
using LibHac.FsService;
using LibHac.FsSystem;
using LibHac.Spl;
+using Ryujinx.Common.Configuration;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS;
using System;
@@ -13,11 +14,8 @@ namespace Ryujinx.HLE.FileSystem
{
public class VirtualFileSystem : IDisposable
{
- public const string BasePath = "Ryujinx";
- public const string NandPath = "bis";
- public const string SdCardPath = "sdcard";
- public const string SystemPath = "system";
- public const string ModsPath = "mods";
+ public const string NandPath = AppDataManager.DefaultNandDir;
+ public const string SdCardPath = AppDataManager.DefaultSdcardDir;
public static string SafeNandPath = Path.Combine(NandPath, "safe");
public static string SystemNandPath = Path.Combine(NandPath, "system");
@@ -77,20 +75,10 @@ namespace Ryujinx.HLE.FileSystem
return fullPath;
}
- public string GetBaseModsPath()
- {
- var baseModsDir = Path.Combine(GetBasePath(), "mods");
- ModLoader.EnsureBaseDirStructure(baseModsDir);
-
- return baseModsDir;
- }
-
- public string GetSdCardPath() => MakeFullPath(SdCardPath);
-
+ internal string GetBasePath() => AppDataManager.BaseDirPath;
+ internal string GetSdCardPath() => MakeFullPath(SdCardPath);
public string GetNandPath() => MakeFullPath(NandPath);
- public string GetSystemPath() => MakeFullPath(SystemPath);
-
internal string GetSavePath(ServiceCtx context, SaveInfo saveInfo, bool isDirectory = true)
{
string saveUserPath = "";
@@ -207,13 +195,6 @@ namespace Ryujinx.HLE.FileSystem
return new DriveInfo(Path.GetPathRoot(GetBasePath()));
}
- public string GetBasePath()
- {
- string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
-
- return Path.Combine(appDataPath, BasePath);
- }
-
public void Reload()
{
ReloadKeySet();
@@ -245,10 +226,12 @@ namespace Ryujinx.HLE.FileSystem
string titleKeyFile = null;
string consoleKeyFile = null;
- string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
+ if (!AppDataManager.IsCustomBasePath)
+ {
+ LoadSetAtPath(AppDataManager.KeysDirPathAlt);
+ }
- LoadSetAtPath(Path.Combine(home, ".switch"));
- LoadSetAtPath(GetSystemPath());
+ LoadSetAtPath(AppDataManager.KeysDirPath);
void LoadSetAtPath(string basePath)
{