aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs102
1 files changed, 51 insertions, 51 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs b/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
index eca90fc3..2f9326e1 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
@@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Gal.Shader
public bool Enabled => Red || Green || Blue || Alpha;
- public bool ComponentEnabled(int Component)
+ public bool ComponentEnabled(int component)
{
- switch (Component)
+ switch (component)
{
case 0: return Red;
case 1: return Green;
@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gal.Shader
case 3: return Alpha;
}
- throw new ArgumentException(nameof(Component));
+ throw new ArgumentException(nameof(component));
}
}
@@ -59,88 +59,88 @@ namespace Ryujinx.Graphics.Gal.Shader
public bool OmapSampleMask { get; private set; }
public bool OmapDepth { get; private set; }
- public ShaderHeader(IGalMemory Memory, long Position)
+ public ShaderHeader(IGalMemory memory, long position)
{
- uint CommonWord0 = (uint)Memory.ReadInt32(Position + 0);
- uint CommonWord1 = (uint)Memory.ReadInt32(Position + 4);
- uint CommonWord2 = (uint)Memory.ReadInt32(Position + 8);
- uint CommonWord3 = (uint)Memory.ReadInt32(Position + 12);
- uint CommonWord4 = (uint)Memory.ReadInt32(Position + 16);
-
- SphType = ReadBits(CommonWord0, 0, 5);
- Version = ReadBits(CommonWord0, 5, 5);
- ShaderType = ReadBits(CommonWord0, 10, 4);
- MrtEnable = ReadBits(CommonWord0, 14, 1) != 0;
- KillsPixels = ReadBits(CommonWord0, 15, 1) != 0;
- DoesGlobalStore = ReadBits(CommonWord0, 16, 1) != 0;
- SassVersion = ReadBits(CommonWord0, 17, 4);
- DoesLoadOrStore = ReadBits(CommonWord0, 26, 1) != 0;
- DoesFp64 = ReadBits(CommonWord0, 27, 1) != 0;
- StreamOutMask = ReadBits(CommonWord0, 28, 4);
-
- ShaderLocalMemoryLowSize = ReadBits(CommonWord1, 0, 24);
- PerPatchAttributeCount = ReadBits(CommonWord1, 24, 8);
-
- ShaderLocalMemoryHighSize = ReadBits(CommonWord2, 0, 24);
- ThreadsPerInputPrimitive = ReadBits(CommonWord2, 24, 8);
-
- ShaderLocalMemoryCrsSize = ReadBits(CommonWord3, 0, 24);
- OutputTopology = ReadBits(CommonWord3, 24, 4);
-
- MaxOutputVertexCount = ReadBits(CommonWord4, 0, 12);
- StoreReqStart = ReadBits(CommonWord4, 12, 8);
- StoreReqEnd = ReadBits(CommonWord4, 24, 8);
+ uint commonWord0 = (uint)memory.ReadInt32(position + 0);
+ uint commonWord1 = (uint)memory.ReadInt32(position + 4);
+ uint commonWord2 = (uint)memory.ReadInt32(position + 8);
+ uint commonWord3 = (uint)memory.ReadInt32(position + 12);
+ uint commonWord4 = (uint)memory.ReadInt32(position + 16);
+
+ SphType = ReadBits(commonWord0, 0, 5);
+ Version = ReadBits(commonWord0, 5, 5);
+ ShaderType = ReadBits(commonWord0, 10, 4);
+ MrtEnable = ReadBits(commonWord0, 14, 1) != 0;
+ KillsPixels = ReadBits(commonWord0, 15, 1) != 0;
+ DoesGlobalStore = ReadBits(commonWord0, 16, 1) != 0;
+ SassVersion = ReadBits(commonWord0, 17, 4);
+ DoesLoadOrStore = ReadBits(commonWord0, 26, 1) != 0;
+ DoesFp64 = ReadBits(commonWord0, 27, 1) != 0;
+ StreamOutMask = ReadBits(commonWord0, 28, 4);
+
+ ShaderLocalMemoryLowSize = ReadBits(commonWord1, 0, 24);
+ PerPatchAttributeCount = ReadBits(commonWord1, 24, 8);
+
+ ShaderLocalMemoryHighSize = ReadBits(commonWord2, 0, 24);
+ ThreadsPerInputPrimitive = ReadBits(commonWord2, 24, 8);
+
+ ShaderLocalMemoryCrsSize = ReadBits(commonWord3, 0, 24);
+ OutputTopology = ReadBits(commonWord3, 24, 4);
+
+ MaxOutputVertexCount = ReadBits(commonWord4, 0, 12);
+ StoreReqStart = ReadBits(commonWord4, 12, 8);
+ StoreReqEnd = ReadBits(commonWord4, 24, 8);
//Type 2 (fragment?) reading
- uint Type2OmapTarget = (uint)Memory.ReadInt32(Position + 72);
- uint Type2Omap = (uint)Memory.ReadInt32(Position + 76);
+ uint type2OmapTarget = (uint)memory.ReadInt32(position + 72);
+ uint type2Omap = (uint)memory.ReadInt32(position + 76);
OmapTargets = new OmapTarget[8];
for (int i = 0; i < OmapTargets.Length; i++)
{
- int Offset = i * 4;
+ int offset = i * 4;
OmapTargets[i] = new OmapTarget
{
- Red = ReadBits(Type2OmapTarget, Offset + 0, 1) != 0,
- Green = ReadBits(Type2OmapTarget, Offset + 1, 1) != 0,
- Blue = ReadBits(Type2OmapTarget, Offset + 2, 1) != 0,
- Alpha = ReadBits(Type2OmapTarget, Offset + 3, 1) != 0
+ Red = ReadBits(type2OmapTarget, offset + 0, 1) != 0,
+ Green = ReadBits(type2OmapTarget, offset + 1, 1) != 0,
+ Blue = ReadBits(type2OmapTarget, offset + 2, 1) != 0,
+ Alpha = ReadBits(type2OmapTarget, offset + 3, 1) != 0
};
}
- OmapSampleMask = ReadBits(Type2Omap, 0, 1) != 0;
- OmapDepth = ReadBits(Type2Omap, 1, 1) != 0;
+ OmapSampleMask = ReadBits(type2Omap, 0, 1) != 0;
+ OmapDepth = ReadBits(type2Omap, 1, 1) != 0;
}
public int DepthRegister
{
get
{
- int Count = 0;
+ int count = 0;
- for (int Index = 0; Index < OmapTargets.Length; Index++)
+ for (int index = 0; index < OmapTargets.Length; index++)
{
- for (int Component = 0; Component < 4; Component++)
+ for (int component = 0; component < 4; component++)
{
- if (OmapTargets[Index].ComponentEnabled(Component))
+ if (OmapTargets[index].ComponentEnabled(component))
{
- Count++;
+ count++;
}
}
}
// Depth register is always two registers after the last color output
- return Count + 1;
+ return count + 1;
}
}
- private static int ReadBits(uint Word, int Offset, int BitWidth)
+ private static int ReadBits(uint word, int offset, int bitWidth)
{
- uint Mask = (1u << BitWidth) - 1u;
+ uint mask = (1u << bitWidth) - 1u;
- return (int)((Word >> Offset) & Mask);
+ return (int)((word >> offset) & mask);
}
}
} \ No newline at end of file