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path: root/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
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Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs25
1 files changed, 0 insertions, 25 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
deleted file mode 100644
index 9098ca5e..00000000
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-namespace Ryujinx.Graphics.Gal.Shader
-{
- static partial class ShaderDecode
- {
- public static void Out_R(ShaderIrBlock block, long opCode, int position)
- {
- //TODO: Those registers have to be used for something
- ShaderIrOperGpr gpr0 = opCode.Gpr0();
- ShaderIrOperGpr gpr8 = opCode.Gpr8();
- ShaderIrOperGpr gpr20 = opCode.Gpr20();
-
- int type = opCode.Read(39, 3);
-
- if ((type & 1) != 0)
- {
- block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
- }
-
- if ((type & 2) != 0)
- {
- block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
- }
- }
- }
-} \ No newline at end of file