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-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs832
1 files changed, 832 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
new file mode 100644
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+++ b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
@@ -0,0 +1,832 @@
+using OpenTK.Graphics.OpenGL;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ class OglPipeline : IGalPipeline
+ {
+ private static Dictionary<GalVertexAttribSize, int> _attribElements =
+ new Dictionary<GalVertexAttribSize, int>()
+ {
+ { GalVertexAttribSize._32_32_32_32, 4 },
+ { GalVertexAttribSize._32_32_32, 3 },
+ { GalVertexAttribSize._16_16_16_16, 4 },
+ { GalVertexAttribSize._32_32, 2 },
+ { GalVertexAttribSize._16_16_16, 3 },
+ { GalVertexAttribSize._8_8_8_8, 4 },
+ { GalVertexAttribSize._16_16, 2 },
+ { GalVertexAttribSize._32, 1 },
+ { GalVertexAttribSize._8_8_8, 3 },
+ { GalVertexAttribSize._8_8, 2 },
+ { GalVertexAttribSize._16, 1 },
+ { GalVertexAttribSize._8, 1 },
+ { GalVertexAttribSize._10_10_10_2, 4 },
+ { GalVertexAttribSize._11_11_10, 3 }
+ };
+
+ private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> _floatAttribTypes =
+ new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
+ {
+ { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Float },
+ { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Float },
+ { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.HalfFloat },
+ { GalVertexAttribSize._32_32, VertexAttribPointerType.Float },
+ { GalVertexAttribSize._16_16_16, VertexAttribPointerType.HalfFloat },
+ { GalVertexAttribSize._16_16, VertexAttribPointerType.HalfFloat },
+ { GalVertexAttribSize._32, VertexAttribPointerType.Float },
+ { GalVertexAttribSize._16, VertexAttribPointerType.HalfFloat }
+ };
+
+ private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> _signedAttribTypes =
+ new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
+ {
+ { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
+ { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
+ { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
+ { GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
+ { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
+ { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
+ { GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
+ { GalVertexAttribSize._32, VertexAttribPointerType.Int },
+ { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
+ { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
+ { GalVertexAttribSize._16, VertexAttribPointerType.Short },
+ { GalVertexAttribSize._8, VertexAttribPointerType.Byte },
+ { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int2101010Rev }
+ };
+
+ private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> _unsignedAttribTypes =
+ new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
+ {
+ { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.UnsignedInt },
+ { GalVertexAttribSize._32_32_32, VertexAttribPointerType.UnsignedInt },
+ { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.UnsignedShort },
+ { GalVertexAttribSize._32_32, VertexAttribPointerType.UnsignedInt },
+ { GalVertexAttribSize._16_16_16, VertexAttribPointerType.UnsignedShort },
+ { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.UnsignedByte },
+ { GalVertexAttribSize._16_16, VertexAttribPointerType.UnsignedShort },
+ { GalVertexAttribSize._32, VertexAttribPointerType.UnsignedInt },
+ { GalVertexAttribSize._8_8_8, VertexAttribPointerType.UnsignedByte },
+ { GalVertexAttribSize._8_8, VertexAttribPointerType.UnsignedByte },
+ { GalVertexAttribSize._16, VertexAttribPointerType.UnsignedShort },
+ { GalVertexAttribSize._8, VertexAttribPointerType.UnsignedByte },
+ { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.UnsignedInt2101010Rev },
+ { GalVertexAttribSize._11_11_10, VertexAttribPointerType.UnsignedInt10F11F11FRev }
+ };
+
+ private GalPipelineState _old;
+
+ private OglConstBuffer _buffer;
+ private OglRenderTarget _renderTarget;
+ private OglRasterizer _rasterizer;
+ private OglShader _shader;
+
+ private int _vaoHandle;
+
+ public OglPipeline(
+ OglConstBuffer buffer,
+ OglRenderTarget renderTarget,
+ OglRasterizer rasterizer,
+ OglShader shader)
+ {
+ _buffer = buffer;
+ _renderTarget = renderTarget;
+ _rasterizer = rasterizer;
+ _shader = shader;
+
+ //These values match OpenGL's defaults
+ _old = new GalPipelineState
+ {
+ FrontFace = GalFrontFace.Ccw,
+
+ CullFaceEnabled = false,
+ CullFace = GalCullFace.Back,
+
+ DepthTestEnabled = false,
+ DepthWriteEnabled = true,
+ DepthFunc = GalComparisonOp.Less,
+ DepthRangeNear = 0,
+ DepthRangeFar = 1,
+
+ StencilTestEnabled = false,
+
+ StencilBackFuncFunc = GalComparisonOp.Always,
+ StencilBackFuncRef = 0,
+ StencilBackFuncMask = UInt32.MaxValue,
+ StencilBackOpFail = GalStencilOp.Keep,
+ StencilBackOpZFail = GalStencilOp.Keep,
+ StencilBackOpZPass = GalStencilOp.Keep,
+ StencilBackMask = UInt32.MaxValue,
+
+ StencilFrontFuncFunc = GalComparisonOp.Always,
+ StencilFrontFuncRef = 0,
+ StencilFrontFuncMask = UInt32.MaxValue,
+ StencilFrontOpFail = GalStencilOp.Keep,
+ StencilFrontOpZFail = GalStencilOp.Keep,
+ StencilFrontOpZPass = GalStencilOp.Keep,
+ StencilFrontMask = UInt32.MaxValue,
+
+ BlendIndependent = false,
+
+ PrimitiveRestartEnabled = false,
+ PrimitiveRestartIndex = 0
+ };
+
+ for (int index = 0; index < GalPipelineState.RenderTargetsCount; index++)
+ {
+ _old.Blends[index] = BlendState.Default;
+
+ _old.ColorMasks[index] = ColorMaskState.Default;
+ }
+ }
+
+ public void Bind(GalPipelineState New)
+ {
+ BindConstBuffers(New);
+
+ BindVertexLayout(New);
+
+ if (New.FramebufferSrgb != _old.FramebufferSrgb)
+ {
+ Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
+
+ _renderTarget.FramebufferSrgb = New.FramebufferSrgb;
+ }
+
+ if (New.FlipX != _old.FlipX || New.FlipY != _old.FlipY || New.Instance != _old.Instance)
+ {
+ _shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
+ }
+
+ if (New.FrontFace != _old.FrontFace)
+ {
+ GL.FrontFace(OglEnumConverter.GetFrontFace(New.FrontFace));
+ }
+
+ if (New.CullFaceEnabled != _old.CullFaceEnabled)
+ {
+ Enable(EnableCap.CullFace, New.CullFaceEnabled);
+ }
+
+ if (New.CullFaceEnabled)
+ {
+ if (New.CullFace != _old.CullFace)
+ {
+ GL.CullFace(OglEnumConverter.GetCullFace(New.CullFace));
+ }
+ }
+
+ if (New.DepthTestEnabled != _old.DepthTestEnabled)
+ {
+ Enable(EnableCap.DepthTest, New.DepthTestEnabled);
+ }
+
+ if (New.DepthWriteEnabled != _old.DepthWriteEnabled)
+ {
+ GL.DepthMask(New.DepthWriteEnabled);
+ }
+
+ if (New.DepthTestEnabled)
+ {
+ if (New.DepthFunc != _old.DepthFunc)
+ {
+ GL.DepthFunc(OglEnumConverter.GetDepthFunc(New.DepthFunc));
+ }
+ }
+
+ if (New.DepthRangeNear != _old.DepthRangeNear ||
+ New.DepthRangeFar != _old.DepthRangeFar)
+ {
+ GL.DepthRange(New.DepthRangeNear, New.DepthRangeFar);
+ }
+
+ if (New.StencilTestEnabled != _old.StencilTestEnabled)
+ {
+ Enable(EnableCap.StencilTest, New.StencilTestEnabled);
+ }
+
+ if (New.StencilTwoSideEnabled != _old.StencilTwoSideEnabled)
+ {
+ Enable((EnableCap)All.StencilTestTwoSideExt, New.StencilTwoSideEnabled);
+ }
+
+ if (New.StencilTestEnabled)
+ {
+ if (New.StencilBackFuncFunc != _old.StencilBackFuncFunc ||
+ New.StencilBackFuncRef != _old.StencilBackFuncRef ||
+ New.StencilBackFuncMask != _old.StencilBackFuncMask)
+ {
+ GL.StencilFuncSeparate(
+ StencilFace.Back,
+ OglEnumConverter.GetStencilFunc(New.StencilBackFuncFunc),
+ New.StencilBackFuncRef,
+ New.StencilBackFuncMask);
+ }
+
+ if (New.StencilBackOpFail != _old.StencilBackOpFail ||
+ New.StencilBackOpZFail != _old.StencilBackOpZFail ||
+ New.StencilBackOpZPass != _old.StencilBackOpZPass)
+ {
+ GL.StencilOpSeparate(
+ StencilFace.Back,
+ OglEnumConverter.GetStencilOp(New.StencilBackOpFail),
+ OglEnumConverter.GetStencilOp(New.StencilBackOpZFail),
+ OglEnumConverter.GetStencilOp(New.StencilBackOpZPass));
+ }
+
+ if (New.StencilBackMask != _old.StencilBackMask)
+ {
+ GL.StencilMaskSeparate(StencilFace.Back, New.StencilBackMask);
+ }
+
+ if (New.StencilFrontFuncFunc != _old.StencilFrontFuncFunc ||
+ New.StencilFrontFuncRef != _old.StencilFrontFuncRef ||
+ New.StencilFrontFuncMask != _old.StencilFrontFuncMask)
+ {
+ GL.StencilFuncSeparate(
+ StencilFace.Front,
+ OglEnumConverter.GetStencilFunc(New.StencilFrontFuncFunc),
+ New.StencilFrontFuncRef,
+ New.StencilFrontFuncMask);
+ }
+
+ if (New.StencilFrontOpFail != _old.StencilFrontOpFail ||
+ New.StencilFrontOpZFail != _old.StencilFrontOpZFail ||
+ New.StencilFrontOpZPass != _old.StencilFrontOpZPass)
+ {
+ GL.StencilOpSeparate(
+ StencilFace.Front,
+ OglEnumConverter.GetStencilOp(New.StencilFrontOpFail),
+ OglEnumConverter.GetStencilOp(New.StencilFrontOpZFail),
+ OglEnumConverter.GetStencilOp(New.StencilFrontOpZPass));
+ }
+
+ if (New.StencilFrontMask != _old.StencilFrontMask)
+ {
+ GL.StencilMaskSeparate(StencilFace.Front, New.StencilFrontMask);
+ }
+ }
+
+
+ // Scissor Test
+ // All scissor test are disabled before drawing final framebuffer to screen so we don't need to handle disabling
+ // Skip if there are no scissor tests to enable
+ if (New.ScissorTestCount != 0)
+ {
+ int scissorsApplied = 0;
+ bool applyToAll = false;
+
+ for (int index = 0; index < GalPipelineState.RenderTargetsCount; index++)
+ {
+ if (New.ScissorTestEnabled[index])
+ {
+ // If viewport arrays are unavailable apply first scissor test to all or
+ // there is only 1 scissor test and it's the first, the scissor test applies to all viewports
+ if (!OglExtension.Required.ViewportArray || (index == 0 && New.ScissorTestCount == 1))
+ {
+ GL.Enable(EnableCap.ScissorTest);
+ applyToAll = true;
+ }
+ else
+ {
+ GL.Enable(IndexedEnableCap.ScissorTest, index);
+ }
+
+ if (New.ScissorTestEnabled[index] != _old.ScissorTestEnabled[index] ||
+ New.ScissorTestX[index] != _old.ScissorTestX[index] ||
+ New.ScissorTestY[index] != _old.ScissorTestY[index] ||
+ New.ScissorTestWidth[index] != _old.ScissorTestWidth[index] ||
+ New.ScissorTestHeight[index] != _old.ScissorTestHeight[index])
+ {
+ if (applyToAll)
+ {
+ GL.Scissor(New.ScissorTestX[index], New.ScissorTestY[index],
+ New.ScissorTestWidth[index], New.ScissorTestHeight[index]);
+ }
+ else
+ {
+ GL.ScissorIndexed(index, New.ScissorTestX[index], New.ScissorTestY[index],
+ New.ScissorTestWidth[index], New.ScissorTestHeight[index]);
+ }
+ }
+
+ // If all scissor tests have been applied, or viewport arrays are unavailable we can skip remaining iterations
+ if (!OglExtension.Required.ViewportArray || ++scissorsApplied == New.ScissorTestCount)
+ {
+ break;
+ }
+ }
+ }
+ }
+
+
+ if (New.BlendIndependent)
+ {
+ for (int index = 0; index < GalPipelineState.RenderTargetsCount; index++)
+ {
+ SetBlendState(index, New.Blends[index], _old.Blends[index]);
+ }
+ }
+ else
+ {
+ if (New.BlendIndependent != _old.BlendIndependent)
+ {
+ SetAllBlendState(New.Blends[0]);
+ }
+ else
+ {
+ SetBlendState(New.Blends[0], _old.Blends[0]);
+ }
+ }
+
+ if (New.ColorMaskCommon)
+ {
+ if (New.ColorMaskCommon != _old.ColorMaskCommon || !New.ColorMasks[0].Equals(_old.ColorMasks[0]))
+ {
+ GL.ColorMask(
+ New.ColorMasks[0].Red,
+ New.ColorMasks[0].Green,
+ New.ColorMasks[0].Blue,
+ New.ColorMasks[0].Alpha);
+ }
+ }
+ else
+ {
+ for (int index = 0; index < GalPipelineState.RenderTargetsCount; index++)
+ {
+ if (!New.ColorMasks[index].Equals(_old.ColorMasks[index]))
+ {
+ GL.ColorMask(
+ index,
+ New.ColorMasks[index].Red,
+ New.ColorMasks[index].Green,
+ New.ColorMasks[index].Blue,
+ New.ColorMasks[index].Alpha);
+ }
+ }
+ }
+
+ if (New.PrimitiveRestartEnabled != _old.PrimitiveRestartEnabled)
+ {
+ Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
+ }
+
+ if (New.PrimitiveRestartEnabled)
+ {
+ if (New.PrimitiveRestartIndex != _old.PrimitiveRestartIndex)
+ {
+ GL.PrimitiveRestartIndex(New.PrimitiveRestartIndex);
+ }
+ }
+
+ _old = New;
+ }
+
+ public void Unbind(GalPipelineState state)
+ {
+ if (state.ScissorTestCount > 0)
+ {
+ GL.Disable(EnableCap.ScissorTest);
+ }
+ }
+
+ private void SetAllBlendState(BlendState New)
+ {
+ Enable(EnableCap.Blend, New.Enabled);
+
+ if (New.Enabled)
+ {
+ if (New.SeparateAlpha)
+ {
+ GL.BlendEquationSeparate(
+ OglEnumConverter.GetBlendEquation(New.EquationRgb),
+ OglEnumConverter.GetBlendEquation(New.EquationAlpha));
+
+ GL.BlendFuncSeparate(
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstRgb),
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstAlpha));
+ }
+ else
+ {
+ GL.BlendEquation(OglEnumConverter.GetBlendEquation(New.EquationRgb));
+
+ GL.BlendFunc(
+ OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ OglEnumConverter.GetBlendFactor(New.FuncDstRgb));
+ }
+ }
+ }
+
+ private void SetBlendState(BlendState New, BlendState old)
+ {
+ if (New.Enabled != old.Enabled)
+ {
+ Enable(EnableCap.Blend, New.Enabled);
+ }
+
+ if (New.Enabled)
+ {
+ if (New.SeparateAlpha)
+ {
+ if (New.EquationRgb != old.EquationRgb ||
+ New.EquationAlpha != old.EquationAlpha)
+ {
+ GL.BlendEquationSeparate(
+ OglEnumConverter.GetBlendEquation(New.EquationRgb),
+ OglEnumConverter.GetBlendEquation(New.EquationAlpha));
+ }
+
+ if (New.FuncSrcRgb != old.FuncSrcRgb ||
+ New.FuncDstRgb != old.FuncDstRgb ||
+ New.FuncSrcAlpha != old.FuncSrcAlpha ||
+ New.FuncDstAlpha != old.FuncDstAlpha)
+ {
+ GL.BlendFuncSeparate(
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstRgb),
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstAlpha));
+ }
+ }
+ else
+ {
+ if (New.EquationRgb != old.EquationRgb)
+ {
+ GL.BlendEquation(OglEnumConverter.GetBlendEquation(New.EquationRgb));
+ }
+
+ if (New.FuncSrcRgb != old.FuncSrcRgb ||
+ New.FuncDstRgb != old.FuncDstRgb)
+ {
+ GL.BlendFunc(
+ OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ OglEnumConverter.GetBlendFactor(New.FuncDstRgb));
+ }
+ }
+ }
+ }
+
+ private void SetBlendState(int index, BlendState New, BlendState old)
+ {
+ if (New.Enabled != old.Enabled)
+ {
+ Enable(IndexedEnableCap.Blend, index, New.Enabled);
+ }
+
+ if (New.Enabled)
+ {
+ if (New.SeparateAlpha)
+ {
+ if (New.EquationRgb != old.EquationRgb ||
+ New.EquationAlpha != old.EquationAlpha)
+ {
+ GL.BlendEquationSeparate(
+ index,
+ OglEnumConverter.GetBlendEquation(New.EquationRgb),
+ OglEnumConverter.GetBlendEquation(New.EquationAlpha));
+ }
+
+ if (New.FuncSrcRgb != old.FuncSrcRgb ||
+ New.FuncDstRgb != old.FuncDstRgb ||
+ New.FuncSrcAlpha != old.FuncSrcAlpha ||
+ New.FuncDstAlpha != old.FuncDstAlpha)
+ {
+ GL.BlendFuncSeparate(
+ index,
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstRgb),
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcAlpha),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstAlpha));
+ }
+ }
+ else
+ {
+ if (New.EquationRgb != old.EquationRgb)
+ {
+ GL.BlendEquation(index, OglEnumConverter.GetBlendEquation(New.EquationRgb));
+ }
+
+ if (New.FuncSrcRgb != old.FuncSrcRgb ||
+ New.FuncDstRgb != old.FuncDstRgb)
+ {
+ GL.BlendFunc(
+ index,
+ (BlendingFactorSrc) OglEnumConverter.GetBlendFactor(New.FuncSrcRgb),
+ (BlendingFactorDest)OglEnumConverter.GetBlendFactor(New.FuncDstRgb));
+ }
+ }
+ }
+ }
+
+ private void BindConstBuffers(GalPipelineState New)
+ {
+ int freeBinding = OglShader.ReservedCbufCount;
+
+ void BindIfNotNull(OglShaderStage stage)
+ {
+ if (stage != null)
+ {
+ foreach (ShaderDeclInfo declInfo in stage.ConstBufferUsage)
+ {
+ long key = New.ConstBufferKeys[(int)stage.Type][declInfo.Cbuf];
+
+ if (key != 0 && _buffer.TryGetUbo(key, out int uboHandle))
+ {
+ GL.BindBufferBase(BufferRangeTarget.UniformBuffer, freeBinding, uboHandle);
+ }
+
+ freeBinding++;
+ }
+ }
+ }
+
+ BindIfNotNull(_shader.Current.Vertex);
+ BindIfNotNull(_shader.Current.TessControl);
+ BindIfNotNull(_shader.Current.TessEvaluation);
+ BindIfNotNull(_shader.Current.Geometry);
+ BindIfNotNull(_shader.Current.Fragment);
+ }
+
+ private void BindVertexLayout(GalPipelineState New)
+ {
+ foreach (GalVertexBinding binding in New.VertexBindings)
+ {
+ if (!binding.Enabled || !_rasterizer.TryGetVbo(binding.VboKey, out int vboHandle))
+ {
+ continue;
+ }
+
+ if (_vaoHandle == 0)
+ {
+ _vaoHandle = GL.GenVertexArray();
+
+ //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
+ //if you want to use it, move this line out of the if
+ GL.BindVertexArray(_vaoHandle);
+ }
+
+ foreach (GalVertexAttrib attrib in binding.Attribs)
+ {
+ //Skip uninitialized attributes.
+ if (attrib.Size == 0)
+ {
+ continue;
+ }
+
+ GL.BindBuffer(BufferTarget.ArrayBuffer, vboHandle);
+
+ bool unsigned =
+ attrib.Type == GalVertexAttribType.Unorm ||
+ attrib.Type == GalVertexAttribType.Uint ||
+ attrib.Type == GalVertexAttribType.Uscaled;
+
+ bool normalize =
+ attrib.Type == GalVertexAttribType.Snorm ||
+ attrib.Type == GalVertexAttribType.Unorm;
+
+ VertexAttribPointerType type = 0;
+
+ if (attrib.Type == GalVertexAttribType.Float)
+ {
+ type = GetType(_floatAttribTypes, attrib);
+ }
+ else
+ {
+ if (unsigned)
+ {
+ type = GetType(_unsignedAttribTypes, attrib);
+ }
+ else
+ {
+ type = GetType(_signedAttribTypes, attrib);
+ }
+ }
+
+ if (!_attribElements.TryGetValue(attrib.Size, out int size))
+ {
+ throw new InvalidOperationException("Invalid attribute size \"" + attrib.Size + "\"!");
+ }
+
+ int offset = attrib.Offset;
+
+ if (binding.Stride != 0)
+ {
+ GL.EnableVertexAttribArray(attrib.Index);
+
+ if (attrib.Type == GalVertexAttribType.Sint ||
+ attrib.Type == GalVertexAttribType.Uint)
+ {
+ IntPtr pointer = new IntPtr(offset);
+
+ VertexAttribIntegerType iType = (VertexAttribIntegerType)type;
+
+ GL.VertexAttribIPointer(attrib.Index, size, iType, binding.Stride, pointer);
+ }
+ else
+ {
+ GL.VertexAttribPointer(attrib.Index, size, type, normalize, binding.Stride, offset);
+ }
+ }
+ else
+ {
+ GL.DisableVertexAttribArray(attrib.Index);
+
+ SetConstAttrib(attrib);
+ }
+
+ if (binding.Instanced && binding.Divisor != 0)
+ {
+ GL.VertexAttribDivisor(attrib.Index, 1);
+ }
+ else
+ {
+ GL.VertexAttribDivisor(attrib.Index, 0);
+ }
+ }
+ }
+ }
+
+ private static VertexAttribPointerType GetType(Dictionary<GalVertexAttribSize, VertexAttribPointerType> dict, GalVertexAttrib attrib)
+ {
+ if (!dict.TryGetValue(attrib.Size, out VertexAttribPointerType type))
+ {
+ ThrowUnsupportedAttrib(attrib);
+ }
+
+ return type;
+ }
+
+ private static unsafe void SetConstAttrib(GalVertexAttrib attrib)
+ {
+ if (attrib.Size == GalVertexAttribSize._10_10_10_2 ||
+ attrib.Size == GalVertexAttribSize._11_11_10)
+ {
+ ThrowUnsupportedAttrib(attrib);
+ }
+
+ fixed (byte* ptr = attrib.Data)
+ {
+ if (attrib.Type == GalVertexAttribType.Unorm)
+ {
+ switch (attrib.Size)
+ {
+ case GalVertexAttribSize._8:
+ case GalVertexAttribSize._8_8:
+ case GalVertexAttribSize._8_8_8:
+ case GalVertexAttribSize._8_8_8_8:
+ GL.VertexAttrib4N((uint)attrib.Index, ptr);
+ break;
+
+ case GalVertexAttribSize._16:
+ case GalVertexAttribSize._16_16:
+ case GalVertexAttribSize._16_16_16:
+ case GalVertexAttribSize._16_16_16_16:
+ GL.VertexAttrib4N((uint)attrib.Index, (ushort*)ptr);
+ break;
+
+ case GalVertexAttribSize._32:
+ case GalVertexAttribSize._32_32:
+ case GalVertexAttribSize._32_32_32:
+ case GalVertexAttribSize._32_32_32_32:
+ GL.VertexAttrib4N((uint)attrib.Index, (uint*)ptr);
+ break;
+ }
+ }
+ else if (attrib.Type == GalVertexAttribType.Snorm)
+ {
+ switch (attrib.Size)
+ {
+ case GalVertexAttribSize._8:
+ case GalVertexAttribSize._8_8:
+ case GalVertexAttribSize._8_8_8:
+ case GalVertexAttribSize._8_8_8_8:
+ GL.VertexAttrib4N((uint)attrib.Index, (sbyte*)ptr);
+ break;
+
+ case GalVertexAttribSize._16:
+ case GalVertexAttribSize._16_16:
+ case GalVertexAttribSize._16_16_16:
+ case GalVertexAttribSize._16_16_16_16:
+ GL.VertexAttrib4N((uint)attrib.Index, (short*)ptr);
+ break;
+
+ case GalVertexAttribSize._32:
+ case GalVertexAttribSize._32_32:
+ case GalVertexAttribSize._32_32_32:
+ case GalVertexAttribSize._32_32_32_32:
+ GL.VertexAttrib4N((uint)attrib.Index, (int*)ptr);
+ break;
+ }
+ }
+ else if (attrib.Type == GalVertexAttribType.Uint)
+ {
+ switch (attrib.Size)
+ {
+ case GalVertexAttribSize._8:
+ case GalVertexAttribSize._8_8:
+ case GalVertexAttribSize._8_8_8:
+ case GalVertexAttribSize._8_8_8_8:
+ GL.VertexAttribI4((uint)attrib.Index, ptr);
+ break;
+
+ case GalVertexAttribSize._16:
+ case GalVertexAttribSize._16_16:
+ case GalVertexAttribSize._16_16_16:
+ case GalVertexAttribSize._16_16_16_16:
+ GL.VertexAttribI4((uint)attrib.Index, (ushort*)ptr);
+ break;
+
+ case GalVertexAttribSize._32:
+ case GalVertexAttribSize._32_32:
+ case GalVertexAttribSize._32_32_32:
+ case GalVertexAttribSize._32_32_32_32:
+ GL.VertexAttribI4((uint)attrib.Index, (uint*)ptr);
+ break;
+ }
+ }
+ else if (attrib.Type == GalVertexAttribType.Sint)
+ {
+ switch (attrib.Size)
+ {
+ case GalVertexAttribSize._8:
+ case GalVertexAttribSize._8_8:
+ case GalVertexAttribSize._8_8_8:
+ case GalVertexAttribSize._8_8_8_8:
+ GL.VertexAttribI4((uint)attrib.Index, (sbyte*)ptr);
+ break;
+
+ case GalVertexAttribSize._16:
+ case GalVertexAttribSize._16_16:
+ case GalVertexAttribSize._16_16_16:
+ case GalVertexAttribSize._16_16_16_16:
+ GL.VertexAttribI4((uint)attrib.Index, (short*)ptr);
+ break;
+
+ case GalVertexAttribSize._32:
+ case GalVertexAttribSize._32_32:
+ case GalVertexAttribSize._32_32_32:
+ case GalVertexAttribSize._32_32_32_32:
+ GL.VertexAttribI4((uint)attrib.Index, (int*)ptr);
+ break;
+ }
+ }
+ else if (attrib.Type == GalVertexAttribType.Float)
+ {
+ switch (attrib.Size)
+ {
+ case GalVertexAttribSize._32:
+ case GalVertexAttribSize._32_32:
+ case GalVertexAttribSize._32_32_32:
+ case GalVertexAttribSize._32_32_32_32:
+ GL.VertexAttrib4(attrib.Index, (float*)ptr);
+ break;
+
+ default: ThrowUnsupportedAttrib(attrib); break;
+ }
+ }
+ }
+ }
+
+ private static void ThrowUnsupportedAttrib(GalVertexAttrib attrib)
+ {
+ throw new NotImplementedException("Unsupported size \"" + attrib.Size + "\" on type \"" + attrib.Type + "\"!");
+ }
+
+ private void Enable(EnableCap cap, bool enabled)
+ {
+ if (enabled)
+ {
+ GL.Enable(cap);
+ }
+ else
+ {
+ GL.Disable(cap);
+ }
+ }
+
+ private void Enable(IndexedEnableCap cap, int index, bool enabled)
+ {
+ if (enabled)
+ {
+ GL.Enable(cap, index);
+ }
+ else
+ {
+ GL.Disable(cap, index);
+ }
+ }
+
+ public void ResetDepthMask()
+ {
+ _old.DepthWriteEnabled = true;
+ }
+
+ public void ResetColorMask(int index)
+ {
+ _old.ColorMasks[index] = ColorMaskState.Default;
+ }
+ }
+} \ No newline at end of file